Player Matchup

Sun Wukong
Sun Wukong
Anonymousalvxd
Sun Wukong
Level 11
God Stats
0W - 3L
1,473 SR
Queue Stats
20W - 17L
1,431 Elo+
Solo
Sol
Sol
EthereumX
Sol
Level 18
God Stats
1W - 4L
1,317 SR
Queue Stats
15W - 15L
1,541 Elo+
Solo
Chang'e
Chang'e
Kirber
Chang'e
Level 18
God Stats
3W - 3L
1,862 SR
Queue Stats
41W - 36L
1,587 Elo+
Solo
Ganesha
Ganesha
PES-19-Jzx
Ganesha
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,740 Elo+
Solo
Cerberus
Cerberus
Squirtle__0__0
Cerberus
Level 23
God Stats
1W - 2L
1,327 SR
Queue Stats
4W - 8L
1,169 Elo+
Solo
Team Averages
Level 16
1,496 SR
1,494 Elo+

VS

Team Averages
Level 40
1,721 SR
1,784 Elo+
King Arthur
King Arthur
EAGQ00
King Arthur
Level 27
God Stats
19W - 22L
1,477 SR
Queue Stats
374W - 388L
1,423 Elo+
Solo
Sol
Sol
Kilο
Sol
Level 138
God Stats
3W - 0L
1,791 SR
Queue Stats
50W - 15L
1,656 Elo+
Party 1
Horus
Horus
Rοgue
Horus
Level 7
God Stats
2W - 3L
1,791 SR
Queue Stats
216W - 126L
1,969 Elo+
Party 1
Arachne
Arachne
kingdrifit
Arachne
Level 17
God Stats
3W - 0L
1,500 SR
Queue Stats
12W - 2L
1,853 Elo+
Party 1
Tiamat
Tiamat
ΕxtraChrisP
Tiamat
Level 12
God Stats
7W - 4L
2,046 SR
Queue Stats
120W - 51L
2,017 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Anonymousalvxd
Sun Wukong
9
1 / 9 / 1
6,296
370
6,075
12,859
6,248
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 6 / 1
7,609
448
9,369
15,307
4,831
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
Kirber
Chang'e
12
1 / 6 / 0
7,416
436
4,783
11,525
3,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
PES-19-Jzx
Ganesha
11
0 / 8 / 2
7,000
412
3,657
14,526
7,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cerberus
12
2 / 7 / 0
7,776
457
5,216
14,454
8,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EAGQ00
King Arthur
14
6 / 2 / 9
9,425
554
11,543
13,336
8,188
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sol
Kilο
Sol
19
12 / 0 / 1
12,348
726
11,443
16,412
5,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
Rοgue
Horus
14
3 / 1 / 13
9,539
561
6,907
11,494
6,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arachne
kingdrifit
Arachne
18
9 / 1 / 3
11,324
666
8,990
12,163
7,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tiamat
15
5 / 1 / 8
9,628
566
12,918
9,355
7,976
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
69
4
Kills
35
36
Deaths
5
4
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Anonymousalvxd
Sun Wukong
1
9
1
0.17
W
King Arthur
EAGQ00
King Arthur
6
2
9
5.25
L
0
6
1
0.08
W
Sol
Kilο
Sol
12
0
1
12.5
L
Chang'e
Kirber
Chang'e
1
6
0
0.17
L
Ganesha
PES-19-Jzx
Ganesha
0
8
2
0.13
W
Horus
Rοgue
Horus
3
1
13
9.5
L
Cerberus
2
7
0
0.29
W
Arachne
kingdrifit
Arachne
9
1
3
10.5
W
Tiamat
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,100
Damage
51,801
68,671
Taken
62,760
30,660
Mitigated
35,072
14,871
Healing
34,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Anonymousalvxd
Sun Wukong
6,075
1,306
0
2,201
12,859
6,248
122
3,665
9,038
0
22,419
W
King Arthur
EAGQ00
King Arthur
11,543
2,309
0
2,620
13,336
8,188
756
4,746
8,554
0
44,355
L
9,369
2,323
0
5,269
15,307
4,831
141
6,603
8,538
59,095
0
W
Sol
Kilο
Sol
11,443
5,655
0
12,020
16,412
5,569
0
5,211
11,161
117,535
0
L
Chang'e
Kirber
Chang'e
4,783
153
816
3,203
11,525
3,453
578
5,066
6,105
34,290
0
L
Ganesha
PES-19-Jzx
Ganesha
3,657
375
0
50
14,526
7,325
438
1,177
13,209
23,346
0
W
Horus
Rοgue
Horus
6,907
3,021
4,685
6,952
11,494
6,211
920
4,297
7,015
0
18,055
L
Cerberus
5,216
133
0
3,332
14,454
8,803
0
6,984
7,420
37,837
0
W
Arachne
kingdrifit
Arachne
8,990
6,029
0
5,563
12,163
7,128
2,940
2,933
9,218
0
79,469
W
Tiamat
12,918
991
0
2,390
9,355
7,976
1,369
5,309
3,787
58,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,097
Gold Earned
52,264
350
Minions Killed
486
0
Camps Cleared
0
1,468,981
Distance Traveled
1,691,667
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,296
370
31
2
0
294,302
2
W
King Arthur
9,425
554
63
4
0
365,067
0
L
Sol
7,609
448
113
7
0
259,331
2
W
Sol
12,348
726
152
9
0
314,721
7
L
Chang'e
7,416
436
87
5
0
293,179
2
L
Ganesha
7,000
412
36
2
0
310,787
1
W
Horus
9,539
561
22
1
0
355,725
2
L
Cerberus
7,776
457
83
5
0
311,382
3
W
Arachne
11,324
666
143
8
0
321,912
0
W
Tiamat
9,628
566
106
6
0
334,242
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role