Player Matchup

Raijin
Raijin
 
Raijin
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Motherfuскer
Scylla
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,223 Elo+
Solo
Thoth
Thoth
RedChromozone
Thoth
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
194W - 211L
1,462 Elo+
Party 1
Ra
Ra
TheDonSean
Ra
Level 107
God Stats
1W - 7L
1,085 SR
Queue Stats
254W - 300L
1,474 Elo+
Party 1
Set
Set
kruelrafa
Set
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 184L
1,370 Elo+
Solo
Team Averages
Level 92
1,417 SR
1,406 Elo+

VS

Team Averages
Level 104
1,549 SR
1,450 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
Capbarr
Ullr
Level 24
God Stats
3W - 0L
1,715 SR
Queue Stats
27W - 28L
1,436 Elo+
Solo
Sol
Sol
Mxdness404
Sol
Level 103
God Stats
23W - 13L
1,315 SR
Queue Stats
637W - 716L
1,461 Elo+
Party 2
Cthulhu
Cthulhu
Z4M0
Cthulhu
Level 156
God Stats
7W - 3L
1,504 SR
Queue Stats
605W - 614L
1,416 Elo+
Solo
Hera
Hera
daxon574
Hera
Level 112
God Stats
4W - 1L
1,712 SR
Queue Stats
202W - 187L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
17
2 / 3 / 6
9,257
771
10,139
11,762
5,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 4 / 3
8,672
723
6,015
11,059
4,242
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
3 / 4 / 4
8,786
732
9,180
10,955
4,275
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 5 / 3
8,565
714
6,218
13,870
5,897
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
2 / 7 / 2
8,037
670
7,998
19,199
7,352
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
4 / 2 / 13
10,006
834
9,941
9,578
4,220
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ullr
Capbarr
Ullr
15
5 / 2 / 4
9,323
777
7,541
7,998
3,665
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
1 / 0 / 15
9,569
797
17,489
7,690
2,748
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Z4M0
Cthulhu
17
4 / 3 / 15
11,160
930
14,094
15,713
14,648
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
19
9 / 4 / 6
10,980
915
15,256
10,536
4,472
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
76
11
Kills
23
23
Deaths
11
18
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
3
6
1.67
W
Danzaburou
 
Danzaburou
4
2
13
5.25
W
Ullr
Capbarr
Ullr
5
2
4
3.5
L
2
4
3
0.88
W
1
0
15
8.5
L
3
4
4
1.25
L
2
5
3
0.7
W
Cthulhu
Z4M0
Cthulhu
4
3
15
3.83
W
Hera
9
4
6
3
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,550
Damage
64,321
66,845
Taken
51,515
26,776
Mitigated
29,753
30,171
Healing
26,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
10,139
0
2,741
1,469
11,762
5,010
0
8,396
3,366
29,473
0
W
Danzaburou
 
Danzaburou
9,941
2,202
2,766
3,481
9,578
4,220
1,752
5,928
3,650
0
23,196
W
Ullr
Capbarr
Ullr
7,541
2,680
245
838
7,998
3,665
416
5,413
2,585
0
14,094
L
6,015
435
1,715
1,900
11,059
4,242
0
8,086
2,973
13,338
0
W
17,489
1,469
3,517
3,889
7,690
2,748
2,119
4,636
3,054
30,376
0
L
9,180
346
2,313
1,821
10,955
4,275
0
7,378
3,577
16,565
0
L
6,218
263
7,658
3,233
13,870
5,897
0
10,034
3,836
21,531
0
W
Cthulhu
Z4M0
Cthulhu
14,094
678
3,591
2,700
15,713
14,648
76
7,895
7,818
28,905
0
W
Hera
15,256
3,911
2,530
2,730
10,536
4,472
732
7,680
2,856
33,130
0
L
7,998
3,640
2,156
5,165
19,199
7,352
0
12,945
6,254
0
14,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,317
Gold Earned
51,038
123
Minions Killed
131
0
Camps Cleared
0
1,048,757
Distance Traveled
1,156,659
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,257
771
46
4
0
226,707
0
W
Danzaburou
10,006
834
25
2
0
205,861
0
W
Ullr
9,323
777
21
2
0
237,216
0
L
Scylla
8,672
723
11
1
0
209,777
0
W
Sol
9,569
797
35
3
0
256,461
0
L
Thoth
8,786
732
10
1
0
203,366
0
L
Ra
8,565
714
39
3
0
189,756
0
W
Cthulhu
11,160
930
18
2
0
227,088
1
W
Hera
10,980
915
32
3
0
230,033
2
L
Set
8,037
670
17
1
0
219,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role