Player Matchup

Geb
Geb
CoyBraggadocio
Geb
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,699 Elo+
Solo
Neith
Neith
Sakel7
Neith
Level 3
God Stats
3W - 1L
1,770 SR
Queue Stats
11W - 7L
1,784 Elo+
Solo
Chang'e
Chang'e
UnkonwnCaIIer
Chang'e
Level 16
God Stats
2W - 4L
1,370 SR
Queue Stats
65W - 51L
1,577 Elo+
Solo
Ra
Ra
sirkk20091
Ra
Level 28
God Stats
15W - 20L
1,739 SR
Queue Stats
144W - 150L
1,576 Elo+
Solo
Kali
Kali
xxCaliOsoxx
Kali
Level 28
God Stats
25W - 20L
1,665 SR
Queue Stats
188W - 178L
1,621 Elo+
Solo
Team Averages
Level 18
1,609 SR
1,651 Elo+

VS

Team Averages
Level 14
1,537 SR
1,619 Elo+
Ra
Ra
Alienz1137
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,572 Elo+
Party 1
Mulan
Mulan
DoYouKnowCandice
Mulan
Level 21
God Stats
3W - 1L
1,705 SR
Queue Stats
40W - 8L
1,887 Elo+
Solo
Bellona
Bellona
HQo1o7
Bellona
Level 6
God Stats
0W - 3L
1,511 SR
Queue Stats
2W - 3L
1,572 Elo+
Party 1
Artemis
Artemis
ParasiticKitten
Artemis
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,477 Elo+
Solo
Cthulhu
Cthulhu
haurdedm8
Cthulhu
Level 28
God Stats
8W - 9L
1,469 SR
Queue Stats
58W - 39L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 13
9,447
525
4,152
13,017
7,746
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
Sakel7
Neith
16
9 / 2 / 6
9,711
540
15,241
9,676
3,745
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chang'e
18
13 / 3 / 4
11,618
645
17,289
16,025
8,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 2 / 1
8,131
452
2,322
5,346
1,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
4 / 1 / 1
11,538
641
4,738
10,886
6,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 3
7,360
409
4,330
12,025
4,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
7 / 4 / 0
9,875
549
13,331
14,192
6,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bellona
HQo1o7
Bellona
13
2 / 2 / 0
8,177
454
3,557
11,716
6,650
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 9 / 3
6,583
366
6,164
11,389
4,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
haurdedm8
Cthulhu
10
0 / 5 / 2
6,915
384
7,240
15,743
10,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
27
Kills
9
9
Deaths
27
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
W
1
1
13
7.5
L
7
4
0
1.75
L
Bellona
HQo1o7
Bellona
2
2
0
1
L
0
9
3
0.17
W
Neith
Sakel7
Neith
9
2
6
6
W
Chang'e
13
3
4
5
L
Cthulhu
haurdedm8
Cthulhu
0
5
2
0.2
W
0
2
1
0.25
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,742
Damage
34,622
54,950
Taken
65,065
28,691
Mitigated
31,092
22,120
Healing
7,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,330
1,120
427
2,438
12,025
4,125
379
5,915
6,110
38,403
0
W
4,152
704
0
2,010
13,017
7,746
222
3,851
9,068
16,713
0
L
13,331
3,692
0
2,872
14,192
6,103
0
4,181
9,997
0
70,884
L
Bellona
HQo1o7
Bellona
3,557
1,568
0
907
11,716
6,650
756
5,573
6,085
0
43,829
L
6,164
2,984
0
45
11,389
4,092
324
2,685
8,658
0
25,926
W
Neith
Sakel7
Neith
15,241
8,790
0
2,433
9,676
3,745
132
3,037
6,619
0
77,120
W
Chang'e
17,289
2,163
2,095
8,429
16,025
8,515
462
3,296
12,509
76,737
0
L
Cthulhu
haurdedm8
Cthulhu
7,240
652
76
1,090
15,743
10,122
0
5,279
10,452
20,027
0
W
2,322
348
470
2,113
5,346
1,744
0
665
4,681
40,175
0
W
4,738
2,713
0
4,570
10,886
6,941
1,926
347
10,503
0
89,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,445
Gold Earned
38,910
524
Minions Killed
350
0
Camps Cleared
0
1,514,567
Distance Traveled
1,552,269
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,360
409
63
4
0
290,934
1
W
Geb
9,447
525
32
2
0
371,019
1
L
Mulan
9,875
549
125
7
0
270,330
0
L
Bellona
8,177
454
101
6
0
388,705
7
L
Artemis
6,583
366
41
2
0
291,292
1
W
Neith
9,711
540
119
7
0
278,753
5
W
Chang'e
11,618
645
124
7
0
319,088
3
L
Cthulhu
6,915
384
20
1
0
311,008
2
W
Ra
8,131
452
86
5
0
167,260
4
W
Kali
11,538
641
163
9
0
378,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role