Player Matchup

Anhur
Anhur
Grimey_Dior
Anhur
Level 24
God Stats
1W - 0L
1,672 SR
Queue Stats
31W - 35L
1,356 Elo+
Party 2
Ra
Ra
MonYonMike
Ra
Level 27
God Stats
8W - 5L
1,422 SR
Queue Stats
56W - 52L
1,380 Elo+
Party 2
Cerberus
Cerberus
ehjXD_
Cerberus
Level 27
God Stats
18W - 5L
1,595 SR
Queue Stats
52W - 55L
1,386 Elo+
Party 2
Team Averages
Level 26
1,563 SR
1,374 Elo+

VS

Team Averages
Level 61
1,465 SR
1,161 Elo+
Neith
Neith
Kurotsuchi87
Neith
Level 149
God Stats
0W - 2L
1,428 SR
Queue Stats
61W - 61L
1,501 Elo+
Solo
Cthulhu
Cthulhu
hakudo12
Cthulhu
Level 27
God Stats
3W - 1L
1,709 SR
Queue Stats
55W - 59L
991 Elo+
Party 1
Hel
Hel
kairitso
Hel
Level 7
God Stats
4W - 6L
1,258 SR
Queue Stats
55W - 58L
991 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 0 / 6
9,709
747
9,231
6,699
2,466
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

12
4 / 0 / 10
9,039
695
7,991
4,323
1,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
ehjXD_
Cerberus
12
2 / 0 / 12
9,565
736
4,786
8,686
8,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
7,629
587
4,955
7,065
2,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
hakudo12
Cthulhu
9
0 / 5 / 0
6,810
524
5,347
10,883
2,834
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 6 / 0
6,876
529
2,656
9,054
2,556
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
0
14
Kills
0
0
Deaths
14
28
Assists
0
Player
Kills
Deaths
Assists
KDA
W
8
0
6
11
L
0
3
0
0
W
4
0
10
9
W
Cerberus
ehjXD_
Cerberus
2
0
12
8
L
Cthulhu
hakudo12
Cthulhu
0
5
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,008
Damage
12,958
19,708
Taken
27,002
12,018
Mitigated
7,910
9,794
Healing
6,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,231
5,287
0
2,488
6,699
2,466
1,853
2,462
4,237
0
43,547
L
4,955
569
0
1,960
7,065
2,520
0
1,851
5,050
0
50,449
W
7,991
652
1,733
2,151
4,323
1,548
894
2,289
2,034
31,442
0
W
Cerberus
ehjXD_
Cerberus
4,786
45
529
2,893
8,686
8,004
510
3,300
5,386
25,259
0
L
Cthulhu
hakudo12
Cthulhu
5,347
215
42
512
10,883
2,834
0
5,857
4,664
13,952
0
L
2,656
213
1,897
1,950
9,054
2,556
0
4,337
4,471
10,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,313
Gold Earned
21,315
176
Minions Killed
129
0
Camps Cleared
0
684,432
Distance Traveled
650,295
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,709
747
77
6
0
218,420
0
L
Neith
7,629
587
100
8
0
222,011
2
W
Ra
9,039
695
73
6
0
232,007
0
W
Cerberus
9,565
736
26
2
0
234,005
0
L
Cthulhu
6,810
524
14
1
0
215,984
0
L
Hel
6,876
529
15
1
0
212,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role