Player Matchup

Hel
Hel
Arashiiko
Hel
Level 44
God Stats
8W - 6L
1,500 SR
Queue Stats
22W - 14L
1,500 Elo+
Party 2
Bacchus
Bacchus
Hundredhands
Bacchus
Level 86
God Stats
62W - 43L
1,558 SR
Queue Stats
483W - 408L
1,547 Elo+
Party 2
Baron Samedi
Baron Samedi
Papagino10
Baron Samedi
Level 116
God Stats
120W - 88L
1,556 SR
Queue Stats
996W - 976L
1,562 Elo+
Party 2
Fenrir
Fenrir
Silvatheweeb
Fenrir
Level 101
God Stats
25W - 19L
1,682 SR
Queue Stats
704W - 593L
1,624 Elo+
Party 2
Medusa
Medusa
vervvxvegvel
Medusa
Level 18
God Stats
4W - 0L
1,849 SR
Queue Stats
26W - 20L
1,698 Elo+
Party 2
Team Averages
Level 73
1,629 SR
1,586 Elo+

VS

Team Averages
Level 44
1,600 SR
1,506 Elo+
Khepri
Khepri
ClockworkCrusade
Khepri
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,487 Elo+
Party 1
Danzaburou
Danzaburou
Kibrald
Danzaburou
Level 27
God Stats
7W - 10L
1,717 SR
Queue Stats
37W - 60L
1,470 Elo+
Party 1
Achilles
Achilles
NeoConker
Achilles
Level 41
God Stats
11W - 17L
1,519 SR
Queue Stats
49W - 61L
1,517 Elo+
Party 1
Merlin
Merlin
Nightflare111
Merlin
Level 66
God Stats
12W - 15L
1,556 SR
Queue Stats
40W - 54L
1,505 Elo+
Party 1
Ravana
Ravana
Semiton
Ravana
Level 44
God Stats
3W - 2L
1,706 SR
Queue Stats
37W - 32L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 13
11,450
498
3,900
13,679
5,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Hundredhands
Bacchus
14
5 / 4 / 16
11,417
496
6,766
21,216
16,106
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Baron Samedi
Papagino10
Baron Samedi
19
7 / 6 / 11
13,721
597
17,834
22,105
11,952
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
19
8 / 3 / 11
13,705
596
9,924
22,882
17,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Medusa
20
15 / 2 / 7
14,967
651
24,778
20,441
9,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 2
8,119
353
2,100
10,982
6,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Kibrald
Danzaburou
15
1 / 7 / 2
9,147
398
4,215
14,917
4,881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
NeoConker
Achilles
17
9 / 7 / 1
11,526
501
19,731
20,935
16,486
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 6 / 4
11,732
510
17,553
15,318
5,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
Semiton
Ravana
17
2 / 8 / 5
11,252
489
7,644
17,163
7,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
31
36
Kills
17
18
Deaths
36
58
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
3
13
2.5
L
0
8
2
0.13
W
Bacchus
Hundredhands
Bacchus
5
4
16
3.25
L
Danzaburou
Kibrald
Danzaburou
1
7
2
0.29
L
Achilles
NeoConker
Achilles
9
7
1
1.36
L
5
6
4
1.17
W
Baron Samedi
Papagino10
Baron Samedi
7
6
11
2.08
L
Ravana
Semiton
Ravana
2
8
5
0.56
W
Fenrir
8
3
11
4.5
W
Medusa
15
2
7
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,202
Damage
51,243
100,323
Taken
79,315
60,621
Mitigated
41,184
55,129
Healing
14,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,900
215
11,299
8,525
13,679
5,850
420
7,829
5,364
50,128
0
L
2,100
142
0
536
10,982
6,367
0
3,610
7,372
8,379
0
W
Bacchus
Hundredhands
Bacchus
6,766
828
472
3,150
21,216
16,106
364
4,874
16,147
24,317
0
L
Danzaburou
Kibrald
Danzaburou
4,215
1,337
0
3,167
14,917
4,881
0
5,554
9,363
0
58,650
L
Achilles
NeoConker
Achilles
19,731
2,454
0
3,216
20,935
16,486
1,048
9,483
11,452
0
63,579
L
17,553
596
0
2,239
15,318
5,945
792
4,142
11,176
75,261
0
W
Baron Samedi
Papagino10
Baron Samedi
17,834
859
3,026
7,554
22,105
11,952
2,279
3,714
18,257
89,206
0
L
Ravana
Semiton
Ravana
7,644
1,574
0
5,024
17,163
7,505
0
5,711
11,452
0
69,836
W
Fenrir
9,924
2,788
0
10,997
22,882
17,108
885
6,168
16,554
0
97,552
W
Medusa
24,778
15,076
0
10,106
20,441
9,605
7,390
4,598
15,737
0
116,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,260
Gold Earned
51,776
533
Minions Killed
460
0
Camps Cleared
0
2,205,198
Distance Traveled
2,084,243
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,450
498
76
3
0
469,630
1
L
Khepri
8,119
353
10
0
0
433,548
4
W
Bacchus
11,417
496
17
1
0
459,613
10
L
Danzaburou
9,147
398
90
4
0
397,269
4
L
Achilles
11,526
501
107
5
0
432,439
0
L
Merlin
11,732
510
138
6
0
400,177
10
W
Baron Samedi
13,721
597
150
7
0
390,772
2
L
Ravana
11,252
489
115
5
0
420,810
0
W
Fenrir
13,705
596
141
6
0
470,408
7
W
Medusa
14,967
651
149
6
0
414,775
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role