Player Matchup

Izanami
Izanami
Lif_Laf
Izanami
Level 73
God Stats
2W - 2L
1,544 SR
Queue Stats
24W - 19L
1,584 Elo+
Party 2
Sun Wukong
Sun Wukong
REALLYjustICE
Sun Wukong
Level 107
God Stats
3W - 3L
1,468 SR
Queue Stats
52W - 49L
1,519 Elo+
Solo
Cerberus
Cerberus
wickedcity3
Cerberus
Level 48
God Stats
27W - 16L
1,681 SR
Queue Stats
60W - 47L
1,503 Elo+
Party 2
Team Averages
Level 76
1,564 SR
1,535 Elo+

VS

Team Averages
Level 112
1,520 SR
1,521 Elo+
King Arthur
King Arthur
AutumnInJuly
King Arthur
Level 126
God Stats
2W - 2L
1,697 SR
Queue Stats
112W - 101L
1,516 Elo+
Party 1
Merlin
Merlin
SCREEEEEEAAM
Merlin
Level 117
God Stats
27W - 35L
1,556 SR
Queue Stats
828W - 810L
1,530 Elo+
Solo
Rama
Rama
SmokinSkunk859
Rama
Level 93
God Stats
5W - 10L
1,309 SR
Queue Stats
476W - 480L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Lif_Laf
Izanami
15
3 / 1 / 11
11,504
639
9,463
10,825
4,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
REALLYjustICE
Sun Wukong
17
8 / 0 / 10
12,702
706
15,437
15,138
10,403
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
wickedcity3
Cerberus
16
7 / 2 / 11
12,269
682
12,252
14,457
10,248
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AutumnInJuly
King Arthur
13
1 / 7 / 1
10,208
567
6,033
17,534
12,178
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
15
2 / 3 / 1
11,345
630
14,403
11,773
3,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 8 / 1
9,606
534
4,978
12,904
3,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
6
18
Kills
3
3
Deaths
18
32
Assists
3
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AutumnInJuly
King Arthur
1
7
1
0.21
W
Izanami
Lif_Laf
Izanami
3
1
11
8.5
W
Sun Wukong
REALLYjustICE
Sun Wukong
8
0
10
13
L
Merlin
2
3
1
0.83
L
0
8
1
0.06
W
Cerberus
wickedcity3
Cerberus
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,152
Damage
25,414
40,420
Taken
42,211
25,513
Mitigated
20,039
6,204
Healing
3,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AutumnInJuly
King Arthur
6,033
1,051
0
1,353
17,534
12,178
0
5,576
11,637
0
24,958
W
Izanami
Lif_Laf
Izanami
9,463
5,954
0
476
10,825
4,862
2,012
5,755
4,980
0
71,693
W
Sun Wukong
REALLYjustICE
Sun Wukong
15,437
1,447
0
762
15,138
10,403
234
5,086
8,834
0
58,726
L
Merlin
14,403
379
0
500
11,773
3,963
0
3,268
8,445
72,299
0
L
4,978
3,733
0
1,695
12,904
3,898
0
3,546
9,178
0
34,086
W
Cerberus
wickedcity3
Cerberus
12,252
157
0
4,966
14,457
10,248
720
3,683
10,594
46,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,475
Gold Earned
31,159
276
Minions Killed
202
0
Camps Cleared
0
1,012,733
Distance Traveled
813,063
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,208
567
36
2
0
268,145
4
W
Izanami
11,504
639
119
7
0
299,527
2
W
Sun Wukong
12,702
706
84
5
0
364,544
1
L
Merlin
11,345
630
103
6
0
288,483
2
L
Rama
9,606
534
63
4
0
256,435
3
W
Cerberus
12,269
682
73
4
0
348,662
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role