Player Matchup

Neith
Neith
Astrallix
Neith
Level 62
God Stats
25W - 10L
1,724 SR
Queue Stats
47W - 32L
1,604 Elo+
Party 2
Ymir
Ymir
CoastalCross
Ymir
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
GABOKIX
Discordia
Level 127
God Stats
15W - 20L
1,407 SR
Queue Stats
698W - 756L
1,509 Elo+
Solo
Osiris
Osiris
MEEEEEEZEEEEEEE
Osiris
Level 157
God Stats
1W - 1L
1,672 SR
Queue Stats
194W - 140L
1,703 Elo+
Party 2
Nu Wa
Nu Wa
Wrathsfury
Nu Wa
Level 140
God Stats
1W - 5L
1,178 SR
Queue Stats
38W - 59L
1,373 Elo+
Solo
Team Averages
Level 108
1,496 SR
1,538 Elo+

VS

Team Averages
Level 118
1,585 SR
1,492 Elo+
Scylla
Scylla
Orenj Juice
Scylla
Level 102
God Stats
3W - 3L
1,523 SR
Queue Stats
14W - 11L
1,559 Elo+
Solo
Sylvanus
Sylvanus
Overkillx47
Sylvanus
Level 140
God Stats
21W - 16L
1,638 SR
Queue Stats
230W - 245L
1,471 Elo+
Party 1
Gilgamesh
Gilgamesh
iLegiitSeMii
Gilgamesh
Level 87
God Stats
8W - 2L
1,705 SR
Queue Stats
94W - 107L
1,471 Elo+
Solo
Tsukuyomi
Tsukuyomi
jrdeeno
Tsukuyomi
Level 137
God Stats
10W - 7L
1,556 SR
Queue Stats
121W - 116L
1,554 Elo+
Solo
Neith
Neith
shinbone18
Neith
Level 126
God Stats
4W - 4L
1,500 SR
Queue Stats
153W - 183L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Astrallix
Neith
16
2 / 7 / 7
9,425
725
7,179
14,272
6,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 5 / 7
10,461
805
6,877
20,346
20,190
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
GABOKIX
Discordia
17
5 / 5 / 4
10,268
790
12,490
11,029
4,858
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
1 / 5 / 5
9,079
698
9,563
18,474
18,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
16
1 / 3 / 4
8,886
684
9,380
7,214
2,939
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
6 / 1 / 15
11,618
894
16,473
6,833
2,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Overkillx47
Sylvanus
17
4 / 4 / 13
11,374
875
5,082
15,224
13,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
iLegiitSeMii
Gilgamesh
18
4 / 3 / 15
11,883
914
13,968
12,295
8,427
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tsukuyomi
jrdeeno
Tsukuyomi
18
8 / 2 / 10
12,093
930
16,183
12,506
5,782
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Neith
17
3 / 2 / 10
9,977
767
7,092
8,047
3,270
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
88
12
Kills
25
25
Deaths
12
27
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Neith
Astrallix
Neith
2
7
7
0.79
L
3
5
7
1.3
L
Discordia
GABOKIX
Discordia
5
5
4
1.4
L
1
5
5
0.7
W
Scylla
6
1
15
13.5
W
Sylvanus
Overkillx47
Sylvanus
4
4
13
2.63
L
Nu Wa
1
3
4
1
W
Gilgamesh
iLegiitSeMii
Gilgamesh
4
3
15
3.83
W
Tsukuyomi
jrdeeno
Tsukuyomi
8
2
10
6.5
W
Neith
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,489
Damage
58,798
71,335
Taken
54,905
52,718
Mitigated
33,840
11,722
Healing
13,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Astrallix
Neith
7,179
3,601
0
1,155
14,272
6,575
992
4,756
9,516
0
24,104
L
6,877
1,270
0
500
20,346
20,190
248
4,863
15,483
18,768
0
L
Discordia
GABOKIX
Discordia
12,490
481
948
1,112
11,029
4,858
566
4,073
6,956
41,964
0
L
9,563
2,593
0
5,764
18,474
18,156
0
6,126
12,348
497
35,064
W
Scylla
16,473
1,830
0
121
6,833
2,915
931
3,946
2,887
41,118
0
W
Sylvanus
Overkillx47
Sylvanus
5,082
472
4,868
5,182
15,224
13,446
247
8,836
6,388
16,278
0
L
Nu Wa
9,380
2,206
936
1,307
7,214
2,939
666
2,233
4,981
40,949
0
W
Gilgamesh
iLegiitSeMii
Gilgamesh
13,968
2,499
0
114
12,295
8,427
1,203
6,763
5,532
0
45,447
W
Tsukuyomi
jrdeeno
Tsukuyomi
16,183
4,419
0
1,123
12,506
5,782
258
6,534
5,972
0
42,881
W
Neith
7,092
1,926
0
2,483
8,047
3,270
1,907
3,846
4,201
0
33,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,119
Gold Earned
56,945
286
Minions Killed
308
10
Camps Cleared
7
1,069,021
Distance Traveled
1,210,135
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,425
725
42
3
0
189,710
0
L
Ymir
10,461
805
24
2
1
214,790
1
L
Discordia
10,268
790
70
5
5
208,163
3
L
Osiris
9,079
698
63
5
3
247,688
0
W
Scylla
11,618
894
64
5
0
245,689
4
W
Sylvanus
11,374
875
28
2
1
233,153
3
L
Nu Wa
8,886
684
87
7
1
208,670
0
W
Gilgamesh
11,883
914
76
6
5
248,058
4
W
Tsukuyomi
12,093
930
62
5
1
235,027
0
W
Neith
9,977
767
78
6
0
248,208
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role