Player Matchup

Set
Set
AnarchistDonut
Set
Level 29
God Stats
10W - 17L
1,473 SR
Queue Stats
180W - 168L
1,601 Elo+
Party 2
Nike
Nike
ArturTuts
Nike
Level 36
God Stats
17W - 7L
1,786 SR
Queue Stats
332W - 304L
1,603 Elo+
Party 2
Ymir
Ymir
JClemente_61
Ymir
Level 28
God Stats
23W - 20L
1,493 SR
Queue Stats
144W - 117L
1,529 Elo+
Party 1
Chang'e
Chang'e
Kotrovsky
Chang'e
Level 28
God Stats
27W - 15L
1,719 SR
Queue Stats
303W - 288L
1,585 Elo+
Party 2
Danzaburou
Danzaburou
bustersabeast
Danzaburou
Level 5
God Stats
36W - 34L
1,705 SR
Queue Stats
152W - 142L
1,846 Elo+
Party 1
Team Averages
Level 25
1,635 SR
1,633 Elo+

VS

Team Averages
Level 15
1,601 SR
1,481 Elo+
Loki
Loki
KacoSenpai
Loki
Level 28
God Stats
14W - 22L
1,519 SR
Queue Stats
52W - 60L
1,499 Elo+
Solo
Bellona
Bellona
Vundruke
Bellona
Level 8
God Stats
1W - 1L
1,695 SR
Queue Stats
10W - 8L
1,557 Elo+
Party 3
Cerberus
Cerberus
Xayne
Cerberus
Level 24
God Stats
3W - 3L
1,527 SR
Queue Stats
22W - 17L
1,460 Elo+
Party 3
Neith
Neith
hammybaby
Neith
Level 5
God Stats
1W - 2L
1,563 SR
Queue Stats
3W - 3L
1,541 Elo+
Party 3
Sol
Sol
loncheraen99
Sol
Level 8
God Stats
0W - 1L
1,703 SR
Queue Stats
3W - 8L
1,348 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 1 / 10
13,476
586
17,924
20,807
14,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nike
19
7 / 2 / 14
13,323
579
14,244
17,778
21,710
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
3 / 5 / 20
12,103
526
9,552
21,972
23,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
Kotrovsky
Chang'e
19
5 / 1 / 15
12,568
546
17,416
15,657
6,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
bustersabeast
Danzaburou
18
9 / 4 / 7
12,840
558
18,081
19,659
6,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 1
10,235
445
7,450
18,456
6,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Vundruke
Bellona
15
0 / 7 / 5
9,050
393
6,406
21,947
15,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Xayne
Cerberus
16
8 / 4 / 4
11,899
517
17,214
25,621
28,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
hammybaby
Neith
13
1 / 9 / 8
8,809
383
6,840
12,170
4,105
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 9 / 4
8,766
381
13,989
15,587
5,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
34
37
Kills
12
13
Deaths
37
66
Assists
22
Player
Kills
Deaths
Assists
KDA
W
13
1
10
18
W
Nike
7
2
14
7
W
3
5
20
2.6
L
2
8
1
0.31
W
Chang'e
Kotrovsky
Chang'e
5
1
15
12.5
L
Bellona
Vundruke
Bellona
0
7
5
0.36
L
Cerberus
Xayne
Cerberus
8
4
4
2.5
W
Danzaburou
bustersabeast
Danzaburou
9
4
7
3.13
L
Neith
hammybaby
Neith
1
9
8
0.56
L
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,217
Damage
51,899
95,873
Taken
93,781
72,124
Mitigated
60,786
43,740
Healing
11,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,924
8,117
0
8,450
20,807
14,614
2,068
4,526
15,321
0
104,358
W
Nike
14,244
822
545
3,749
17,778
21,710
3,316
4,659
13,119
0
71,485
W
9,552
1,681
0
4,294
21,972
23,074
575
8,181
13,791
40,597
0
L
7,450
1,344
0
2,732
18,456
6,401
0
3,348
15,031
0
54,551
W
Chang'e
Kotrovsky
Chang'e
17,416
1,031
7,358
8,715
15,657
6,047
2,289
5,666
9,991
88,969
0
L
Bellona
Vundruke
Bellona
6,406
1,603
0
645
21,947
15,851
220
3,211
18,580
0
39,724
L
Cerberus
Xayne
Cerberus
17,214
549
0
5,615
25,621
28,878
234
8,800
16,612
38,170
0
W
Danzaburou
bustersabeast
Danzaburou
18,081
8,650
0
10,629
19,659
6,679
3,356
7,745
11,914
0
95,756
L
Neith
hammybaby
Neith
6,840
3,315
0
597
12,170
4,105
128
3,424
8,694
0
33,705
L
13,989
3,723
0
1,468
15,587
5,551
760
7,361
7,896
46,164
1,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,310
Gold Earned
48,759
623
Minions Killed
375
0
Camps Cleared
0
2,136,645
Distance Traveled
2,057,482
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
13,476
586
137
6
0
489,276
7
W
Nike
13,323
579
145
6
0
389,821
2
W
Ymir
12,103
526
62
3
0
424,672
2
L
Loki
10,235
445
109
5
0
450,624
2
W
Chang'e
12,568
546
151
7
0
463,872
4
L
Bellona
9,050
393
80
3
0
409,362
1
L
Cerberus
11,899
517
58
3
0
445,085
0
W
Danzaburou
12,840
558
128
6
0
369,004
3
L
Neith
8,809
383
61
3
0
394,786
1
L
Sol
8,766
381
67
3
0
357,625
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role