Player Matchup

Neith
Neith
Ellorene
Neith
Level 24
God Stats
35W - 46L
1,532 SR
Queue Stats
80W - 93L
1,372 Elo+
Solo
Tyr
Tyr
FriendVinc
Tyr
Level 18
God Stats
27W - 34L
1,221 SR
Queue Stats
309W - 347L
1,305 Elo+
Party 2
Fenrir
Fenrir
HopeSwolo
Fenrir
Level 18
God Stats
14W - 15L
1,067 SR
Queue Stats
241W - 301L
1,305 Elo+
Party 2
Ymir
Ymir
Vodkachili
Ymir
Level 10
God Stats
0W - 4L
1,262 SR
Queue Stats
356W - 352L
1,272 Elo+
Solo
Sol
Sol
lukepob21
Sol
Level 28
God Stats
213W - 147L
1,571 SR
Queue Stats
408W - 387L
1,438 Elo+
Solo
Team Averages
Level 20
1,331 SR
1,339 Elo+

VS

Team Averages
Level 32
1,507 SR
1,383 Elo+
Khepri
Khepri
BanananPhone
Khepri
Level 27
God Stats
21W - 28L
1,453 SR
Queue Stats
104W - 123L
1,381 Elo+
Party 1
Pele
Pele
JonnnyThePear
Pele
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
Kbkool
Medusa
Level 27
God Stats
5W - 1L
1,479 SR
Queue Stats
107W - 123L
1,360 Elo+
Party 1
Sun Wukong
Sun Wukong
R3turnLOL
Sun Wukong
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,208 Elo+
Party 3
Discordia
Discordia
jatty
Discordia
Level 16
God Stats
9W - 5L
1,604 SR
Queue Stats
19W - 13L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ellorene
Neith
14
0 / 8 / 6
9,156
398
3,214
12,992
4,403
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
1 / 1 / 8
9,818
427
4,650
13,633
9,203
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
HopeSwolo
Fenrir
13
1 / 9 / 8
8,955
389
3,575
16,497
7,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 7 / 5
12,211
531
7,778
20,434
20,021
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
10 / 8 / 0
11,839
515
20,990
24,618
7,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
16
2 / 3 / 17
11,593
504
7,146
12,523
18,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
4 / 4 / 9
11,911
518
12,236
15,877
7,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
Kbkool
Medusa
18
14 / 2 / 9
12,284
534
22,582
11,814
6,485
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
R3turnLOL
Sun Wukong
13
3 / 3 / 1
9,521
414
4,612
9,902
5,367
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
jatty
Discordia
18
10 / 3 / 9
12,131
527
16,718
10,276
4,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
78
15
Kills
33
33
Deaths
15
27
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Khepri
2
3
17
3.5
L
Neith
Ellorene
Neith
0
8
6
0.38
L
1
1
8
5
L
Fenrir
HopeSwolo
Fenrir
1
9
8
0.56
W
4
4
9
2.13
W
Medusa
Kbkool
Medusa
14
2
9
9.25
W
Sun Wukong
R3turnLOL
Sun Wukong
3
3
1
1.17
L
3
7
5
0.79
W
Discordia
jatty
Discordia
10
3
9
4.83
L
10
8
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,207
Damage
63,294
88,174
Taken
60,392
48,788
Mitigated
42,655
25,648
Healing
13,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
7,146
944
0
1,287
12,523
18,870
304
6,375
6,148
25,184
0
L
Neith
Ellorene
Neith
3,214
820
1,170
3,211
12,992
4,403
0
3,369
9,529
0
43,909
L
4,650
1,126
0
4,556
13,633
9,203
327
1,482
12,093
0
46,667
L
Fenrir
HopeSwolo
Fenrir
3,575
1,127
0
3,700
16,497
7,509
2
3,864
12,481
0
36,041
W
12,236
3,222
0
5,913
15,877
7,054
10
7,563
8,314
0
92,256
W
Medusa
Kbkool
Medusa
22,582
10,781
0
2,579
11,814
6,485
2,928
6,650
5,164
0
81,642
W
Sun Wukong
R3turnLOL
Sun Wukong
4,612
1,548
0
2,576
9,902
5,367
241
3,089
6,813
0
34,548
L
7,778
676
0
2,281
20,434
20,021
0
6,489
13,756
35,004
0
W
Discordia
jatty
Discordia
16,718
1,676
0
1,509
10,276
4,879
1,281
5,091
5,185
62,888
0
L
20,990
7,044
0
10,730
24,618
7,652
451
7,589
16,451
85,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,979
Gold Earned
57,440
379
Minions Killed
472
0
Camps Cleared
0
1,810,403
Distance Traveled
2,037,827
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,593
504
35
2
0
420,264
3
L
Neith
9,156
398
81
4
0
353,001
1
L
Tyr
9,818
427
76
3
0
368,730
1
L
Fenrir
8,955
389
51
2
0
340,151
5
W
Pele
11,911
518
126
5
0
498,215
0
W
Medusa
12,284
534
129
6
0
453,243
4
W
Sun Wukong
9,521
414
75
3
0
275,129
0
L
Ymir
12,211
531
56
2
0
352,538
5
W
Discordia
12,131
527
107
5
0
390,976
1
L
Sol
11,839
515
115
5
0
395,983
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role