Player Matchup

Neith
Neith
BulletDodger IX
Neith
Level 5
God Stats
0W - 2L
1,483 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Thanatos
Thanatos
ComanderZero128
Thanatos
Level 28
God Stats
1W - 2L
1,462 SR
Queue Stats
38W - 56L
1,330 Elo+
Solo
Sol
Sol
J War018
Sol
Level 87
God Stats
1W - 5L
1,322 SR
Queue Stats
29W - 42L
1,247 Elo+
Solo
Team Averages
Level 40
1,422 SR
1,359 Elo+

VS

Team Averages
Level 78
1,548 SR
1,367 Elo+
Bacchus
Bacchus
L1m1tless1949
Bacchus
Level 61
God Stats
11W - 15L
1,497 SR
Queue Stats
51W - 83L
1,225 Elo+
Solo
Merlin
Merlin
MineCraftForge3
Merlin
Level 107
God Stats
4W - 8L
1,611 SR
Queue Stats
311W - 360L
1,495 Elo+
Solo
Chiron
Chiron
Yo Frosty2944
Chiron
Level 67
God Stats
5W - 3L
1,537 SR
Queue Stats
285W - 324L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 1
7,662
589
3,821
9,063
2,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
10
2 / 6 / 0
7,990
615
4,739
10,412
3,490
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 3 / 2
7,656
589
6,853
10,335
2,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
2 / 2 / 10
8,400
646
3,322
8,096
5,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
8 / 0 / 7
10,049
773
12,944
5,805
1,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
5 / 1 / 8
9,259
712
8,212
10,687
3,446
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
3
Kills
15
15
Deaths
3
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
L
Thanatos
2
6
0
0.33
L
0
3
2
0.33
W
Bacchus
2
2
10
3.5
W
8
0
7
11.5
W
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,413
Damage
24,478
29,810
Taken
24,588
9,049
Mitigated
10,496
6,958
Healing
10,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,821
1,601
0
288
9,063
2,747
967
4,949
4,030
0
18,506
L
Thanatos
4,739
667
21
2,568
10,412
3,490
0
4,863
5,425
0
14,826
L
6,853
944
0
4,081
10,335
2,812
711
6,047
4,065
38,297
0
W
Bacchus
3,322
199
1,062
2,721
8,096
5,117
0
1,781
6,315
5,840
0
W
12,944
392
0
1,341
5,805
1,933
0
2,479
3,326
51,855
0
W
8,212
2,547
679
5,156
10,687
3,446
940
2,669
8,018
0
34,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,308
Gold Earned
27,708
106
Minions Killed
146
0
Camps Cleared
0
639,287
Distance Traveled
736,415
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,662
589
37
3
0
186,508
0
L
Thanatos
7,990
615
19
1
0
235,127
1
L
Sol
7,656
589
50
4
0
217,652
0
W
Bacchus
8,400
646
5
0
0
248,397
2
W
Merlin
10,049
773
86
7
0
251,061
5
W
Chiron
9,259
712
55
4
0
236,957
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role