Player Matchup

Cthulhu
Cthulhu
ApolloOF
Cthulhu
Level 5
God Stats
0W - 2L
1,116 SR
Queue Stats
17W - 26L
1,097 Elo+
Party 1
Baron Samedi
Baron Samedi
hndreddllrbilly
Baron Samedi
Level 28
God Stats
4W - 6L
1,597 SR
Queue Stats
175W - 212L
1,299 Elo+
Party 2
Danzaburou
Danzaburou
honkmanbonk
Danzaburou
Level 16
God Stats
0W - 2L
1,107 SR
Queue Stats
6W - 6L
1,323 Elo+
Party 2
Set
Set
jaded629jupiter
Set
Level 7
God Stats
10W - 16L
1,223 SR
Queue Stats
349W - 338L
1,247 Elo+
Party 1
Gilgamesh
Gilgamesh
ronyban21
Gilgamesh
Level 29
God Stats
13W - 9L
1,558 SR
Queue Stats
191W - 173L
1,541 Elo+
Solo
Team Averages
Level 17
1,320 SR
1,301 Elo+

VS

Team Averages
Level 44
1,624 SR
1,655 Elo+
Sol
Sol
ADropoutFromXbox
Sol
Level 141
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 3L
1,812 Elo+
Party 3
Cthulhu
Cthulhu
BendableChip
Cthulhu
Level 27
God Stats
11W - 4L
1,735 SR
Queue Stats
36W - 30L
1,648 Elo+
Party 3
Vamana
Vamana
Plat Cama
Vamana
Level 20
God Stats
1W - 0L
1,687 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
PoutineAuCrabe
Ah Muzen Cab
Level 6
God Stats
1W - 0L
1,495 SR
Queue Stats
8W - 7L
1,500 Elo+
Solo
Vulcan
Vulcan
Tiny Ju
Vulcan
Level 24
God Stats
3W - 0L
1,704 SR
Queue Stats
91W - 45L
1,812 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ApolloOF
Cthulhu
19
5 / 9 / 17
13,077
1,090
14,914
37,588
45,646
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
hndreddllrbilly
Baron Samedi
18
7 / 11 / 9
12,533
1,044
18,509
27,089
14,899
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Danzaburou
honkmanbonk
Danzaburou
18
2 / 12 / 9
11,750
979
10,306
22,163
9,548
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
5 / 11 / 13
12,523
1,044
13,510
31,071
13,348
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
ronyban21
Gilgamesh
19
9 / 8 / 13
13,792
1,149
20,153
29,926
30,932
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

0

VS

Team 2 Tickets

156

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 6 / 23
14,804
1,234
48,391
18,318
7,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
BendableChip
Cthulhu
20
2 / 5 / 31
13,387
1,116
13,159
22,096
26,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
Plat Cama
Vamana
20
27 / 5 / 13
17,811
1,484
41,149
24,209
27,501
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
PoutineAuCrabe
Ah Muzen Cab
20
7 / 7 / 20
12,855
1,071
23,042
13,511
6,542
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Vulcan
Tiny Ju
Vulcan
20
3 / 5 / 23
12,222
1,019
17,964
11,172
5,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
161
28
Kills
51
51
Deaths
28
61
Assists
110
Player
Kills
Deaths
Assists
KDA
W
12
6
23
3.92
L
Cthulhu
ApolloOF
Cthulhu
5
9
17
1.5
W
Cthulhu
BendableChip
Cthulhu
2
5
31
3.5
W
Vamana
Plat Cama
Vamana
27
5
13
6.7
W
Ah Muzen Cab
PoutineAuCrabe
Ah Muzen Cab
7
7
20
2.43
W
Vulcan
Tiny Ju
Vulcan
3
5
23
2.9
L
Baron Samedi
hndreddllrbilly
Baron Samedi
7
11
9
1.05
L
Danzaburou
honkmanbonk
Danzaburou
2
12
9
0.54
L
5
11
13
1.05
L
Gilgamesh
ronyban21
Gilgamesh
9
8
13
1.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,392
Damage
143,705
147,837
Taken
89,306
114,373
Mitigated
73,409
12,354
Healing
15,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
48,391
21,160
0
5,602
18,318
7,930
0
5,346
12,972
71,627
0
L
Cthulhu
ApolloOF
Cthulhu
14,914
1,472
0
2,042
37,588
45,646
0
23,942
13,447
20,768
0
W
Cthulhu
BendableChip
Cthulhu
13,159
885
550
910
22,096
26,192
0
9,114
12,841
20,474
0
W
Vamana
Plat Cama
Vamana
41,149
21,615
0
5,765
24,209
27,501
0
9,345
14,864
4,304
53,512
W
Ah Muzen Cab
PoutineAuCrabe
Ah Muzen Cab
23,042
11,568
0
1,462
13,511
6,542
0
6,442
7,069
0
41,681
W
Vulcan
Tiny Ju
Vulcan
17,964
5,266
76
754
11,172
5,244
0
3,176
7,996
36,137
0
L
Baron Samedi
hndreddllrbilly
Baron Samedi
18,509
3,096
3,402
4,762
27,089
14,899
0
14,102
12,878
33,880
0
L
Danzaburou
honkmanbonk
Danzaburou
10,306
5,318
0
990
22,163
9,548
0
10,763
11,256
0
34,334
L
13,510
7,948
0
840
31,071
13,348
0
16,398
14,537
0
38,331
L
Gilgamesh
ronyban21
Gilgamesh
20,153
6,659
0
318
29,926
30,932
0
17,519
12,195
0
29,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,675
Gold Earned
71,079
195
Minions Killed
175
4
Camps Cleared
7
1,090,388
Distance Traveled
1,035,704
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,804
1,234
54
5
2
193,704
0
L
Cthulhu
13,077
1,090
17
1
2
233,224
1
W
Cthulhu
13,387
1,116
15
1
0
223,672
1
W
Vamana
17,811
1,484
29
2
3
221,213
0
W
Ah Muzen Cab
12,855
1,071
35
3
0
177,190
2
W
Vulcan
12,222
1,019
42
4
2
219,925
0
L
Baron Samedi
12,533
1,044
44
4
1
174,059
0
L
Danzaburou
11,750
979
46
4
0
175,439
0
L
Set
12,523
1,044
71
6
1
233,448
1
L
Gilgamesh
13,792
1,149
17
1
0
274,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role