Player Matchup

Rama
Rama
DeJayeDiamond92
Rama
Level 37
God Stats
2W - 8L
1,410 SR
Queue Stats
14W - 23L
1,296 Elo+
Solo
Cu Chulainn
Cu Chulainn
Leo Excalibur
Cu Chulainn
Level 102
God Stats
8W - 11L
1,147 SR
Queue Stats
274W - 241L
1,496 Elo+
Solo
Persephone
Persephone
NG War Black
Persephone
Level 103
God Stats
5W - 6L
1,295 SR
Queue Stats
608W - 552L
1,482 Elo+
Solo
Zeus
Zeus
PimpnAintEazy2
Zeus
Level 35
God Stats
4W - 4L
1,570 SR
Queue Stats
12W - 18L
1,303 Elo+
Solo
Bakasura
Bakasura
RainingKerosene
Bakasura
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,382 Elo+
Solo
Team Averages
Level 62
1,384 SR
1,392 Elo+

VS

Team Averages
Level 110
1,529 SR
1,458 Elo+
Zhong Kui
Zhong Kui
CaCristancho
Zhong Kui
Level 123
God Stats
29W - 38L
1,458 SR
Queue Stats
205W - 238L
1,419 Elo+
Solo
Anhur
Anhur
EliTe1383
Anhur
Level 158
God Stats
12W - 13L
1,516 SR
Queue Stats
875W - 831L
1,470 Elo+
Solo
Fenrir
Fenrir
GoT GandalF
Fenrir
Level 102
God Stats
8W - 3L
1,605 SR
Queue Stats
291W - 283L
1,433 Elo+
Solo
Khepri
Khepri
Joshhusky777
Khepri
Level 97
God Stats
4W - 3L
1,519 SR
Queue Stats
172W - 158L
1,549 Elo+
Solo
Chang'e
Chang'e
SomeEagle345512
Chang'e
Level 69
God Stats
19W - 12L
1,546 SR
Queue Stats
134W - 133L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
6,700
447
4,465
8,834
3,351
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
Leo Excalibur
Cu Chulainn
15
3 / 3 / 0
9,080
605
7,173
10,651
5,709
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Persephone
NG War Black
Persephone
11
1 / 5 / 3
7,448
497
5,639
7,660
2,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 4 / 1
6,871
458
6,513
6,811
1,695
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
12
2 / 4 / 0
7,508
501
4,099
10,378
4,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CaCristancho
Zhong Kui
14
4 / 2 / 5
8,163
544
4,955
6,771
4,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
EliTe1383
Anhur
15
3 / 0 / 3
9,119
608
6,004
8,476
3,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
15
6 / 3 / 3
8,971
598
8,033
12,152
5,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Khepri
14
3 / 0 / 11
8,921
595
3,129
8,035
5,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
6 / 2 / 3
9,044
603
7,512
9,746
3,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
47
7
Kills
22
22
Deaths
7
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
CaCristancho
Zhong Kui
4
2
5
3.25
L
1
6
2
0.33
W
Anhur
EliTe1383
Anhur
3
0
3
4.5
W
Fenrir
6
3
3
2.5
W
Khepri
3
0
11
8.5
L
Cu Chulainn
Leo Excalibur
Cu Chulainn
3
3
0
1
L
Persephone
NG War Black
Persephone
1
5
3
0.5
L
0
4
1
0.13
L
Bakasura
2
4
0
0.5
W
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,889
Damage
29,633
44,334
Taken
45,180
17,448
Mitigated
21,414
8,363
Healing
20,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
CaCristancho
Zhong Kui
4,955
230
367
2,587
6,771
4,191
1,194
1,935
4,137
37,119
0
L
4,465
3,492
0
675
8,834
3,351
1,091
3,125
5,709
0
27,774
W
Anhur
EliTe1383
Anhur
6,004
2,190
0
3,545
8,476
3,120
2,516
2,908
5,338
0
59,227
W
Fenrir
8,033
2,479
0
4,642
12,152
5,329
576
1,527
10,430
0
50,095
W
Khepri
3,129
536
0
3,096
8,035
5,298
786
3,400
4,435
30,489
0
L
Cu Chulainn
Leo Excalibur
Cu Chulainn
7,173
1,791
0
2,407
10,651
5,709
264
3,725
6,926
0
60,279
L
Persephone
NG War Black
Persephone
5,639
400
0
1,629
7,660
2,040
225
3,036
4,619
35,558
0
L
6,513
1,465
171
678
6,811
1,695
0
2,390
4,421
35,923
0
L
Bakasura
4,099
2,324
0
2,803
10,378
4,653
30
3,317
7,061
0
37,430
W
7,512
270
1,218
5,371
9,746
3,476
212
1,893
7,831
50,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,607
Gold Earned
44,218
395
Minions Killed
431
0
Camps Cleared
0
1,313,058
Distance Traveled
1,484,428
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,163
544
86
6
0
321,760
2
L
Rama
6,700
447
50
3
0
222,484
1
W
Anhur
9,119
608
116
8
0
264,222
5
W
Fenrir
8,971
598
90
6
0
288,284
1
W
Khepri
8,921
595
44
3
0
299,493
1
L
Cu Chulainn
9,080
605
118
8
0
276,487
2
L
Persephone
7,448
497
71
5
0
289,462
1
L
Zeus
6,871
458
55
4
0
248,811
4
L
Bakasura
7,508
501
101
7
0
275,814
0
W
Chang'e
9,044
603
95
6
0
310,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role