Player Matchup

Eset
Eset
Gold V
DobbyKnowsBest
Eset
Gold V
Level 123
God Stats
8W - 5L
1,460 SR
Queue Stats
62W - 60L
1,400 MMR
Solo
Chiron
Chiron
Bronze III
LlamaSquatch69
Chiron
Bronze III
Level 106
God Stats
1W - 2L
1,522 SR
Queue Stats
1W - 2L
1,459 MMR
Party 1
Mercury
Mercury
Bronze III
Poco0506
Mercury
Bronze III
Level 57
God Stats
2W - 1L
1,505 SR
Queue Stats
8W - 14L
1,400 MMR
Solo
Yemoja
Yemoja
Silver III
Shoto Beni
Yemoja
Silver III
Level 112
God Stats
6W - 11L
1,310 SR
Queue Stats
67W - 66L
1,361 MMR
Party 1
Pele
Pele
Gold IV
crimewaveeee
Pele
Gold IV
Level 109
God Stats
2W - 6L
1,493 SR
Queue Stats
138W - 130L
1,411 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 101
1,458 SR
1,406 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 100
1,399 SR
1,414 MMR
Ra
Ra
Gold IV
 
Ra
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold IV
ChronicaaL
Merlin
Gold IV
Level 128
God Stats
0W - 2L
1,263 SR
Queue Stats
172W - 176L
1,421 MMR
Solo
Osiris
Osiris
Gold II
fcmaciel
Osiris
Gold II
Level 128
God Stats
7W - 12L
1,465 SR
Queue Stats
451W - 481L
1,411 MMR
Solo
Anhur
Anhur
Silver V
lIIl8aIllI
Anhur
Silver V
Level 48
God Stats
0W - 1L
1,267 SR
Queue Stats
2W - 11L
1,238 MMR
Party 2
Da Ji
Da Ji
Bronze III
lIIlIllalI8
Da Ji
Bronze III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 1
8,557
658
6,213
5,628
1,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 1 / 1
6,926
533
8,450
7,829
2,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
Poco0506
Mercury
10
0 / 3 / 5
6,338
488
1,424
6,808
2,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
Shoto Beni
Yemoja
11
1 / 3 / 5
6,081
468
5,509
5,497
3,461
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
3 / 2 / 1
7,652
589
7,506
10,914
5,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
DanzaburouTiamatGilgameshJanusCthulhu

VS

Bans
AthenaSetKing ArthurChang'eYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
1 / 1 / 5
6,688
514
3,247
8,807
3,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Merlin
ChronicaaL
Merlin
12
3 / 2 / 3
7,130
548
5,274
6,673
2,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
fcmaciel
Osiris
14
2 / 2 / 0
7,484
576
5,246
10,590
6,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
7
0 / 3 / 1
5,087
391
2,067
8,206
1,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
3 / 4 / 3
6,529
502
5,014
9,257
3,008
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
21
12
Kills
9
9
Deaths
12
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
1
5
3.5
L
Merlin
ChronicaaL
Merlin
3
2
3
2.25
W
5
0
1
5.5
W
3
1
1
3.5
W
Mercury
Poco0506
Mercury
0
3
5
0.83
W
Yemoja
Shoto Beni
Yemoja
1
3
5
1.17
W
3
2
1
1.75
L
Osiris
fcmaciel
Osiris
2
2
0
1
L
Anhur
0
3
1
0.17
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,102
Damage
20,848
36,676
Taken
43,533
15,789
Mitigated
16,909
15,859
Healing
13,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,247
431
486
3,117
8,807
3,398
0
4,083
4,654
30,819
0
L
Merlin
ChronicaaL
Merlin
5,274
290
67
1,808
6,673
2,278
0
3,738
2,677
37,721
0
W
6,213
334
0
2,206
5,628
1,986
328
2,253
3,133
59,314
0
W
8,450
4,004
151
5,038
7,829
2,232
819
978
6,813
0
49,173
W
Mercury
Poco0506
Mercury
1,424
406
0
1,294
6,808
2,669
975
1,611
5,115
0
28,695
W
Yemoja
Shoto Beni
Yemoja
5,509
1,061
1,129
500
5,497
3,461
692
2,908
2,475
21,584
0
W
7,506
1,408
0
5,541
10,914
5,441
0
295
10,619
0
45,222
L
Osiris
fcmaciel
Osiris
5,246
2,016
0
5,291
10,590
6,321
0
560
9,254
0
47,895
L
Anhur
2,067
878
0
559
8,206
1,904
0
1,524
6,682
0
17,092
L
5,014
1,200
367
1,618
9,257
3,008
0
1,445
7,750
0
27,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,554
Gold Earned
32,918
433
Minions Killed
287
0
Camps Cleared
0
1,254,492
Distance Traveled
1,210,622
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,688
514
46
4
0
259,259
3
L
Merlin
7,130
548
74
6
0
235,624
2
W
Eset
8,557
658
141
11
0
264,060
4
W
Chiron
6,926
533
94
7
0
238,645
4
W
Mercury
6,338
488
62
5
0
259,569
3
W
Yemoja
6,081
468
34
3
0
209,416
4
W
Pele
7,652
589
102
8
0
282,802
4
L
Osiris
7,484
576
96
7
0
246,319
0
L
Anhur
5,087
391
22
2
0
228,510
1
L
Da Ji
6,529
502
49
4
0
240,910
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role