Player Matchup

Ra
Ra
I VS Solstice I
Ra
Level 27
God Stats
0W - 2L
1,315 SR
Queue Stats
223W - 198L
1,265 Elo+
Party 2
Jormungandr
Jormungandr
InnovationFall
Jormungandr
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 13L
1,338 Elo+
Party 1
Kali
Kali
MCS Sparkplug
Kali
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
356W - 321L
1,443 Elo+
Party 2
Izanami
Izanami
Stzphaniie
Izanami
Level 57
God Stats
16W - 22L
1,421 SR
Queue Stats
47W - 57L
1,355 Elo+
Party 1
Sylvanus
Sylvanus
YTchristianito04
Sylvanus
Level 59
God Stats
74W - 76L
1,490 SR
Queue Stats
218W - 250L
1,393 Elo+
Party 1
Team Averages
Level 50
1,445 SR
1,359 Elo+

VS

Team Averages
Level 57
1,435 SR
1,404 Elo+
Set
Set
Asumata
Set
Level 89
God Stats
2W - 2L
1,366 SR
Queue Stats
129W - 148L
1,454 Elo+
Party 3
Guan Yu
Guan Yu
HasMask
Guan Yu
Level 34
God Stats
1W - 2L
1,281 SR
Queue Stats
20W - 36L
1,283 Elo+
Party 4
Chang'e
Chang'e
HimboGoose
Chang'e
Level 33
God Stats
2W - 1L
1,500 SR
Queue Stats
75W - 59L
1,413 Elo+
Party 4
Rama
Rama
Subby Slays
Rama
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
193W - 236L
1,407 Elo+
Party 3
Gilgamesh
Gilgamesh
nirmall
Gilgamesh
Level 82
God Stats
6W - 11L
1,526 SR
Queue Stats
218W - 213L
1,463 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 12 / 2
11,703
468
17,273
23,998
10,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jormungandr
InnovationFall
Jormungandr
15
0 / 8 / 3
9,702
388
11,545
21,980
15,246
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
3 / 9 / 5
12,476
499
16,410
26,800
12,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
Stzphaniie
Izanami
16
3 / 8 / 5
10,790
432
9,830
21,757
8,106
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 4 / 4
10,137
405
12,466
20,170
20,722
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
20
18 / 1 / 4
15,616
625
21,145
23,055
16,018
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Guan Yu
HasMask
Guan Yu
20
4 / 1 / 4
13,574
543
8,992
15,659
15,826
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
HimboGoose
Chang'e
18
2 / 7 / 8
12,568
503
14,133
21,974
10,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
9 / 3 / 7
15,022
601
21,377
23,169
10,461
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
nirmall
Gilgamesh
19
8 / 4 / 21
14,390
576
28,326
31,405
19,817
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
85
16
Kills
41
41
Deaths
16
19
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Set
18
1
4
20
W
Guan Yu
HasMask
Guan Yu
4
1
4
6
W
Chang'e
HimboGoose
Chang'e
2
7
8
0.86
L
6
12
2
0.58
L
Jormungandr
InnovationFall
Jormungandr
0
8
3
0.19
L
3
9
5
0.61
L
Izanami
Stzphaniie
Izanami
3
8
5
0.69
W
9
3
7
4.17
L
4
4
4
1.5
W
Gilgamesh
nirmall
Gilgamesh
8
4
21
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,524
Damage
93,973
114,705
Taken
115,262
66,952
Mitigated
72,444
23,769
Healing
55,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
21,145
9,352
0
13,119
23,055
16,018
2,046
4,937
17,872
0
124,308
W
Guan Yu
HasMask
Guan Yu
8,992
2,181
339
6,498
15,659
15,826
1,957
8,193
6,986
0
65,395
W
Chang'e
HimboGoose
Chang'e
14,133
1,377
2,220
9,194
21,974
10,322
658
9,874
11,623
75,772
0
L
17,273
1,153
462
7,296
23,998
10,834
330
6,849
17,149
61,284
0
L
Jormungandr
InnovationFall
Jormungandr
11,545
3,913
0
432
21,980
15,246
328
2,023
19,957
53,264
0
L
16,410
8,034
0
3,801
26,800
12,044
0
1,895
24,825
0
103,666
L
Izanami
Stzphaniie
Izanami
9,830
5,092
99
3,388
21,757
8,106
1,628
1,400
20,357
0
80,742
W
21,377
18,000
0
13,028
23,169
10,461
5,271
7,494
15,545
0
109,573
L
12,466
1,188
3,238
5,053
20,170
20,722
172
1,966
18,124
27,389
0
W
Gilgamesh
nirmall
Gilgamesh
28,326
7,930
0
10,606
31,405
19,817
394
9,175
21,952
0
78,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,808
Gold Earned
71,170
514
Minions Killed
667
0
Camps Cleared
0
2,011,663
Distance Traveled
2,325,879
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
15,616
625
152
6
0
516,161
1
W
Guan Yu
13,574
543
134
5
0
447,405
2
W
Chang'e
12,568
503
121
5
0
442,476
3
L
Ra
11,703
468
84
3
0
358,854
2
L
Jormungandr
9,702
388
86
3
0
339,242
0
L
Kali
12,476
499
175
7
0
474,323
1
L
Izanami
10,790
432
139
6
0
397,590
13
W
Rama
15,022
601
170
7
0
432,608
0
L
Sylvanus
10,137
405
30
1
0
441,654
4
W
Gilgamesh
14,390
576
90
4
0
487,229
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role