Player Matchup

Rama
Rama
Diamond II
InvaZioN
Rama
Diamond II
Level 159
God Stats
20W - 14L
1,752 SR
Queue Stats
126W - 116L
2,307 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond V
J3SUS23
Gilgamesh
Diamond V
Level 154
God Stats
2W - 5L
1,820 SR
Queue Stats
624W - 614L
2,045 MMR
Solo
Achilles
Achilles
Platinum II
MrWhitHood
Achilles
Platinum II
Level 156
God Stats
9W - 12L
1,537 SR
Queue Stats
161W - 169L
2,043 MMR
Solo
Cerberus
Cerberus
Diamond III
Slothity
Cerberus
Diamond III
Level 140
God Stats
1W - 7L
1,457 SR
Queue Stats
481W - 449L
2,186 MMR
Party 1
Janus
Janus
Diamond III
Zevallithos
Janus
Diamond III
Level 160
God Stats
51W - 51L
1,661 SR
Queue Stats
448W - 433L
2,200 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 154
1,645 SR
2,156 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 139
1,647 SR
2,157 MMR
Serqet
Serqet
Diamond III
Dawne
Serqet
Diamond III
Level 152
God Stats
9W - 8L
1,597 SR
Queue Stats
139W - 117L
2,116 MMR
Party 2
Cu Chulainn
Cu Chulainn
Diamond V
RayCharger
Cu Chulainn
Diamond V
Level 157
God Stats
16W - 13L
1,788 SR
Queue Stats
451W - 444L
2,039 MMR
Solo
Sobek
Sobek
Diamond IV
autg
Sobek
Diamond IV
Level 128
God Stats
15W - 15L
1,619 SR
Queue Stats
94W - 71L
2,172 MMR
Solo
Merlin
Merlin
Diamond III
jhb09
Merlin
Diamond III
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 47L
2,148 MMR
Solo
Danzaburou
Danzaburou
Diamond III
xCurlyQ
Danzaburou
Diamond III
Level 128
God Stats
9W - 11L
1,730 SR
Queue Stats
146W - 131L
2,311 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
6
1 / 4 / 0
3,879
554
3,369
4,721
876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
J3SUS23
Gilgamesh
5
0 / 0 / 0
3,646
521
394
2,034
572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
MrWhitHood
Achilles
7
0 / 3 / 0
3,857
551
2,377
6,723
3,116
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cerberus
Slothity
Cerberus
5
0 / 3 / 1
3,764
538
1,686
5,355
1,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
0 / 3 / 0
3,930
561
779
3,873
936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
TiamatSetPeleAthena

VS

Bans
AnhurKing ArthurYmirAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Dawne
Serqet
9
3 / 0 / 4
5,207
744
3,326
3,744
1,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cu Chulainn
RayCharger
Cu Chulainn
10
3 / 0 / 0
5,338
763
5,435
5,138
2,030
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sobek
autg
Sobek
7
1 / 1 / 6
4,611
659
1,689
5,324
1,884
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
jhb09
Merlin
10
3 / 0 / 2
5,542
792
1,864
1,436
409
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
xCurlyQ
Danzaburou
9
3 / 0 / 2
5,492
785
4,128
4,168
1,099
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
1
Kills
13
13
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Serqet
Dawne
Serqet
3
0
4
5
L
Rama
1
4
0
0.25
L
Gilgamesh
J3SUS23
Gilgamesh
0
0
0
0
L
Achilles
MrWhitHood
Achilles
0
3
0
0
W
Cu Chulainn
RayCharger
Cu Chulainn
3
0
0
3
L
Cerberus
Slothity
Cerberus
0
3
1
0.17
L
0
3
0
0
W
Sobek
autg
Sobek
1
1
6
4
W
Merlin
jhb09
Merlin
3
0
2
4
W
Danzaburou
xCurlyQ
Danzaburou
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,605
Damage
16,442
22,706
Taken
19,810
6,997
Mitigated
6,487
6,100
Healing
7,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Dawne
Serqet
3,326
743
0
375
3,744
1,065
0
231
3,513
0
28,200
L
Rama
3,369
2,564
0
928
4,721
876
0
1,100
3,435
0
15,388
L
Gilgamesh
J3SUS23
Gilgamesh
394
249
0
903
2,034
572
0
106
1,928
0
8,415
L
Achilles
MrWhitHood
Achilles
2,377
839
0
2,016
6,723
3,116
0
0
6,723
0
16,775
W
Cu Chulainn
RayCharger
Cu Chulainn
5,435
1,092
0
2,285
5,138
2,030
0
0
5,138
0
33,196
L
Cerberus
Slothity
Cerberus
1,686
176
0
1,668
5,355
1,497
0
1,086
4,269
8,185
0
L
779
168
0
585
3,873
936
0
1,261
2,438
18,012
0
W
Sobek
autg
Sobek
1,689
199
0
1,506
5,324
1,884
0
848
4,434
8,378
0
W
Merlin
jhb09
Merlin
1,864
93
0
629
1,436
409
0
199
1,237
31,358
0
W
Danzaburou
xCurlyQ
Danzaburou
4,128
2,095
0
2,286
4,168
1,099
0
1,129
3,023
0
31,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,076
Gold Earned
26,190
151
Minions Killed
293
0
Camps Cleared
0
604,051
Distance Traveled
759,769
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
5,207
744
63
9
0
174,074
2
L
Rama
3,879
554
37
5
0
126,310
1
L
Gilgamesh
3,646
521
27
4
0
97,031
0
L
Achilles
3,857
551
27
4
0
149,731
2
W
Cu Chulainn
5,338
763
74
11
0
128,544
1
L
Cerberus
3,764
538
13
2
0
108,672
0
L
Janus
3,930
561
47
7
0
122,307
3
W
Sobek
4,611
659
13
2
0
160,925
2
W
Merlin
5,542
792
74
11
0
145,839
4
W
Danzaburou
5,492
785
69
10
0
150,387
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role