Player Matchup

Agni
Agni
DSRwafflez
Agni
Level 45
God Stats
1W - 0L
1,266 SR
Queue Stats
2W - 0L
1,681 Elo+
Party 1
Thor
Thor
DunkChai
Thor
Level 5
God Stats
2W - 0L
1,794 SR
Queue Stats
2W - 1L
1,445 Elo+
Party 1
Tiamat
Tiamat
EmeraldBaron
Tiamat
Level 15
God Stats
2W - 0L
1,502 SR
Queue Stats
2W - 2L
1,361 Elo+
Party 1
Yemoja
Yemoja
NiseNoKeki
Yemoja
Level 3
God Stats
1W - 0L
1,266 SR
Queue Stats
2W - 0L
1,681 Elo+
Party 1
Chernobog
Chernobog
vRxclezz
Chernobog
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
157W - 150L
1,484 Elo+
Solo
Team Averages
Level 19
1,466 SR
1,531 Elo+

VS

Team Averages
Level 29
1,451 SR
1,435 Elo+
Neith
Neith
ICEBEAST12
Neith
Level 29
God Stats
11W - 7L
1,554 SR
Queue Stats
67W - 76L
1,450 Elo+
Party 3
Sun Wukong
Sun Wukong
KillerKrusher39
Sun Wukong
Level 15
God Stats
1W - 6L
1,208 SR
Queue Stats
15W - 15L
1,376 Elo+
Party 2
Thanatos
Thanatos
PoisonOreo
Thanatos
Level 64
God Stats
27W - 15L
1,561 SR
Queue Stats
357W - 376L
1,469 Elo+
Party 3
Gilgamesh
Gilgamesh
acuña123
Gilgamesh
Level 28
God Stats
5W - 5L
1,385 SR
Queue Stats
168W - 174L
1,418 Elo+
Party 2
Sol
Sol
xPyroSLOTHx666
Sol
Level 11
God Stats
4W - 6L
1,548 SR
Queue Stats
10W - 14L
1,462 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 3 / 2
14,269
595
18,818
13,620
6,030
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
18
3 / 8 / 13
12,510
521
10,383
22,565
9,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tiamat
19
8 / 1 / 13
13,333
556
14,873
15,241
11,455
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
NiseNoKeki
Yemoja
17
3 / 5 / 19
12,634
526
9,468
18,647
19,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chernobog
vRxclezz
Chernobog
20
10 / 1 / 7
14,475
603
13,195
12,578
5,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
2 / 8 / 2
9,698
404
7,405
13,361
4,571
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
KillerKrusher39
Sun Wukong
18
0 / 5 / 2
11,121
463
3,849
17,905
12,700
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thanatos
PoisonOreo
Thanatos
20
12 / 7 / 3
13,600
567
18,263
22,686
10,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gilgamesh
acuña123
Gilgamesh
16
4 / 7 / 5
10,770
449
10,389
19,590
10,999
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 9 / 1
9,307
388
3,959
14,207
4,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
31
36
Kills
18
18
Deaths
36
54
Assists
13
Player
Kills
Deaths
Assists
KDA
W
12
3
2
4.33
W
Thor
3
8
13
1.19
W
Tiamat
8
1
13
14.5
L
Neith
2
8
2
0.38
L
Sun Wukong
KillerKrusher39
Sun Wukong
0
5
2
0.2
W
Yemoja
NiseNoKeki
Yemoja
3
5
19
2.5
L
Thanatos
PoisonOreo
Thanatos
12
7
3
1.93
L
Gilgamesh
acuña123
Gilgamesh
4
7
5
0.93
W
Chernobog
vRxclezz
Chernobog
10
1
7
13.5
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,737
Damage
43,865
82,651
Taken
87,749
51,715
Mitigated
43,817
27,418
Healing
19,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,818
1,832
0
1,265
13,620
6,030
2,090
1,075
12,545
84,618
0
W
Thor
10,383
3,311
0
4,852
22,565
9,034
0
1,670
20,895
0
82,411
W
Tiamat
14,873
848
1,735
6,751
15,241
11,455
793
3,038
12,203
71,681
0
L
Neith
7,405
2,783
0
938
13,361
4,571
926
5,579
7,556
0
46,495
L
Sun Wukong
KillerKrusher39
Sun Wukong
3,849
225
0
1,871
17,905
12,700
1,981
10,945
6,218
0
65,794
W
Yemoja
NiseNoKeki
Yemoja
9,468
2,732
3,304
3,326
18,647
19,540
1,913
661
17,986
31,438
0
L
Thanatos
PoisonOreo
Thanatos
18,263
7,692
0
13,183
22,686
10,823
279
6,807
15,395
0
90,161
L
Gilgamesh
acuña123
Gilgamesh
10,389
2,353
0
1,911
19,590
10,999
0
10,876
8,304
0
46,169
W
Chernobog
vRxclezz
Chernobog
13,195
10,777
0
6,185
12,578
5,656
4,639
572
12,006
0
104,823
L
3,959
227
0
1,202
14,207
4,724
342
7,055
6,772
34,058
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,221
Gold Earned
54,496
570
Minions Killed
477
0
Camps Cleared
0
2,230,815
Distance Traveled
2,091,510
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
14,269
595
161
7
0
427,073
3
W
Thor
12,510
521
118
5
0
451,780
2
W
Tiamat
13,333
556
118
5
0
478,879
0
L
Neith
9,698
404
100
4
0
423,336
0
L
Sun Wukong
11,121
463
119
5
0
350,158
0
W
Yemoja
12,634
526
42
2
0
463,545
0
L
Thanatos
13,600
567
140
6
0
456,846
4
L
Gilgamesh
10,770
449
54
2
0
478,035
5
W
Chernobog
14,475
603
131
5
0
409,538
2
L
Sol
9,307
388
64
3
0
383,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role