Player Matchup

Yemoja
Yemoja
B0TT6
Yemoja
Level 4
God Stats
1W - 3L
1,501 SR
Queue Stats
2W - 9L
1,316 Elo+
Party 3
Ah Puch
Ah Puch
BontoCon
Ah Puch
Level 29
God Stats
1W - 3L
1,306 SR
Queue Stats
51W - 56L
1,412 Elo+
Party 2
Guan Yu
Guan Yu
DeathKing3
Guan Yu
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
43W - 40L
1,477 Elo+
Party 2
Nemesis
Nemesis
GigaGiaM
Nemesis
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 14L
1,500 Elo+
Party 3
Set
Set
Smiley62
Set
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 66L
1,477 Elo+
Party 2
Team Averages
Level 18
1,462 SR
1,436 Elo+

VS

Team Averages
Level 15
1,565 SR
1,527 Elo+
Jormungandr
Jormungandr
IRagnor
Jormungandr
Level 18
God Stats
8W - 4L
1,647 SR
Queue Stats
32W - 12L
1,577 Elo+
Party 1
Tiamat
Tiamat
Rickdabalada
Tiamat
Level 13
God Stats
4W - 1L
1,500 SR
Queue Stats
28W - 14L
1,501 Elo+
Party 1
Aphrodite
Aphrodite
Shieme
Aphrodite
Level 16
God Stats
36W - 19L
1,737 SR
Queue Stats
51W - 26L
1,632 Elo+
Party 1
Kukulkan
Kukulkan
UkaDuParafal
Kukulkan
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Merlin
Merlin
Zagreo55
Merlin
Level 27
God Stats
45W - 50L
1,439 SR
Queue Stats
129W - 119L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
B0TT6
Yemoja
20
1 / 7 / 12
14,066
938
3,353
23,735
18,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ah Puch
BontoCon
Ah Puch
20
4 / 3 / 17
14,932
995
30,209
18,898
6,662
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Guan Yu
DeathKing3
Guan Yu
20
16 / 5 / 9
17,371
1,158
32,592
33,244
41,953
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
GigaGiaM
Nemesis
19
2 / 11 / 11
13,173
878
9,793
25,789
9,017
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
5 / 10 / 14
14,644
976
22,812
27,250
11,740
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Team 1 Tickets

0

VS

Team 2 Tickets

74

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
IRagnor
Jormungandr
20
7 / 4 / 20
14,619
975
24,723
27,269
33,032
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tiamat
20
9 / 6 / 15
16,140
1,076
21,589
17,006
10,883
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Aphrodite
Shieme
Aphrodite
20
7 / 3 / 22
15,233
1,016
23,742
22,164
18,367
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Kukulkan
UkaDuParafal
Kukulkan
20
5 / 8 / 18
14,679
979
17,247
14,813
5,486
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
Zagreo55
Merlin
20
8 / 7 / 18
15,472
1,031
32,021
21,522
7,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
129
28
Kills
36
36
Deaths
28
63
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Yemoja
B0TT6
Yemoja
1
7
12
1
L
Ah Puch
BontoCon
Ah Puch
4
3
17
4.17
L
Guan Yu
DeathKing3
Guan Yu
16
5
9
4.1
L
Nemesis
GigaGiaM
Nemesis
2
11
11
0.68
W
Jormungandr
IRagnor
Jormungandr
7
4
20
4.25
W
Tiamat
9
6
15
2.75
W
Aphrodite
Shieme
Aphrodite
7
3
22
6
L
5
10
14
1.2
W
Kukulkan
UkaDuParafal
Kukulkan
5
8
18
1.75
W
Merlin
Zagreo55
Merlin
8
7
18
2.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,759
Damage
119,322
128,916
Taken
102,774
88,299
Mitigated
75,054
21,832
Healing
27,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
B0TT6
Yemoja
3,353
986
3,197
1,717
23,735
18,927
0
22,398
1,337
12,252
0
L
Ah Puch
BontoCon
Ah Puch
30,209
2,937
0
1,694
18,898
6,662
0
16,187
2,711
78,202
0
L
Guan Yu
DeathKing3
Guan Yu
32,592
7,556
3,168
7,811
33,244
41,953
0
30,480
2,764
0
58,011
L
Nemesis
GigaGiaM
Nemesis
9,793
3,741
0
1,407
25,789
9,017
0
24,170
1,619
0
23,913
W
Jormungandr
IRagnor
Jormungandr
24,723
4,226
1,233
1,483
27,269
33,032
0
9,537
17,732
45,083
0
W
Tiamat
21,589
3,082
378
3,704
17,006
10,883
0
5,257
11,749
36,980
0
W
Aphrodite
Shieme
Aphrodite
23,742
2,150
9,403
9,432
22,164
18,367
0
10,051
12,113
39,912
0
L
22,812
10,426
0
2,838
27,250
11,740
0
26,087
1,163
0
44,384
W
Kukulkan
UkaDuParafal
Kukulkan
17,247
2,599
0
1,090
14,813
5,486
0
2,904
11,909
48,294
0
W
Merlin
Zagreo55
Merlin
32,021
1,785
0
1,238
21,522
7,286
0
5,813
15,709
68,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,186
Gold Earned
76,143
268
Minions Killed
322
5
Camps Cleared
5
1,457,933
Distance Traveled
1,264,138
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
14,066
938
15
1
1
292,147
0
L
Ah Puch
14,932
995
114
8
1
284,686
0
L
Guan Yu
17,371
1,158
45
3
0
311,414
0
L
Nemesis
13,173
878
31
2
1
296,936
0
W
Jormungandr
14,619
975
55
4
0
252,008
0
W
Tiamat
16,140
1,076
37
2
2
269,344
0
W
Aphrodite
15,233
1,016
47
3
2
272,328
0
L
Set
14,644
976
63
4
2
272,750
0
W
Kukulkan
14,679
979
80
5
0
200,759
2
W
Merlin
15,472
1,031
103
7
1
269,699
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role