Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Dada Zay
Hercules
Level 141
God Stats
2W - 0L
1,711 SR
Queue Stats
104W - 103L
1,634 Elo+
Party 1
Anhur
Anhur
ItsTaLegend27
Anhur
Level 143
God Stats
12W - 2L
1,817 SR
Queue Stats
140W - 122L
1,658 Elo+
Party 1
Ymir
Ymir
MeatyTruth
Ymir
Level 29
God Stats
6W - 2L
1,850 SR
Queue Stats
26W - 19L
1,510 Elo+
Party 1
Set
Set
Mystic Skyline
Set
Level 89
God Stats
3W - 2L
1,558 SR
Queue Stats
146W - 122L
1,602 Elo+
Party 1
Team Averages
Level 108
1,687 SR
1,581 Elo+

VS

Team Averages
Level 54
1,507 SR
1,525 Elo+
Baba Yaga
Baba Yaga
AndreaMage
Baba Yaga
Level 40
God Stats
1W - 2L
1,491 SR
Queue Stats
70W - 56L
1,535 Elo+
Party 3
Cthulhu
Cthulhu
Humpleweed
Cthulhu
Level 28
God Stats
21W - 30L
1,379 SR
Queue Stats
303W - 269L
1,461 Elo+
Party 3
Ullr
Ullr
SoloSlay3r20
Ullr
Level 27
God Stats
3W - 7L
1,461 SR
Queue Stats
225W - 193L
1,565 Elo+
Party 2
Ymir
Ymir
Sonicwerewolf96
Ymir
Level 89
God Stats
34W - 19L
1,703 SR
Queue Stats
199W - 168L
1,572 Elo+
Party 2
Bakasura
Bakasura
SpedSpark
Bakasura
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
254W - 211L
1,490 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
3 / 1 / 7
8,792
550
11,748
8,860
6,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
Dada Zay
Hercules
13
2 / 4 / 10
8,242
515
7,627
10,176
6,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
9 / 2 / 5
9,907
619
14,390
8,739
3,028
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 3 / 7
8,240
515
5,770
13,449
8,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
7 / 3 / 3
8,958
560
8,139
10,552
4,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
AndreaMage
Baba Yaga
12
1 / 4 / 3
6,973
436
8,409
11,012
4,739
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cthulhu
Humpleweed
Cthulhu
13
3 / 5 / 2
7,928
496
8,776
12,806
8,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
6 / 6 / 1
8,278
517
8,606
12,616
3,133
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 4 / 6
7,523
470
5,514
14,365
9,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bakasura
SpedSpark
Bakasura
13
1 / 4 / 3
7,479
467
4,153
11,653
4,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
28
23
Kills
13
13
Deaths
23
32
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
3
1
7
6.5
L
Baba Yaga
AndreaMage
Baba Yaga
1
4
3
0.63
W
Hercules
Dada Zay
Hercules
2
4
10
1.75
L
Cthulhu
Humpleweed
Cthulhu
3
5
2
0.8
W
9
2
5
5.75
W
2
3
7
1.83
W
7
3
3
2.83
L
6
6
1
1.08
L
2
4
6
1.25
L
Bakasura
SpedSpark
Bakasura
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,674
Damage
35,458
51,776
Taken
62,452
28,633
Mitigated
30,805
11,284
Healing
12,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
11,748
1,308
0
3,745
8,860
6,450
114
4,115
4,618
62,758
0
L
Baba Yaga
AndreaMage
Baba Yaga
8,409
376
74
4,384
11,012
4,739
0
4,762
5,885
35,286
0
W
Hercules
Dada Zay
Hercules
7,627
1,870
0
2,432
10,176
6,932
0
4,412
5,504
0
29,006
L
Cthulhu
Humpleweed
Cthulhu
8,776
1,296
0
2,110
12,806
8,578
68
4,773
7,988
42,894
0
W
14,390
7,740
0
1,336
8,739
3,028
1,170
2,121
6,548
0
72,360
W
5,770
1,868
0
1,750
13,449
8,064
0
6,967
5,478
41,245
0
W
8,139
3,602
0
2,021
10,552
4,159
0
4,262
6,035
0
50,194
L
8,606
3,484
0
1,079
12,616
3,133
0
917
11,691
0
46,694
L
5,514
321
222
1,876
14,365
9,554
0
3,823
10,377
20,482
0
L
Bakasura
SpedSpark
Bakasura
4,153
2,497
0
2,409
11,653
4,801
0
2,588
8,993
0
44,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,139
Gold Earned
38,181
430
Minions Killed
365
0
Camps Cleared
0
1,470,058
Distance Traveled
1,430,882
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,792
550
112
7
0
302,119
7
L
Baba Yaga
6,973
436
58
4
0
275,783
2
W
Hercules
8,242
515
48
3
0
331,227
2
L
Cthulhu
7,928
496
78
5
0
297,760
0
W
Anhur
9,907
619
112
7
0
263,550
3
W
Ymir
8,240
515
73
5
0
275,772
4
W
Set
8,958
560
85
5
0
297,390
1
L
Ullr
8,278
517
90
6
0
266,478
5
L
Ymir
7,523
470
39
2
0
276,379
9
L
Bakasura
7,479
467
100
6
0
314,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role