Player Matchup

Ymir
Ymir
FaZe-dzan-gaming
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Harvey_J13
Danzaburou
Level 17
God Stats
18W - 26L
1,414 SR
Queue Stats
26W - 37L
1,349 Elo+
Solo
Thor
Thor
PianoSonata_14
Thor
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 9L
1,416 Elo+
Solo
Gilgamesh
Gilgamesh
trillestjj
Gilgamesh
Level 17
God Stats
2W - 5L
1,248 SR
Queue Stats
39W - 50L
1,688 Elo+
Solo
Ah Puch
Ah Puch
x-_forgotten1_-x
Ah Puch
Level 23
God Stats
2W - 4L
1,354 SR
Queue Stats
22W - 34L
1,245 Elo+
Solo
Team Averages
Level 13
1,403 SR
1,439 Elo+

VS

Team Averages
Level 25
1,385 SR
1,319 Elo+
Fenrir
Fenrir
EnablingFuture7
Fenrir
Level 47
God Stats
1W - 1L
1,273 SR
Queue Stats
62W - 52L
1,447 Elo+
Party 1
Neith
Neith
PoopFaceBandit
Neith
Level 14
God Stats
1W - 0L
1,269 SR
Queue Stats
2W - 3L
1,113 Elo+
Solo
Zeus
Zeus
XxRazorWarxX
Zeus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,390 Elo+
Party 1
Chronos
Chronos
prado matheus
Chronos
Level 27
God Stats
11W - 10L
1,418 SR
Queue Stats
14W - 20L
1,256 Elo+
Solo
Baron Samedi
Baron Samedi
zViNi7z
Baron Samedi
Level 29
God Stats
11W - 17L
1,465 SR
Queue Stats
364W - 348L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 4 / 1
4,283
329
766
3,205
1,284
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Harvey_J13
Danzaburou
9
0 / 5 / 1
5,713
439
2,508
9,541
2,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 5 / 0
5,530
425
2,102
7,229
1,963
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
trillestjj
Gilgamesh
10
1 / 0 / 0
5,758
443
3,828
7,503
4,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

8
4 / 5 / 0
5,851
450
6,885
10,496
6,351
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
10 / 0 / 0
7,663
589
7,696
10,870
4,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 4 / 4
6,531
502
3,352
6,575
2,172
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 1 / 3
5,990
461
2,995
2,838
866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
12
1 / 2 / 0
7,078
544
5,888
6,524
3,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
zViNi7z
Baron Samedi
13
4 / 0 / 2
7,823
602
4,198
3,805
2,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
6
Kills
17
19
Deaths
7
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
10
0
0
10
L
0
4
1
0.13
L
Danzaburou
Harvey_J13
Danzaburou
0
5
1
0.1
L
1
5
0
0.2
W
2
4
4
1
W
0
1
3
1.5
W
Chronos
1
2
0
0.5
L
Gilgamesh
trillestjj
Gilgamesh
1
0
0
1
L
4
5
0
0.8
W
Baron Samedi
zViNi7z
Baron Samedi
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,089
Damage
24,129
37,974
Taken
30,612
16,843
Mitigated
13,114
6,950
Healing
10,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,696
2,668
0
5,220
10,870
4,312
1,095
1,294
9,576
0
28,929
L
766
376
0
124
3,205
1,284
0
583
2,532
5,611
0
L
Danzaburou
Harvey_J13
Danzaburou
2,508
968
0
2,880
9,541
2,997
0
3,283
6,202
0
29,304
L
2,102
1,081
0
1,160
7,229
1,963
291
2,800
4,429
0
15,999
W
3,352
2,162
0
1,514
6,575
2,172
1,809
4,491
2,084
0
19,973
W
2,995
430
0
267
2,838
866
312
1,791
1,047
16,154
0
W
Chronos
5,888
2,387
0
2,508
6,524
3,483
816
0
6,524
27,546
0
L
Gilgamesh
trillestjj
Gilgamesh
3,828
1,455
0
315
7,503
4,248
0
3,601
3,902
0
24,405
L
6,885
789
0
2,471
10,496
6,351
0
2,402
7,828
19,732
0
W
Baron Samedi
zViNi7z
Baron Samedi
4,198
417
74
1,002
3,805
2,281
2,173
75
3,730
39,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,135
Gold Earned
35,085
188
Minions Killed
268
0
Camps Cleared
0
976,860
Distance Traveled
1,094,521
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,663
589
61
5
0
260,264
1
L
Ymir
4,283
329
11
1
0
102,162
0
L
Danzaburou
5,713
439
55
4
0
165,091
0
L
Thor
5,530
425
39
3
0
209,264
0
W
Neith
6,531
502
45
3
0
206,151
0
W
Zeus
5,990
461
35
3
0
238,235
3
W
Chronos
7,078
544
56
4
0
186,923
0
L
Gilgamesh
5,758
443
51
4
0
281,988
2
L
Ah Puch
5,851
450
32
2
0
218,355
0
W
Baron Samedi
7,823
602
71
5
0
202,948
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role