Player Matchup

Bellona
Bellona
Ayyy_iTz_Albert
Bellona
Level 29
God Stats
61W - 67L
1,453 SR
Queue Stats
120W - 138L
1,496 Elo+
Solo
Merlin
Merlin
Eltortoso13
Merlin
Level 29
God Stats
0W - 2L
1,282 SR
Queue Stats
86W - 88L
1,461 Elo+
Solo
Anhur
Anhur
FromTheAshes24
Anhur
Level 26
God Stats
9W - 12L
1,556 SR
Queue Stats
91W - 79L
1,523 Elo+
Solo
Chang'e
Chang'e
blackfacedpeas
Chang'e
Level 25
God Stats
2W - 3L
1,546 SR
Queue Stats
6W - 11L
1,427 Elo+
Solo
Gilgamesh
Gilgamesh
gilgadorgan
Gilgamesh
Level 26
God Stats
1W - 6L
1,584 SR
Queue Stats
144W - 139L
1,528 Elo+
Solo
Team Averages
Level 27
1,484 SR
1,487 Elo+

VS

Team Averages
Level 20
1,553 SR
1,494 Elo+
Fenrir
Fenrir
JELWOLF
Fenrir
Level 19
God Stats
5W - 10L
1,500 SR
Queue Stats
117W - 103L
1,557 Elo+
Party 1
Neith
Neith
SPLaaaaSH8506
Neith
Level 3
God Stats
1W - 2L
1,190 SR
Queue Stats
3W - 4L
1,400 Elo+
Party 2
Bacchus
Bacchus
SWAGGAMERSWAG
Bacchus
Level 24
God Stats
14W - 1L
1,907 SR
Queue Stats
336W - 332L
1,546 Elo+
Party 1
Izanami
Izanami
Sirilen
Izanami
Level 15
God Stats
7W - 4L
1,786 SR
Queue Stats
24W - 17L
1,581 Elo+
Party 1
Anubis
Anubis
skullsmsherl00
Anubis
Level 41
God Stats
7W - 8L
1,381 SR
Queue Stats
97W - 107L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 0
5,908
537
3,113
5,213
4,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
10
2 / 6 / 2
6,017
547
4,053
6,431
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
2 / 4 / 0
5,442
495
1,755
8,393
2,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 2 / 4
5,457
496
2,464
6,103
2,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
gilgadorgan
Gilgamesh
4
2 / 1 / 0
4,806
437
922
2,194
587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JELWOLF
Fenrir
11
3 / 3 / 1
6,461
587
4,713
8,887
2,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
0 / 1 / 2
5,887
535
2,387
4,308
1,264
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
10
1 / 1 / 2
6,064
551
3,212
3,803
1,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Izanami
Sirilen
Izanami
11
4 / 1 / 0
6,430
585
3,964
4,659
1,554
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
7 / 2 / 0
6,436
585
5,136
6,404
2,574
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
20
8
Kills
15
15
Deaths
8
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
L
Merlin
2
6
2
0.5
L
2
4
0
0.5
W
Fenrir
JELWOLF
Fenrir
3
3
1
1.17
W
0
1
2
1
W
Bacchus
1
1
2
2
W
Izanami
Sirilen
Izanami
4
1
0
4
L
0
2
4
1
L
Gilgamesh
gilgadorgan
Gilgamesh
2
1
0
2
W
7
2
0
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,307
Damage
19,412
28,334
Taken
28,061
11,130
Mitigated
10,182
6,678
Healing
10,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,113
912
0
1,468
5,213
4,561
238
1,106
4,107
0
21,408
L
Merlin
4,053
86
0
1,336
6,431
1,358
0
2,355
4,076
25,275
0
L
1,755
474
0
2,355
8,393
2,053
0
2,747
5,646
0
26,064
W
Fenrir
JELWOLF
Fenrir
4,713
1,949
0
3,722
8,887
2,922
0
1,959
6,682
0
34,184
W
2,387
1,213
0
1,838
4,308
1,264
1,065
850
3,180
0
24,961
W
Bacchus
3,212
363
0
1,031
3,803
1,868
388
357
3,346
20,357
0
W
Izanami
Sirilen
Izanami
3,964
2,352
0
900
4,659
1,554
261
557
4,058
0
39,830
L
2,464
335
277
683
6,103
2,571
845
1,336
4,767
17,910
0
L
Gilgamesh
gilgadorgan
Gilgamesh
922
391
0
559
2,194
587
0
804
1,390
0
8,685
W
5,136
44
301
2,432
6,404
2,574
968
2,000
4,008
25,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,630
Gold Earned
31,278
200
Minions Killed
272
0
Camps Cleared
0
859,681
Distance Traveled
1,056,351
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,908
537
44
4
0
212,490
1
L
Merlin
6,017
547
46
4
0
199,188
0
L
Anhur
5,442
495
42
4
0
153,616
4
W
Fenrir
6,461
587
74
7
0
213,404
2
W
Neith
5,887
535
46
4
0
205,106
2
W
Bacchus
6,064
551
33
3
0
235,759
4
W
Izanami
6,430
585
75
7
0
219,301
0
L
Chang'e
5,457
496
49
4
0
206,134
0
L
Gilgamesh
4,806
437
19
2
0
88,253
0
W
Anubis
6,436
585
44
4
0
182,781
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role