Player Matchup

Fenrir
Fenrir
DeathStringer12
Fenrir
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 3L
1,636 Elo+
Party 1
Bellona
Bellona
GTheCreator
Bellona
Level 23
God Stats
10W - 7L
1,548 SR
Queue Stats
24W - 21L
1,462 Elo+
Solo
Merlin
Merlin
Kingbrenner007
Merlin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,636 Elo+
Party 1
Zeus
Zeus
Wood445
Zeus
Level 19
God Stats
1W - 2L
1,329 SR
Queue Stats
62W - 63L
1,463 Elo+
Solo
Yemoja
Yemoja
xxGODxKILLER
Yemoja
Level 5
God Stats
1W - 1L
1,719 SR
Queue Stats
2W - 3L
1,504 Elo+
Solo
Team Averages
Level 13
1,519 SR
1,540 Elo+

VS

Team Averages
Level 28
1,521 SR
1,535 Elo+
Baron Samedi
Baron Samedi
Bradmo
Baron Samedi
Level 16
God Stats
15W - 17L
1,500 SR
Queue Stats
53W - 72L
1,500 Elo+
Party 2
Susano
Susano
LLPhallus
Susano
Level 19
God Stats
21W - 27L
1,169 SR
Queue Stats
64W - 66L
1,596 Elo+
Party 2
Merlin
Merlin
birnz
Merlin
Level 25
God Stats
5W - 6L
1,848 SR
Queue Stats
46W - 72L
1,514 Elo+
Party 2
Khepri
Khepri
shmillsy
Khepri
Level 65
God Stats
1W - 0L
1,549 SR
Queue Stats
7W - 8L
1,596 Elo+
Party 2
Izanami
Izanami
uwant2kissme
Izanami
Level 15
God Stats
27W - 18L
1,537 SR
Queue Stats
94W - 86L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 9 / 2
6,979
465
5,172
11,718
3,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bellona
GTheCreator
Bellona
9
1 / 1 / 1
6,297
420
2,301
6,693
4,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
0 / 9 / 0
6,095
406
2,209
6,626
1,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zeus
Wood445
Zeus
12
4 / 5 / 1
8,046
536
10,229
8,600
2,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
6
0 / 4 / 0
5,088
339
976
5,925
2,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bradmo
Baron Samedi
15
1 / 0 / 2
8,541
569
4,564
6,463
4,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Susano
LLPhallus
Susano
12
1 / 2 / 3
7,414
494
2,198
10,196
3,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
birnz
Merlin
14
7 / 2 / 2
8,764
584
5,696
6,239
2,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
shmillsy
Khepri
12
4 / 3 / 12
8,707
580
4,687
11,269
8,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
uwant2kissme
Izanami
16
13 / 1 / 2
10,349
690
9,472
5,234
2,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
7
Kills
26
28
Deaths
8
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Bradmo
Baron Samedi
1
0
2
2
L
2
9
2
0.33
L
Bellona
GTheCreator
Bellona
1
1
1
1.5
L
0
9
0
0
W
Susano
LLPhallus
Susano
1
2
3
1.25
L
Zeus
Wood445
Zeus
4
5
1
0.9
W
Merlin
birnz
Merlin
7
2
2
4
W
Khepri
shmillsy
Khepri
4
3
12
3.33
W
Izanami
uwant2kissme
Izanami
13
1
2
14
L
Yemoja
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,887
Damage
26,617
39,562
Taken
39,401
14,690
Mitigated
21,141
4,032
Healing
11,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Bradmo
Baron Samedi
4,564
786
108
2,946
6,463
4,630
2,213
1,034
5,245
43,870
0
L
5,172
1,782
0
1,310
11,718
3,946
0
4,872
6,501
0
25,158
L
Bellona
GTheCreator
Bellona
2,301
0
0
1,580
6,693
4,178
0
2,607
3,795
0
23,859
L
2,209
941
0
0
6,626
1,797
0
2,055
4,501
27,437
0
W
Susano
LLPhallus
Susano
2,198
754
0
3,397
10,196
3,130
0
2,009
7,997
0
33,467
L
Zeus
Wood445
Zeus
10,229
1,661
0
793
8,600
2,428
0
3,382
5,080
41,622
0
W
Merlin
birnz
Merlin
5,696
883
0
35
6,239
2,197
1,816
2,543
3,504
40,011
0
W
Khepri
shmillsy
Khepri
4,687
1,068
0
2,000
11,269
8,935
1,031
6,002
4,927
25,443
0
W
Izanami
uwant2kissme
Izanami
9,472
6,558
0
2,799
5,234
2,249
3,833
1,072
4,074
0
74,801
L
Yemoja
976
134
225
124
5,925
2,341
0
1,111
4,738
7,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,505
Gold Earned
43,775
254
Minions Killed
402
0
Camps Cleared
0
1,181,407
Distance Traveled
1,461,046
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,541
569
81
5
0
273,271
0
L
Fenrir
6,979
465
50
3
0
294,079
0
L
Bellona
6,297
420
52
3
0
207,497
2
L
Merlin
6,095
406
53
4
0
223,021
4
W
Susano
7,414
494
62
4
0
331,569
3
L
Zeus
8,046
536
85
6
0
237,838
0
W
Merlin
8,764
584
91
6
0
271,746
2
W
Khepri
8,707
580
25
2
0
302,839
2
W
Izanami
10,349
690
143
10
0
281,621
3
L
Yemoja
5,088
339
14
1
0
218,972
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role