Player Matchup

King Arthur
King Arthur
Its Huevito
King Arthur
Level 43
God Stats
1W - 4L
1,187 SR
Queue Stats
21W - 22L
1,498 Elo+
Party 2
Heimdallr
Heimdallr
LongHector
Heimdallr
Level 88
God Stats
2W - 1L
1,693 SR
Queue Stats
82W - 76L
1,432 Elo+
Party 2
Kukulkan
Kukulkan
SKR4PP3R
Kukulkan
Level 102
God Stats
18W - 19L
1,406 SR
Queue Stats
285W - 357L
1,400 Elo+
Party 3
Gilgamesh
Gilgamesh
Skr4pp3r
Gilgamesh
Level 118
God Stats
6W - 5L
1,622 SR
Queue Stats
114W - 119L
1,444 Elo+
Party 3
Ra
Ra
YDizzle7861
Ra
Level 119
God Stats
6W - 5L
1,600 SR
Queue Stats
227W - 268L
1,435 Elo+
Party 3
Team Averages
Level 94
1,502 SR
1,441 Elo+

VS

Team Averages
Level 83
1,594 SR
1,451 Elo+
Cthulhu
Cthulhu
CarbonFiberPanda
Cthulhu
Level 69
God Stats
6W - 4L
1,711 SR
Queue Stats
303W - 385L
1,426 Elo+
Party 1
Mercury
Mercury
JakeFromCW_Farm
Mercury
Level 64
God Stats
29W - 34L
1,403 SR
Queue Stats
245W - 293L
1,422 Elo+
Party 1
Chronos
Chronos
SuchFutility
Chronos
Level 127
God Stats
11W - 4L
1,646 SR
Queue Stats
608W - 677L
1,466 Elo+
Party 1
Nike
Nike
The-GreatWhite32
Nike
Level 109
God Stats
31W - 30L
1,500 SR
Queue Stats
660W - 678L
1,476 Elo+
Solo
Zhong Kui
Zhong Kui
jerrymhaxel30
Zhong Kui
Level 46
God Stats
4W - 4L
1,709 SR
Queue Stats
202W - 206L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Its Huevito
King Arthur
7
0 / 5 / 0
5,275
377
1,722
9,719
3,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heimdallr
LongHector
Heimdallr
10
0 / 5 / 0
6,127
438
4,874
9,380
3,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
SKR4PP3R
Kukulkan
10
0 / 4 / 1
6,281
449
2,422
4,755
1,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gilgamesh
Skr4pp3r
Gilgamesh
11
2 / 3 / 1
6,930
495
5,297
10,085
4,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 4 / 1
7,168
512
3,889
9,252
6,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 5
6,696
478
3,498
4,659
3,320
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 0 / 2
6,848
489
3,813
7,403
2,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chronos
SuchFutility
Chronos
12
5 / 0 / 4
7,385
528
6,406
8,338
2,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
5 / 3 / 1
8,608
615
6,500
9,483
5,794
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
jerrymhaxel30
Zhong Kui
12
8 / 1 / 2
7,576
541
8,219
6,612
4,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
3
Kills
21
21
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
L
King Arthur
Its Huevito
King Arthur
0
5
0
0
W
1
0
2
2
L
Heimdallr
LongHector
Heimdallr
0
5
0
0
L
Kukulkan
SKR4PP3R
Kukulkan
0
4
1
0.13
L
Gilgamesh
Skr4pp3r
Gilgamesh
2
3
1
0.83
W
Chronos
SuchFutility
Chronos
5
0
4
7
W
5
3
1
1.83
L
1
4
1
0.38
W
Zhong Kui
jerrymhaxel30
Zhong Kui
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,204
Damage
28,436
43,191
Taken
36,495
19,280
Mitigated
19,213
10,452
Healing
13,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,498
564
398
1,140
4,659
3,320
221
0
4,659
20,297
0
L
King Arthur
Its Huevito
King Arthur
1,722
526
0
3,022
9,719
3,630
54
6,525
3,194
0
12,439
W
3,813
2,246
0
2,862
7,403
2,784
0
1,109
6,127
0
36,168
L
Heimdallr
LongHector
Heimdallr
4,874
1,806
0
1,557
9,380
3,116
27
6,367
3,013
0
35,531
L
Kukulkan
SKR4PP3R
Kukulkan
2,422
101
0
0
4,755
1,887
0
2,903
1,852
28,152
0
L
Gilgamesh
Skr4pp3r
Gilgamesh
5,297
1,794
0
1,244
10,085
4,516
0
2,022
8,022
0
38,325
W
Chronos
SuchFutility
Chronos
6,406
2,104
0
3,541
8,338
2,726
602
1,313
7,025
31,951
0
W
6,500
1,098
0
1,780
9,483
5,794
488
3,543
5,761
0
59,756
L
3,889
476
0
4,629
9,252
6,131
414
0
9,252
40,961
0
W
Zhong Kui
jerrymhaxel30
Zhong Kui
8,219
1,565
0
4,109
6,612
4,589
726
0
6,612
35,535
3,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,781
Gold Earned
37,113
327
Minions Killed
350
0
Camps Cleared
0
1,210,655
Distance Traveled
1,403,397
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,696
478
33
2
0
309,285
3
L
King Arthur
5,275
377
23
2
0
232,712
0
W
Mercury
6,848
489
76
5
0
323,346
5
L
Heimdallr
6,127
438
72
5
0
221,403
3
L
Kukulkan
6,281
449
62
4
0
240,727
1
L
Gilgamesh
6,930
495
79
6
0
290,199
2
W
Chronos
7,385
528
60
4
0
293,743
4
W
Nike
8,608
615
115
8
0
239,496
1
L
Ra
7,168
512
91
7
0
225,614
3
W
Zhong Kui
7,576
541
66
5
0
237,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role