Player Matchup

Cerberus
Cerberus
Amarathval
Cerberus
Level 11
God Stats
7W - 1L
1,736 SR
Queue Stats
11W - 5L
1,556 Elo+
Party 1
Apollo
Apollo
AzaraXHunter
Apollo
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,556 Elo+
Party 1
Vulcan
Vulcan
Midasa
Vulcan
Level 40
God Stats
2W - 0L
1,823 SR
Queue Stats
5W - 1L
1,645 Elo+
Party 1
Team Averages
Level 21
1,687 SR
1,586 Elo+

VS

Team Averages
Level 10
1,284 SR
1,454 Elo+
Fafnir
Fafnir
FafnirSimp
Fafnir
Level 5
God Stats
0W - 1L
1,264 SR
Queue Stats
6W - 18L
1,500 Elo+
Party 2
Tiamat
Tiamat
QuetzaMishi
Tiamat
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,363 Elo+
Party 2
Cthulhu
Cthulhu
TraceGhost
Cthulhu
Level 11
God Stats
0W - 1L
1,089 SR
Queue Stats
12W - 13L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Amarathval
Cerberus
12
4 / 1 / 12
8,902
890
5,194
9,163
6,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
12
6 / 0 / 10
9,021
902
7,248
8,096
2,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
Midasa
Vulcan
12
6 / 1 / 10
8,516
852
9,724
3,784
1,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
FafnirSimp
Fafnir
8
1 / 6 / 0
6,396
640
1,098
10,634
6,991
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
8
1 / 6 / 0
6,352
635
4,337
9,156
4,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
TraceGhost
Cthulhu
8
0 / 4 / 2
6,331
633
4,449
9,204
4,157
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
4
16
Kills
2
2
Deaths
16
32
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Amarathval
Cerberus
4
1
12
10
W
Apollo
6
0
10
11
L
Fafnir
FafnirSimp
Fafnir
1
6
0
0.17
W
Vulcan
Midasa
Vulcan
6
1
10
11
L
Tiamat
1
6
0
0.17
L
Cthulhu
TraceGhost
Cthulhu
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,166
Damage
9,884
21,043
Taken
28,994
11,026
Mitigated
15,705
6,036
Healing
2,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Amarathval
Cerberus
5,194
725
0
2,207
9,163
6,380
128
3,677
5,195
21,893
0
W
Apollo
7,248
5,259
0
3,055
8,096
2,869
2,437
3,421
4,395
0
44,078
L
Fafnir
FafnirSimp
Fafnir
1,098
183
0
676
10,634
6,991
144
5,645
4,663
9,716
0
W
Vulcan
Midasa
Vulcan
9,724
1,581
0
774
3,784
1,777
623
2,087
1,529
33,476
0
L
Tiamat
4,337
518
0
912
9,156
4,557
60
4,225
4,760
12,269
0
L
Cthulhu
TraceGhost
Cthulhu
4,449
274
115
829
9,204
4,157
0
4,347
4,653
19,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,439
Gold Earned
19,079
143
Minions Killed
61
0
Camps Cleared
0
633,028
Distance Traveled
532,468
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,902
890
39
4
0
218,535
2
W
Apollo
9,021
902
64
6
0
212,842
2
L
Fafnir
6,396
640
13
1
0
185,470
0
W
Vulcan
8,516
852
40
4
0
201,651
1
L
Tiamat
6,352
635
15
2
0
162,568
1
L
Cthulhu
6,331
633
33
3
0
184,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role