Player Matchup

Cthulhu
Cthulhu
Daniel29521
Cthulhu
Level 129
God Stats
14W - 13L
1,552 SR
Queue Stats
676W - 672L
1,489 Elo+
Party 1
Zeus
Zeus
Extremixplay
Zeus
Level 67
God Stats
4W - 0L
1,914 SR
Queue Stats
289W - 281L
1,482 Elo+
Solo
Neith
Neith
JM00-001
Neith
Level 94
God Stats
4W - 0L
1,464 SR
Queue Stats
286W - 274L
1,519 Elo+
Solo
Arachne
Arachne
JoãoVitorBarros
Arachne
Level 124
God Stats
4W - 8L
1,461 SR
Queue Stats
344W - 321L
1,456 Elo+
Party 1
Chaac
Chaac
NaleKonarigh
Chaac
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 108
1,578 SR
1,489 Elo+

VS

Team Averages
Level 98
1,471 SR
1,467 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Alazt
Neith
Level 65
God Stats
0W - 3L
1,155 SR
Queue Stats
354W - 361L
1,495 Elo+
Solo
Janus
Janus
Heydahn
Janus
Level 125
God Stats
10W - 13L
1,408 SR
Queue Stats
578W - 601L
1,472 Elo+
Party 2
Anubis
Anubis
MatheusYumeko
Anubis
Level 100
God Stats
8W - 7L
1,618 SR
Queue Stats
309W - 338L
1,429 Elo+
Solo
Ganesha
Ganesha
brunolthgab12
Ganesha
Level 53
God Stats
21W - 9L
1,672 SR
Queue Stats
187W - 232L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Daniel29521
Cthulhu
14
1 / 0 / 10
8,973
561
6,630
9,040
5,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 3 / 4
9,675
605
12,131
8,605
3,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
JM00-001
Neith
15
4 / 1 / 0
9,311
582
5,331
5,570
1,879
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
9 / 1 / 3
10,345
647
12,316
18,445
6,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
5 / 4 / 3
9,923
620
8,233
13,672
6,734
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
14
4 / 5 / 4
8,346
522
8,259
11,927
8,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
Alazt
Neith
15
2 / 3 / 0
8,656
541
7,032
9,918
3,607
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Heydahn
Janus
13
1 / 4 / 2
7,861
491
5,111
10,882
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 6 / 0
7,023
439
7,551
12,160
6,497
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
11
0 / 3 / 4
6,809
426
2,672
13,970
8,228
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
21
Kills
9
9
Deaths
21
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
4
5
4
1.2
L
Neith
Alazt
Neith
2
3
0
0.67
W
Cthulhu
Daniel29521
Cthulhu
1
0
10
6
W
2
3
4
1.33
L
Janus
Heydahn
Janus
1
4
2
0.5
W
Neith
JM00-001
Neith
4
1
0
4
W
9
1
3
10.5
L
2
6
0
0.33
W
5
4
3
1.63
L
Ganesha
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,641
Damage
30,625
55,332
Taken
58,857
24,036
Mitigated
30,307
23,522
Healing
17,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
8,259
1,568
0
2,746
11,927
8,519
0
4,035
7,749
38,375
0
L
Neith
Alazt
Neith
7,032
3,566
0
4,410
9,918
3,607
0
1,160
8,758
0
61,703
W
Cthulhu
Daniel29521
Cthulhu
6,630
630
915
2,631
9,040
5,839
128
4,133
4,907
30,014
0
W
12,131
816
0
3,236
8,605
3,086
0
6,794
1,811
55,630
0
L
Janus
Heydahn
Janus
5,111
525
0
3,089
10,882
3,456
0
5,129
5,461
52,084
0
W
Neith
JM00-001
Neith
5,331
2,558
0
2,941
5,570
1,879
2,568
797
4,773
0
63,452
W
12,316
9,431
0
9,473
18,445
6,498
0
6,145
12,300
0
73,307
L
7,551
687
0
4,284
12,160
6,497
0
1,386
10,774
37,897
0
W
8,233
910
0
4,326
13,672
6,734
0
5,724
7,948
0
55,046
L
Ganesha
2,672
297
0
3,373
13,970
8,228
0
6,436
7,354
16,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,227
Gold Earned
38,695
498
Minions Killed
410
0
Camps Cleared
0
1,552,390
Distance Traveled
1,320,124
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,346
522
80
5
0
296,615
6
L
Neith
8,656
541
134
8
0
272,917
1
W
Cthulhu
8,973
561
62
4
0
353,436
3
W
Zeus
9,675
605
117
7
0
276,220
5
L
Janus
7,861
491
108
7
0
306,702
3
W
Neith
9,311
582
108
7
0
284,201
4
W
Arachne
10,345
647
99
6
0
332,377
3
L
Anubis
7,023
439
79
5
0
148,351
0
W
Chaac
9,923
620
112
7
0
306,156
5
L
Ganesha
6,809
426
9
1
0
295,539
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role