Player Matchup

Chaac
Chaac
ANinjaREX
Chaac
Level 27
God Stats
25W - 24L
1,919 SR
Queue Stats
221W - 236L
1,391 Elo+
Party 1
Merlin
Merlin
DamnationDragon
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 52L
1,307 Elo+
Party 1
Fenrir
Fenrir
MaT-Zy-L2-_-
Fenrir
Level 13
God Stats
2W - 6L
1,446 SR
Queue Stats
8W - 17L
1,521 Elo+
Party 3
Kukulkan
Kukulkan
markito128
Kukulkan
Level 17
God Stats
7W - 13L
1,314 SR
Queue Stats
35W - 64L
1,277 Elo+
Party 3
Fafnir
Fafnir
totorojas2495
Fafnir
Level 6
God Stats
0W - 2L
1,257 SR
Queue Stats
8W - 23L
1,440 Elo+
Party 3
Team Averages
Level 18
1,487 SR
1,387 Elo+

VS

Team Averages
Level 22
1,559 SR
1,390 Elo+
Guan Yu
Guan Yu
AlcheMew
Guan Yu
Level 16
God Stats
2W - 3L
1,257 SR
Queue Stats
20W - 32L
1,272 Elo+
Solo
King Arthur
King Arthur
CJ-DA-_-GR3AT
King Arthur
Level 17
God Stats
12W - 12L
1,664 SR
Queue Stats
135W - 153L
1,336 Elo+
Party 2
Ravana
Ravana
R3iK-2R3AL
Ravana
Level 18
God Stats
14W - 12L
1,745 SR
Queue Stats
119W - 156L
1,328 Elo+
Party 2
Sobek
Sobek
Xroidrage
Sobek
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,427 Elo+
Party 4
Xbalanque
Xbalanque
daPapaBear
Xbalanque
Level 42
God Stats
7W - 3L
1,631 SR
Queue Stats
7W - 3L
1,587 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ANinjaREX
Chaac
17
9 / 4 / 7
12,057
447
22,748
32,181
49,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
3 / 12 / 8
10,896
404
23,521
19,976
6,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
15
5 / 9 / 3
10,450
387
9,763
21,816
9,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
markito128
Kukulkan
17
5 / 7 / 5
12,490
463
24,067
13,858
5,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 6 / 9
10,250
380
4,817
17,778
17,366
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AlcheMew
Guan Yu
15
0 / 4 / 18
10,844
402
6,330
27,361
27,176
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
CJ-DA-_-GR3AT
King Arthur
15
1 / 8 / 10
10,393
385
6,505
29,916
21,207
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ravana
R3iK-2R3AL
Ravana
16
3 / 8 / 12
11,107
411
6,906
17,688
7,104
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sobek
Xroidrage
Sobek
17
3 / 1 / 29
13,220
490
16,467
25,665
40,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Xbalanque
daPapaBear
Xbalanque
20
30 / 2 / 6
15,475
573
47,411
20,817
9,345
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
112
23
Kills
37
38
Deaths
23
32
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Chaac
ANinjaREX
Chaac
9
4
7
3.13
W
Guan Yu
AlcheMew
Guan Yu
0
4
18
2.25
W
King Arthur
CJ-DA-_-GR3AT
King Arthur
1
8
10
0.75
L
3
12
8
0.58
L
Fenrir
5
9
3
0.72
W
Ravana
R3iK-2R3AL
Ravana
3
8
12
1.13
W
Sobek
Xroidrage
Sobek
3
1
29
17.5
W
Xbalanque
daPapaBear
Xbalanque
30
2
6
16.5
L
Kukulkan
markito128
Kukulkan
5
7
5
1.07
L
1
6
9
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,916
Damage
83,619
105,609
Taken
121,447
88,649
Mitigated
104,893
25,753
Healing
32,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
ANinjaREX
Chaac
22,748
3,812
1,203
14,002
32,181
49,867
0
6,530
25,651
0
59,007
W
Guan Yu
AlcheMew
Guan Yu
6,330
718
5,410
9,101
27,361
27,176
150
11,476
14,883
0
32,493
W
King Arthur
CJ-DA-_-GR3AT
King Arthur
6,505
110
0
4,793
29,916
21,207
471
13,225
15,710
0
40,887
L
23,521
1,514
0
3,370
19,976
6,414
539
3,333
16,643
65,222
0
L
Fenrir
9,763
1,846
0
3,875
21,816
9,987
335
2,668
19,148
0
47,340
W
Ravana
R3iK-2R3AL
Ravana
6,906
1,404
981
1,349
17,688
7,104
1,876
6,835
10,273
0
39,717
W
Sobek
Xroidrage
Sobek
16,467
2,547
0
5,857
25,665
40,061
610
9,621
15,120
39,369
0
W
Xbalanque
daPapaBear
Xbalanque
47,411
30,284
0
5,462
20,817
9,345
4,975
8,335
11,752
0
142,155
L
Kukulkan
markito128
Kukulkan
24,067
1,875
0
997
13,858
5,015
1,549
2,032
11,826
80,717
0
L
4,817
1,066
0
2,306
17,778
17,366
824
1,904
15,874
24,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,143
Gold Earned
61,039
408
Minions Killed
394
0
Camps Cleared
0
2,168,303
Distance Traveled
2,460,314
3
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,057
447
95
4
0
455,054
0
W
Guan Yu
10,844
402
46
2
0
544,802
9
W
King Arthur
10,393
385
76
3
0
465,252
4
L
Merlin
10,896
404
100
4
0
387,094
0
L
Fenrir
10,450
387
52
2
0
458,831
1
W
Ravana
11,107
411
55
2
0
429,721
0
W
Sobek
13,220
490
38
1
0
560,174
2
W
Xbalanque
15,475
573
179
7
0
460,365
5
L
Kukulkan
12,490
463
115
4
0
420,820
0
L
Fafnir
10,250
380
46
2
0
446,504
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role