Player Matchup

Anhur
Anhur
FriendVinc
Anhur
Level 18
God Stats
24W - 34L
1,406 SR
Queue Stats
309W - 347L
1,299 Elo+
Party 2
Yemoja
Yemoja
HopeSwolo
Yemoja
Level 17
God Stats
19W - 20L
1,354 SR
Queue Stats
241W - 301L
1,299 Elo+
Party 2
Agni
Agni
Lorhian
Agni
Level 24
God Stats
9W - 10L
1,240 SR
Queue Stats
40W - 61L
1,241 Elo+
Solo
King Arthur
King Arthur
Sheoside
King Arthur
Level 20
God Stats
1W - 4L
1,095 SR
Queue Stats
97W - 113L
1,394 Elo+
Solo
Da Ji
Da Ji
tetrasodium
Da Ji
Level 26
God Stats
25W - 23L
1,533 SR
Queue Stats
158W - 186L
1,358 Elo+
Solo
Team Averages
Level 21
1,326 SR
1,318 Elo+

VS

Team Averages
Level 26
1,475 SR
1,394 Elo+
Hun Batz
Hun Batz
Chief__Lu
Hun Batz
Level 66
God Stats
10W - 12L
1,505 SR
Queue Stats
112W - 127L
1,362 Elo+
Party 1
Chaac
Chaac
CougarBaitBoii
Chaac
Level 15
God Stats
1W - 3L
1,202 SR
Queue Stats
118W - 79L
1,417 Elo+
Solo
Artemis
Artemis
LIVEURLIFE
Artemis
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 79L
1,225 Elo+
Party 1
Neith
Neith
fRoD89
Neith
Level 15
God Stats
6W - 9L
1,500 SR
Queue Stats
11W - 19L
1,500 Elo+
Solo
Nu Wa
Nu Wa
presentedat
Nu Wa
Level 29
God Stats
10W - 7L
1,667 SR
Queue Stats
296W - 308L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
14
8 / 5 / 2
9,186
574
7,855
11,672
3,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
HopeSwolo
Yemoja
12
0 / 3 / 9
7,646
478
5,325
9,449
7,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Agni
Lorhian
Agni
12
3 / 3 / 0
7,564
473
4,726
8,481
2,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
Sheoside
King Arthur
12
1 / 3 / 3
7,403
463
5,669
13,378
7,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
7 / 0 / 1
8,657
541
4,437
9,254
3,398
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Chief__Lu
Hun Batz
14
4 / 6 / 5
8,371
523
5,197
11,734
3,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

1
0 / 0 / 0
3,129
196
0
0
0
Artemis
LIVEURLIFE
Artemis
11
3 / 7 / 3
7,216
451
10,261
9,511
3,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
fRoD89
Neith
11
1 / 5 / 4
7,058
441
4,425
8,476
2,720
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
6 / 1 / 3
8,955
560
13,149
8,355
2,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
29
19
Kills
14
14
Deaths
19
15
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Chief__Lu
Hun Batz
4
6
5
1.08
L
0
0
0
0
W
Anhur
8
5
2
1.8
W
Yemoja
HopeSwolo
Yemoja
0
3
9
1.5
L
Artemis
LIVEURLIFE
Artemis
3
7
3
0.64
W
Agni
Lorhian
Agni
3
3
0
1
W
King Arthur
Sheoside
King Arthur
1
3
3
0.83
L
Neith
fRoD89
Neith
1
5
4
0.6
L
6
1
3
7.5
W
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,012
Damage
33,032
52,234
Taken
38,076
24,308
Mitigated
12,859
10,633
Healing
5,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Chief__Lu
Hun Batz
5,197
1,109
0
2,381
11,734
3,993
0
1,664
10,030
0
47,521
L
0
0
0
0
0
0
0
0
0
0
0
W
Anhur
7,855
3,103
0
3,252
11,672
3,679
988
1,563
10,028
0
49,234
W
Yemoja
HopeSwolo
Yemoja
5,325
1,012
792
944
9,449
7,081
253
1,965
7,344
25,724
0
L
Artemis
LIVEURLIFE
Artemis
10,261
3,834
0
105
9,511
3,444
20
2,352
7,133
0
26,784
W
Agni
Lorhian
Agni
4,726
388
0
0
8,481
2,183
111
4,281
3,942
35,078
0
W
King Arthur
Sheoside
King Arthur
5,669
518
0
3,802
13,378
7,967
257
2,700
10,482
0
32,774
L
Neith
fRoD89
Neith
4,425
2,606
0
1,264
8,476
2,720
836
1,589
6,419
0
26,062
L
13,149
3,095
0
1,449
8,355
2,702
658
4,130
3,873
51,235
0
W
4,437
682
0
1,843
9,254
3,398
0
1,833
7,289
0
53,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,456
Gold Earned
34,729
349
Minions Killed
276
0
Camps Cleared
0
1,480,480
Distance Traveled
1,154,728
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,371
523
88
6
0
312,059
2
L
Chaac
3,129
196
0
0
0
0
0
W
Anhur
9,186
574
95
6
0
274,945
3
W
Yemoja
7,646
478
30
2
0
308,164
4
L
Artemis
7,216
451
55
3
0
278,687
4
W
Agni
7,564
473
77
5
0
275,782
0
W
King Arthur
7,403
463
65
4
0
315,226
1
L
Neith
7,058
441
48
3
0
262,403
0
L
Nu Wa
8,955
560
85
5
0
301,579
5
W
Da Ji
8,657
541
82
5
0
306,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role