Player Matchup

Chronos
Chronos
BigManNoodle
Chronos
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 50L
1,444 Elo+
Party 2
Neith
Neith
DeafDuckling12
Neith
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 2
Arachne
Arachne
KingLincoln32
Arachne
Level 37
God Stats
40W - 22L
1,785 SR
Queue Stats
57W - 62L
1,442 Elo+
Party 2
Jormungandr
Jormungandr
Mastr_K
Jormungandr
Level 27
God Stats
1W - 2L
1,168 SR
Queue Stats
24W - 40L
1,236 Elo+
Solo
Horus
Horus
xXIncandescent
Horus
Level 26
God Stats
20W - 17L
1,542 SR
Queue Stats
187W - 219L
1,316 Elo+
Solo
Team Averages
Level 24
1,499 SR
1,388 Elo+

VS

Team Averages
Level 10
1,348 SR
1,237 Elo+
Cupid
Cupid
CheeChee69
Cupid
Level 7
God Stats
13W - 15L
1,354 SR
Queue Stats
16W - 23L
1,302 Elo+
Party 3
Ymir
Ymir
Jello377
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 57L
1,157 Elo+
Party 1
Pele
Pele
Kill Fuzzy1310
Pele
Level 7
God Stats
51W - 54L
1,242 SR
Queue Stats
99W - 134L
1,256 Elo+
Party 1
Bacchus
Bacchus
Marzam
Bacchus
Level 27
God Stats
5W - 7L
1,296 SR
Queue Stats
55W - 64L
1,224 Elo+
Party 3
Sun Wukong
Sun Wukong
StandbyIowa664
Sun Wukong
Level 8
God Stats
9W - 14L
1,347 SR
Queue Stats
58W - 97L
1,243 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
BigManNoodle
Chronos
16
9 / 1 / 15
11,455
521
15,936
9,316
3,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 7 / 6
9,603
437
5,438
10,794
3,572
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
19
25 / 0 / 6
13,522
615
16,238
10,446
5,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
Mastr_K
Jormungandr
15
3 / 4 / 10
10,257
466
6,965
14,522
10,197
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
3 / 2 / 3
11,204
509
4,051
15,713
10,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
14
3 / 10 / 4
9,147
416
7,933
14,844
4,795
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
11
1 / 10 / 1
8,083
367
1,598
16,965
14,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
2 / 7 / 1
10,172
462
5,486
16,899
6,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
Marzam
Bacchus
12
4 / 10 / 3
9,028
410
8,688
16,487
8,542
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
StandbyIowa664
Sun Wukong
18
2 / 7 / 0
11,221
510
5,249
14,127
9,084
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
21
43
Kills
12
14
Deaths
44
40
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chronos
BigManNoodle
Chronos
9
1
15
16.5
L
Cupid
3
10
4
0.5
W
3
7
6
0.86
L
Ymir
1
10
1
0.15
L
2
7
1
0.36
W
Arachne
25
0
6
28
L
Bacchus
Marzam
Bacchus
4
10
3
0.55
W
Jormungandr
Mastr_K
Jormungandr
3
4
10
2
L
Sun Wukong
StandbyIowa664
Sun Wukong
2
7
0
0.29
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,628
Damage
28,954
60,791
Taken
79,322
33,127
Mitigated
43,390
13,090
Healing
8,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
BigManNoodle
Chronos
15,936
3,526
0
851
9,316
3,077
3,782
3,957
5,359
47,398
0
L
Cupid
7,933
4,159
80
278
14,844
4,795
0
5,053
9,791
0
29,855
W
5,438
3,768
0
1,851
10,794
3,572
2,064
2,436
8,358
0
40,928
L
Ymir
1,598
937
0
384
16,965
14,723
23
7,745
9,220
16,881
0
L
5,486
1,359
0
6,713
16,899
6,246
0
2,405
14,494
0
95,622
W
Arachne
16,238
11,242
0
4,356
10,446
5,581
2,565
1,260
9,186
0
93,833
L
Bacchus
Marzam
Bacchus
8,688
1,295
0
733
16,487
8,542
0
6,642
9,845
26,976
0
W
Jormungandr
Mastr_K
Jormungandr
6,965
1,826
0
1,420
14,522
10,197
1,363
1,650
12,872
42,743
0
L
Sun Wukong
StandbyIowa664
Sun Wukong
5,249
2,939
0
0
14,127
9,084
4,810
1,056
13,071
0
81,982
W
4,051
2,205
538
4,074
15,713
10,700
2,325
983
14,730
0
51,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,041
Gold Earned
47,651
445
Minions Killed
428
0
Camps Cleared
0
1,951,775
Distance Traveled
1,782,330
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
11,455
521
72
3
0
385,019
0
L
Cupid
9,147
416
51
2
0
359,450
0
W
Neith
9,603
437
72
3
0
401,850
1
L
Ymir
8,083
367
31
1
0
386,812
0
L
Pele
10,172
462
141
6
0
394,885
0
W
Arachne
13,522
615
156
7
0
530,289
0
L
Bacchus
9,028
410
38
2
0
340,246
0
W
Jormungandr
10,257
466
51
2
0
283,527
2
L
Sun Wukong
11,221
510
167
8
0
300,937
0
W
Horus
11,204
509
94
4
0
351,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role