Player Matchup

Loki
Loki
Chief-slapa-thot
Loki
Level 158
God Stats
1W - 3L
1,453 SR
Queue Stats
414W - 400L
1,493 Elo+
Party 1
Cthulhu
Cthulhu
CocsaurusRex
Cthulhu
Level 17
God Stats
0W - 1L
1,725 SR
Queue Stats
1W - 2L
1,707 Elo+
Party 2
Sol
Sol
Synjia
Sol
Level 160
God Stats
22W - 19L
1,641 SR
Queue Stats
371W - 359L
1,657 Elo+
Party 2
Sun Wukong
Sun Wukong
el skarro
Sun Wukong
Level 86
God Stats
11W - 7L
1,507 SR
Queue Stats
203W - 168L
1,470 Elo+
Solo
Tiamat
Tiamat
lilg060
Tiamat
Level 147
God Stats
13W - 10L
1,630 SR
Queue Stats
274W - 251L
1,520 Elo+
Party 1
Team Averages
Level 114
1,591 SR
1,569 Elo+

VS

Team Averages
Level 98
1,666 SR
1,590 Elo+
Amaterasu
Amaterasu
A Saint Soldier
Amaterasu
Level 118
God Stats
24W - 7L
1,727 SR
Queue Stats
715W - 560L
1,648 Elo+
Party 3
Geb
Geb
Alystayr
Geb
Level 86
God Stats
11W - 7L
1,588 SR
Queue Stats
135W - 126L
1,516 Elo+
Party 4
Heimdallr
Heimdallr
GryphonBane
Heimdallr
Level 109
God Stats
9W - 5L
1,677 SR
Queue Stats
565W - 520L
1,614 Elo+
Party 4
Baron Samedi
Baron Samedi
Lol Amgay
Baron Samedi
Level 18
God Stats
3W - 0L
1,788 SR
Queue Stats
46W - 31L
1,628 Elo+
Party 3
Fenrir
Fenrir
oOlKurolOo
Fenrir
Level 159
God Stats
3W - 1L
1,553 SR
Queue Stats
284W - 251L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 8 / 5
13,295
475
11,524
23,439
8,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
CocsaurusRex
Cthulhu
16
3 / 6 / 2
10,574
378
13,607
22,634
19,620
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sol
Synjia
Sol
20
6 / 6 / 0
14,208
507
21,680
23,628
8,609
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
el skarro
Sun Wukong
18
0 / 8 / 3
12,280
439
15,105
29,973
22,076
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
lilg060
Tiamat
20
3 / 6 / 7
13,776
492
11,246
14,799
7,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
A Saint Soldier
Amaterasu
20
9 / 1 / 8
18,183
649
21,198
27,330
24,568
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
4 / 2 / 13
15,165
542
9,211
21,278
19,051
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Heimdallr
GryphonBane
Heimdallr
20
3 / 3 / 9
15,889
567
10,627
20,740
7,340
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
Lol Amgay
Baron Samedi
20
7 / 5 / 15
15,423
551
20,160
19,060
9,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
oOlKurolOo
Fenrir
20
11 / 4 / 15
16,242
580
21,876
27,923
20,477
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
94
15
Kills
34
34
Deaths
15
17
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
A Saint Soldier
Amaterasu
9
1
8
13
W
4
2
13
5.25
L
3
8
5
0.69
L
Cthulhu
CocsaurusRex
Cthulhu
3
6
2
0.67
W
Heimdallr
GryphonBane
Heimdallr
3
3
9
2.5
W
Baron Samedi
Lol Amgay
Baron Samedi
7
5
15
2.9
L
Sol
Synjia
Sol
6
6
0
1
L
Sun Wukong
el skarro
Sun Wukong
0
8
3
0.19
L
Tiamat
lilg060
Tiamat
3
6
7
1.08
W
Fenrir
oOlKurolOo
Fenrir
11
4
15
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,162
Damage
83,072
114,473
Taken
116,331
66,575
Mitigated
81,194
33,900
Healing
47,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
A Saint Soldier
Amaterasu
21,198
10,169
0
9,641
27,330
24,568
3,789
3,813
23,376
11,156
96,360
W
9,211
1,404
2,475
6,487
21,278
19,051
2,967
9,506
11,423
50,826
0
L
11,524
2,424
0
7,477
23,439
8,891
12
4,823
18,616
0
116,097
L
Cthulhu
CocsaurusRex
Cthulhu
13,607
905
234
3,854
22,634
19,620
0
8,461
14,173
37,093
0
W
Heimdallr
GryphonBane
Heimdallr
10,627
7,262
0
8,678
20,740
7,340
6,265
11,924
8,386
0
128,146
W
Baron Samedi
Lol Amgay
Baron Samedi
20,160
1,206
2,178
8,225
19,060
9,758
1,590
10,565
8,202
97,846
0
L
Sol
Synjia
Sol
21,680
6,476
0
11,263
23,628
8,609
0
4,223
19,405
132,700
0
L
Sun Wukong
el skarro
Sun Wukong
15,105
4,006
0
8,359
29,973
22,076
14
8,614
21,359
0
91,642
L
Tiamat
lilg060
Tiamat
11,246
977
0
2,713
14,799
7,379
0
5,074
9,725
88,258
0
W
Fenrir
oOlKurolOo
Fenrir
21,876
5,697
0
9,384
27,923
20,477
4,144
10,288
17,335
0
114,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,133
Gold Earned
80,902
754
Minions Killed
721
0
Camps Cleared
0
2,502,625
Distance Traveled
2,783,870
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
18,183
649
155
6
0
603,690
4
W
Geb
15,165
542
101
4
0
567,074
1
L
Loki
13,295
475
160
6
0
531,702
1
L
Cthulhu
10,574
378
51
2
0
521,436
8
W
Heimdallr
15,889
567
180
6
0
519,358
8
W
Baron Samedi
15,423
551
152
5
0
521,083
3
L
Sol
14,208
507
210
8
0
520,276
8
L
Sun Wukong
12,280
439
162
6
0
445,097
0
L
Tiamat
13,776
492
171
6
0
484,114
4
W
Fenrir
16,242
580
133
5
0
572,665
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role