Player Matchup

Ao Kuang
Ao Kuang
Silver I
BoreHarD
Ao Kuang
Silver I
Level 157
God Stats
14W - 20L
1,485 SR
Queue Stats
198W - 217L
1,240 MMR
Solo
Sobek
Sobek
Gold V
CAL3571
Sobek
Gold V
Level 157
God Stats
1W - 2L
1,318 SR
Queue Stats
190W - 190L
1,223 MMR
Party 1
Tyr
Tyr
Silver I
CoopLer
Tyr
Silver I
Level 120
God Stats
57W - 51L
1,570 SR
Queue Stats
169W - 181L
1,225 MMR
Solo
Thoth
Thoth
Silver III
gamerfreak126
Thoth
Silver III
Level 105
God Stats
0W - 1L
1,257 SR
Queue Stats
66W - 83L
1,209 MMR
Solo
Skadi
Skadi
Silver I
littleno
Skadi
Silver I
Level 118
God Stats
20W - 22L
1,493 SR
Queue Stats
198W - 206L
1,291 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 131
1,425 SR
1,238 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 124
1,651 SR
1,238 MMR
Chiron
Chiron
Gold V
DrSqu1d
Chiron
Gold V
Level 114
God Stats
11W - 4L
1,675 SR
Queue Stats
289W - 290L
1,205 MMR
Solo
Arachne
Arachne
Silver I
Drekethe
Arachne
Silver I
Level 107
God Stats
21W - 14L
1,676 SR
Queue Stats
83W - 88L
1,158 MMR
Party 2
Sylvanus
Sylvanus
Gold V
Graq
Sylvanus
Gold V
Level 106
God Stats
25W - 20L
1,768 SR
Queue Stats
167W - 176L
1,372 MMR
Party 2
Vulcan
Vulcan
Silver I
Toby5372
Vulcan
Silver I
Level 147
God Stats
23W - 19L
1,552 SR
Queue Stats
528W - 534L
1,205 MMR
Solo
Bacchus
Bacchus
Gold V
sacrilege
Bacchus
Gold V
Level 144
God Stats
1W - 2L
1,586 SR
Queue Stats
158W - 162L
1,251 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BoreHarD
Ao Kuang
14
3 / 7 / 3
9,259
487
5,506
16,119
7,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Sobek
CAL3571
Sobek
12
0 / 6 / 4
8,291
436
4,048
18,554
16,238
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyr
17
5 / 2 / 1
10,389
547
10,820
17,158
10,219
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 5 / 1
8,031
423
8,064
10,503
4,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
littleno
Skadi
15
0 / 3 / 3
9,102
479
8,069
9,334
3,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
SetAthenaTiamatTsukuyomiApollo

VS

Bans
GilgameshScyllaAnhurJanusCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
DrSqu1d
Chiron
17
6 / 0 / 5
10,539
555
13,178
7,080
2,970
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Drekethe
Arachne
16
7 / 2 / 11
10,841
571
10,518
12,661
5,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Graq
Sylvanus
14
0 / 2 / 18
9,770
514
8,817
15,518
13,022
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
Toby5372
Vulcan
17
8 / 1 / 6
10,988
578
12,964
6,903
2,474
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
sacrilege
Bacchus
17
2 / 3 / 6
10,345
544
8,183
14,001
12,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
69
8
Kills
23
23
Deaths
8
12
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
BoreHarD
Ao Kuang
3
7
3
0.64
L
Sobek
CAL3571
Sobek
0
6
4
0.33
L
Tyr
5
2
1
2.75
W
Chiron
DrSqu1d
Chiron
6
0
5
8.5
W
Arachne
Drekethe
Arachne
7
2
11
6.25
W
Sylvanus
Graq
Sylvanus
0
2
18
4.5
W
Vulcan
Toby5372
Vulcan
8
1
6
11
L
0
5
1
0.1
L
Skadi
littleno
Skadi
0
3
3
0.5
W
Bacchus
sacrilege
Bacchus
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,507
Damage
53,660
71,668
Taken
56,163
41,964
Mitigated
36,771
16,374
Healing
22,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
BoreHarD
Ao Kuang
5,506
1,115
0
3,744
16,119
7,760
0
5,501
10,618
45,299
7,283
L
Sobek
CAL3571
Sobek
4,048
307
0
3,166
18,554
16,238
270
7,297
11,257
18,907
0
L
Tyr
10,820
1,236
0
5,765
17,158
10,219
42
7,896
9,262
0
76,209
W
Chiron
DrSqu1d
Chiron
13,178
3,713
1,142
3,360
7,080
2,970
1,540
1,475
5,597
0
74,756
W
Arachne
Drekethe
Arachne
10,518
7,175
0
5,906
12,661
5,568
223
3,754
8,769
0
67,211
W
Sylvanus
Graq
Sylvanus
8,817
1,791
2,542
3,386
15,518
13,022
0
6,290
8,990
23,840
0
W
Vulcan
Toby5372
Vulcan
12,964
2,549
0
799
6,903
2,474
1,000
3,585
3,082
75,903
0
L
8,064
383
117
1,028
10,503
4,217
0
5,268
5,235
55,139
0
L
Skadi
littleno
Skadi
8,069
4,293
0
2,554
9,334
3,530
1,228
4,002
5,332
0
72,511
W
Bacchus
sacrilege
Bacchus
8,183
907
0
5,024
14,001
12,737
893
1,630
12,331
61,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,072
Gold Earned
52,483
509
Minions Killed
536
0
Camps Cleared
0
1,794,677
Distance Traveled
1,933,676
24
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
9,259
487
90
5
0
343,813
6
L
Sobek
8,291
436
26
1
0
379,499
3
L
Tyr
10,389
547
148
8
0
391,453
4
W
Chiron
10,539
555
137
7
0
356,778
11
W
Arachne
10,841
571
88
5
0
444,466
1
W
Sylvanus
9,770
514
33
2
0
375,037
12
W
Vulcan
10,988
578
152
8
0
390,778
2
L
Thoth
8,031
423
107
6
0
347,582
7
L
Skadi
9,102
479
138
7
0
332,330
4
W
Bacchus
10,345
544
126
7
0
366,617
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role