Player Matchup

Chaac
Chaac
Kody31
Chaac
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 43L
1,129 Elo+
Party 2
Kukulkan
Kukulkan
Little Bappo
Kukulkan
Level 12
God Stats
0W - 2L
1,291 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Nemesis
Nemesis
brockstar200430
Nemesis
Level 24
God Stats
6W - 25L
1,297 SR
Queue Stats
7W - 50L
941 Elo+
Party 2
Team Averages
Level 17
1,363 SR
1,190 Elo+

VS

Team Averages
Level 57
1,459 SR
1,333 Elo+
Aphrodite
Aphrodite
BigBlazingD8742
Aphrodite
Level 56
God Stats
4W - 3L
1,505 SR
Queue Stats
31W - 36L
1,389 Elo+
Party 1
Ra
Ra
King Zyrrik
Ra
Level 89
God Stats
16W - 18L
1,410 SR
Queue Stats
66W - 84L
1,374 Elo+
Party 1
Sol
Sol
Valkyrilia
Sol
Level 25
God Stats
73W - 53L
1,463 SR
Queue Stats
81W - 89L
1,236 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Kody31
Chaac
13
3 / 2 / 5
10,088
631
9,520
18,534
25,801
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
Little Bappo
Kukulkan
13
2 / 7 / 4
9,858
616
11,153
13,286
5,119
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
3 / 6 / 2
9,590
599
6,400
15,281
6,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BigBlazingD8742
Aphrodite
15
4 / 0 / 11
12,212
763
5,437
5,947
5,223
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
5 / 6 / 9
11,153
697
12,237
18,824
6,662
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
6 / 3 / 7
11,252
703
16,856
14,223
6,968
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
42
8
Kills
15
15
Deaths
9
11
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
BigBlazingD8742
Aphrodite
4
0
11
9.5
W
5
6
9
1.58
L
Chaac
Kody31
Chaac
3
2
5
2.75
L
Kukulkan
Little Bappo
Kukulkan
2
7
4
0.57
W
6
3
7
3.17
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,073
Damage
34,530
47,101
Taken
38,994
37,477
Mitigated
18,853
6,419
Healing
25,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
BigBlazingD8742
Aphrodite
5,437
487
4,429
3,020
5,947
5,223
210
1,422
4,525
28,703
0
W
12,237
948
1,678
9,475
18,824
6,662
0
6,753
12,071
47,366
0
L
Chaac
Kody31
Chaac
9,520
1,483
612
3,384
18,534
25,801
17
13,474
5,060
0
24,732
L
Kukulkan
Little Bappo
Kukulkan
11,153
2,031
0
1,599
13,286
5,119
397
11,020
2,266
37,746
0
W
16,856
5,290
782
6,282
14,223
6,968
2,225
3,036
11,187
62,050
0
L
6,400
1,925
0
824
15,281
6,557
282
10,088
5,193
0
35,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,536
Gold Earned
34,617
119
Minions Killed
184
0
Camps Cleared
0
817,402
Distance Traveled
896,483
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
12,212
763
42
3
0
327,450
2
W
Ra
11,153
697
67
4
0
279,840
2
L
Chaac
10,088
631
15
1
0
279,102
5
L
Kukulkan
9,858
616
56
4
0
257,556
3
W
Sol
11,252
703
75
5
0
289,193
4
L
Nemesis
9,590
599
48
3
0
280,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role