Player Matchup

King Arthur
King Arthur
Flagstone15
King Arthur
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 101L
1,615 Elo+
Party 2
Neith
Neith
Jestersdoor124
Neith
Level 15
God Stats
6W - 10L
1,425 SR
Queue Stats
26W - 37L
1,333 Elo+
Solo
Chaac
Chaac
MaybeJenkins
Chaac
Level 28
God Stats
2W - 0L
1,705 SR
Queue Stats
118W - 124L
1,429 Elo+
Party 2
Fenrir
Fenrir
streetshark91
Fenrir
Level 28
God Stats
13W - 20L
1,460 SR
Queue Stats
344W - 361L
1,438 Elo+
Solo
Susano
Susano
trillestjj
Susano
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 50L
1,615 Elo+
Party 2
Team Averages
Level 21
1,518 SR
1,486 Elo+

VS

Team Averages
Level 15
1,500 SR
1,330 Elo+
Thanatos
Thanatos
CIownDude
Thanatos
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,420 Elo+
Party 1
Apollo
Apollo
ClownDrank
Apollo
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,446 Elo+
Party 1
Kukulkan
Kukulkan
Jackal_the_Dog
Kukulkan
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,214 Elo+
Solo
Yemoja
Yemoja
KuckDaddy69
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ares
Ares
ll Masna ll
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,071 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Flagstone15
King Arthur
12
1 / 2 / 1
7,596
447
204
8,075
4,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 4 / 2
8,403
494
5,325
9,891
4,194
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 3 / 6
7,692
452
11,846
11,168
8,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
16 / 1 / 4
10,241
602
10,935
8,042
3,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Susano
trillestjj
Susano
12
1 / 2 / 8
7,500
441
5,483
8,184
2,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CIownDude
Thanatos
9
0 / 6 / 2
6,494
382
3,487
11,181
3,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
ClownDrank
Apollo
11
3 / 3 / 2
7,141
420
5,178
10,136
3,160
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
13
6 / 2 / 1
8,031
472
8,582
8,215
3,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
10
1 / 8 / 2
6,976
410
3,305
12,113
8,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

8
2 / 7 / 0
6,296
370
2,873
11,100
4,633
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
24
Kills
12
12
Deaths
26
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thanatos
CIownDude
Thanatos
0
6
2
0.17
L
Apollo
ClownDrank
Apollo
3
3
2
1.33
W
King Arthur
Flagstone15
King Arthur
1
2
1
0.75
L
Kukulkan
6
2
1
3.25
W
3
4
2
1
L
Yemoja
1
8
2
0.25
W
3
3
6
2
L
2
7
0
0.29
W
16
1
4
18
W
Susano
trillestjj
Susano
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,793
Damage
23,425
45,360
Taken
52,745
22,716
Mitigated
23,298
11,237
Healing
9,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
CIownDude
Thanatos
3,487
1,357
0
5,488
11,181
3,780
0
0
11,151
0
27,526
L
Apollo
ClownDrank
Apollo
5,178
2,724
0
1,832
10,136
3,160
733
0
9,896
0
27,740
W
King Arthur
Flagstone15
King Arthur
204
14
0
2,189
8,075
4,111
742
1,858
6,138
0
20,649
L
Kukulkan
8,582
1,129
0
864
8,215
3,129
0
0
8,155
35,102
0
W
5,325
2,978
195
1,584
9,891
4,194
3,297
4,716
4,871
0
45,341
L
Yemoja
3,305
1,701
1,070
591
12,113
8,596
195
0
11,611
19,014
0
W
11,846
2,786
0
3,481
11,168
8,279
528
3,752
7,270
0
41,323
L
2,873
603
0
74
11,100
4,633
0
0
11,010
17,767
0
W
10,935
3,115
0
2,602
8,042
3,328
522
2,071
5,877
0
50,307
W
Susano
trillestjj
Susano
5,483
524
0
1,186
8,184
2,804
396
1,650
6,444
0
29,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,432
Gold Earned
34,938
307
Minions Killed
225
0
Camps Cleared
0
1,653,268
Distance Traveled
1,406,523
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,494
382
53
3
0
290,576
0
L
Apollo
7,141
420
47
3
0
289,466
0
W
King Arthur
7,596
447
40
2
0
288,474
1
L
Kukulkan
8,031
472
73
4
0
334,925
1
W
Neith
8,403
494
85
5
0
292,952
3
L
Yemoja
6,976
410
24
1
0
269,593
0
W
Chaac
7,692
452
46
3
0
338,516
0
L
Ares
6,296
370
28
2
0
221,963
0
W
Fenrir
10,241
602
99
6
0
377,290
3
W
Susano
7,500
441
37
2
0
356,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role