Player Matchup

Terra
Terra
AnFoIronside11
Terra
Level 142
God Stats
2W - 1L
1,370 SR
Queue Stats
40W - 43L
1,472 Elo+
Party 1
Ra
Ra
CrimsonRose99
Ra
Level 123
God Stats
6W - 4L
1,671 SR
Queue Stats
270W - 259L
1,601 Elo+
Party 3
Medusa
Medusa
DeathPistolet
Medusa
Level 62
God Stats
8W - 8L
1,672 SR
Queue Stats
21W - 28L
1,511 Elo+
Solo
Nike
Nike
DioKyuketsuki
Nike
Level 57
God Stats
16W - 16L
1,767 SR
Queue Stats
80W - 88L
1,511 Elo+
Party 3
Janus
Janus
dakidinthenorth
Janus
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 104
1,596 SR
1,519 Elo+

VS

Team Averages
Level 133
1,480 SR
1,474 Elo+
Discordia
Discordia
 
Discordia
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
FatherKratos-
Susano
Level 108
God Stats
21W - 14L
1,628 SR
Queue Stats
407W - 414L
1,450 Elo+
Solo
Erlang Shen
Erlang Shen
HomeyD91
Erlang Shen
Level 160
God Stats
0W - 2L
1,281 SR
Queue Stats
179W - 208L
1,411 Elo+
Solo
Skadi
Skadi
MerquriaI
Skadi
Level 109
God Stats
2W - 7L
1,490 SR
Queue Stats
55W - 65L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 12
8,388
839
5,596
12,394
8,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

16
7 / 2 / 4
9,054
905
7,624
7,019
2,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 3 / 8
7,374
737
5,920
8,597
3,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 0 / 10
7,918
792
5,451
7,184
5,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
2 / 0 / 5
7,901
790
4,983
5,603
1,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
2 / 3 / 2
7,269
727
12,820
6,394
2,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
 
Cthulhu
13
0 / 4 / 3
7,170
717
6,177
9,944
6,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 1 / 2
6,598
660
3,310
5,110
1,878
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Boots

Boots

+6%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Erlang Shen
HomeyD91
Erlang Shen
14
2 / 3 / 0
7,457
746
4,532
10,573
5,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Skadi
MerquriaI
Skadi
13
2 / 4 / 2
7,096
710
5,640
6,160
2,221
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
15
15
Kills
6
6
Deaths
15
39
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
3
2
1
L
Cthulhu
 
Cthulhu
0
4
3
0.38
W
2
1
12
8
W
7
2
4
4.5
W
2
3
8
2
W
2
0
10
7
L
0
1
2
1
L
Erlang Shen
HomeyD91
Erlang Shen
2
3
0
0.67
L
Skadi
MerquriaI
Skadi
2
4
2
0.75
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,574
Damage
32,479
40,797
Taken
38,181
21,461
Mitigated
18,909
18,669
Healing
5,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
12,820
393
0
1,588
6,394
2,183
0
3,798
2,536
28,005
0
L
Cthulhu
 
Cthulhu
6,177
268
0
756
9,944
6,930
0
5,087
4,761
23,847
0
W
5,596
559
4,759
4,369
12,394
8,180
386
4,970
7,091
11,325
0
W
7,624
1,282
3,090
3,466
7,019
2,786
276
3,899
2,812
35,635
0
W
5,920
1,904
0
1,685
8,597
3,266
50
3,207
5,150
0
14,538
W
5,451
214
0
319
7,184
5,318
0
3,771
3,219
229
19,516
L
3,310
0
0
0
5,110
1,878
0
2,547
2,533
0
13,948
L
Erlang Shen
HomeyD91
Erlang Shen
4,532
2,018
0
2,903
10,573
5,697
0
4,718
5,708
0
27,973
L
Skadi
MerquriaI
Skadi
5,640
2,030
0
250
6,160
2,221
0
2,626
3,474
0
23,179
W
4,983
382
0
981
5,603
1,911
1
2,191
3,255
36,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,635
Gold Earned
35,590
243
Minions Killed
226
9
Camps Cleared
6
1,057,271
Distance Traveled
891,631
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,269
727
60
6
0
184,730
0
L
Cthulhu
7,170
717
48
5
0
184,868
3
W
Terra
8,388
839
9
1
0
218,461
5
W
Ra
9,054
905
71
7
3
217,753
0
W
Medusa
7,374
737
18
2
0
187,610
0
W
Nike
7,918
792
37
4
4
227,838
2
L
Susano
6,598
660
31
3
2
174,816
3
L
Erlang Shen
7,457
746
46
5
3
184,528
0
L
Skadi
7,096
710
41
4
1
162,689
0
W
Janus
7,901
790
108
11
2
205,609
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role