Player Matchup

Tiamat
Tiamat
Camzillllla
Tiamat
Level 149
God Stats
27W - 18L
1,599 SR
Queue Stats
153W - 170L
1,495 Elo+
Party 1
Jing Wei
Jing Wei
HighAsWutangGet
Jing Wei
Level 129
God Stats
0W - 4L
1,159 SR
Queue Stats
157W - 163L
1,516 Elo+
Party 1
Yemoja
Yemoja
KingCeL420
Yemoja
Level 49
God Stats
1W - 1L
1,670 SR
Queue Stats
5W - 9L
1,531 Elo+
Solo
Hun Batz
Hun Batz
ReUp On Loud
Hun Batz
Level 142
God Stats
3W - 2L
1,870 SR
Queue Stats
205W - 233L
1,487 Elo+
Party 1
King Arthur
King Arthur
Xsellz
King Arthur
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,486 Elo+
Party 1
Team Averages
Level 107
1,560 SR
1,503 Elo+

VS

Team Averages
Level 73
1,712 SR
1,578 Elo+
Tyr
Tyr
Ashen Cure
Tyr
Level 37
God Stats
4W - 6L
1,424 SR
Queue Stats
206W - 263L
1,452 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
ClapN Cheeks872
Ah Muzen Cab
Level 26
God Stats
2W - 2L
2,013 SR
Queue Stats
6W - 7L
1,672 Elo+
Party 2
Ymir
Ymir
Faffy Waffle o
Ymir
Level 142
God Stats
3W - 2L
1,752 SR
Queue Stats
131W - 138L
1,455 Elo+
Party 3
Zeus
Zeus
MASTASHREDR
Zeus
Level 39
God Stats
6W - 4L
1,872 SR
Queue Stats
6W - 5L
1,810 Elo+
Party 2
Janus
Janus
xshidx
Janus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
5 / 6 / 0
11,379
711
14,802
15,730
11,373
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
17
5 / 6 / 3
11,686
730
8,645
15,731
4,643
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
KingCeL420
Yemoja
14
0 / 7 / 7
9,108
569
6,448
21,148
17,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
ReUp On Loud
Hun Batz
16
1 / 6 / 6
10,115
632
11,636
13,622
5,064
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
Xsellz
King Arthur
13
0 / 7 / 3
8,234
515
2,269
10,914
8,217
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 14
11,141
696
8,010
13,033
10,839
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ah Muzen Cab
ClapN Cheeks872
Ah Muzen Cab
20
15 / 0 / 7
14,017
876
20,247
14,192
5,973
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
2 / 3 / 20
11,496
719
7,865
14,943
15,005
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
8 / 4 / 13
12,319
770
23,237
10,211
3,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Janus
xshidx
Janus
18
3 / 1 / 16
12,005
750
8,779
6,845
2,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
102
11
Kills
32
32
Deaths
11
19
Assists
70
Player
Kills
Deaths
Assists
KDA
W
4
3
14
3.67
L
Tiamat
5
6
0
0.83
W
Ah Muzen Cab
ClapN Cheeks872
Ah Muzen Cab
15
0
7
18.5
W
2
3
20
4
L
Jing Wei
5
6
3
1.08
L
Yemoja
KingCeL420
Yemoja
0
7
7
0.5
W
8
4
13
3.63
L
Hun Batz
ReUp On Loud
Hun Batz
1
6
6
0.67
L
King Arthur
Xsellz
King Arthur
0
7
3
0.21
W
Janus
xshidx
Janus
3
1
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,800
Damage
68,138
77,145
Taken
59,224
46,763
Mitigated
37,887
6,466
Healing
12,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,010
674
0
1,653
13,033
10,839
475
5,211
7,822
0
19,730
L
Tiamat
14,802
833
0
1,689
15,730
11,373
0
8,549
6,728
41,101
0
W
Ah Muzen Cab
ClapN Cheeks872
Ah Muzen Cab
20,247
14,313
0
9,028
14,192
5,973
3,403
5,322
8,870
0
54,527
W
7,865
2,273
0
375
14,943
15,005
0
4,939
10,004
27,460
0
L
Jing Wei
8,645
6,649
0
325
15,731
4,643
0
8,559
6,131
0
29,148
L
Yemoja
KingCeL420
Yemoja
6,448
666
2,867
1,197
21,148
17,466
0
7,316
13,260
16,824
0
W
23,237
876
0
1,614
10,211
3,520
465
3,075
7,136
39,416
0
L
Hun Batz
ReUp On Loud
Hun Batz
11,636
1,502
0
388
13,622
5,064
0
7,184
6,011
0
24,554
L
King Arthur
Xsellz
King Arthur
2,269
112
0
0
10,914
8,217
0
5,287
5,134
0
10,485
W
Janus
xshidx
Janus
8,779
443
0
0
6,845
2,550
87
3,155
3,690
43,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,522
Gold Earned
60,978
216
Minions Killed
319
2
Camps Cleared
10
1,209,833
Distance Traveled
1,522,955
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,141
696
23
1
2
342,929
3
L
Tiamat
11,379
711
70
4
0
253,720
1
W
Ah Muzen Cab
14,017
876
90
6
2
327,953
0
W
Ymir
11,496
719
43
3
3
281,044
2
L
Jing Wei
11,686
730
58
4
0
285,814
0
L
Yemoja
9,108
569
24
2
0
232,525
4
W
Zeus
12,319
770
57
4
0
268,792
2
L
Hun Batz
10,115
632
44
3
1
266,585
1
L
King Arthur
8,234
515
20
1
1
171,189
0
W
Janus
12,005
750
106
7
3
302,237
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role