Player Matchup

Tiamat
Tiamat
D0PFl
Tiamat
Level 22
God Stats
15W - 9L
1,656 SR
Queue Stats
139W - 64L
1,725 Elo+
Party 3
Fenrir
Fenrir
Eiccon
Fenrir
Level 118
God Stats
3W - 2L
1,500 SR
Queue Stats
471W - 347L
1,648 Elo+
Party 3
Scylla
Scylla
LCM_FECT
Scylla
Level 104
God Stats
4W - 5L
1,589 SR
Queue Stats
196W - 195L
1,582 Elo+
Solo
Artemis
Artemis
Zitrax451
Artemis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
eresmimejoramigo
Geb
Level 88
God Stats
0W - 1L
1,266 SR
Queue Stats
88W - 84L
1,513 Elo+
Party 1
Team Averages
Level 91
1,502 SR
1,594 Elo+

VS

Team Averages
Level 94
1,568 SR
1,625 Elo+
Serqet
Serqet
Anrk
Serqet
Level 104
God Stats
1W - 1L
1,326 SR
Queue Stats
111W - 85L
1,557 Elo+
Solo
Anhur
Anhur
PEACEOFWAR00
Anhur
Level 127
God Stats
9W - 7L
1,557 SR
Queue Stats
273W - 151L
1,726 Elo+
Party 2
Sylvanus
Sylvanus
SaltiePopsicle
Sylvanus
Level 142
God Stats
8W - 4L
1,701 SR
Queue Stats
271W - 195L
1,688 Elo+
Party 2
Hera
Hera
WattsonUp
Hera
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 51L
1,550 Elo+
Party 2
Chaac
Chaac
WillsOkayIGuess
Chaac
Level 82
God Stats
6W - 2L
1,757 SR
Queue Stats
124W - 106L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
D0PFl
Tiamat
14
1 / 3 / 3
8,769
516
9,147
13,554
9,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
Eiccon
Fenrir
15
5 / 2 / 4
9,200
541
11,914
14,757
8,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
LCM_FECT
Scylla
12
3 / 4 / 4
7,963
468
4,775
8,101
2,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
Zitrax451
Artemis
13
3 / 7 / 2
8,075
475
6,693
12,201
3,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

10
1 / 6 / 3
7,071
416
5,718
14,576
8,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Anrk
Serqet
16
5 / 3 / 3
9,876
581
8,300
14,029
5,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

17
6 / 1 / 1
11,007
647
7,393
12,436
4,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
13
3 / 2 / 12
9,327
549
10,428
15,478
13,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hera
15
5 / 5 / 5
9,435
555
10,408
10,521
3,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 2 / 6
9,623
566
12,004
16,476
13,780
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
49
13
Kills
22
22
Deaths
13
16
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Serqet
Anrk
Serqet
5
3
3
2.17
L
Tiamat
D0PFl
Tiamat
1
3
3
0.83
L
Fenrir
Eiccon
Fenrir
5
2
4
3.5
L
Scylla
LCM_FECT
Scylla
3
4
4
1.25
W
6
1
1
6.5
W
Sylvanus
3
2
12
4.5
W
Hera
5
5
5
1.5
W
3
2
6
3
L
Artemis
Zitrax451
Artemis
3
7
2
0.57
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,247
Damage
48,533
63,189
Taken
68,940
32,257
Mitigated
41,347
15,596
Healing
29,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Anrk
Serqet
8,300
2,260
0
3,682
14,029
5,653
0
2,697
11,332
0
61,093
L
Tiamat
D0PFl
Tiamat
9,147
1,063
0
4,806
13,554
9,364
99
3,467
9,680
52,947
0
L
Fenrir
Eiccon
Fenrir
11,914
4,851
0
6,184
14,757
8,224
0
3,351
10,980
0
63,735
L
Scylla
LCM_FECT
Scylla
4,775
469
0
640
8,101
2,441
0
3,809
3,680
43,068
0
W
7,393
3,309
0
6,864
12,436
4,558
2,986
437
11,999
0
84,948
W
Sylvanus
10,428
2,658
1,949
6,767
15,478
13,902
17
5,330
10,148
32,645
0
W
Hera
10,408
2,252
42
2,793
10,521
3,454
411
4,659
5,862
39,177
0
W
12,004
2,824
0
7,061
16,476
13,780
0
6,517
9,959
0
59,039
L
Artemis
Zitrax451
Artemis
6,693
3,432
0
2,362
12,201
3,801
0
1,820
10,126
0
43,643
L
5,718
1,082
0
1,604
14,576
8,427
0
7,716
6,690
17,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,078
Gold Earned
49,268
410
Minions Killed
488
0
Camps Cleared
0
1,480,013
Distance Traveled
1,558,851
7
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,876
581
111
7
0
330,521
11
L
Tiamat
8,769
516
122
7
0
274,571
1
L
Fenrir
9,200
541
106
6
0
343,555
3
L
Scylla
7,963
468
83
5
0
227,331
0
W
Anhur
11,007
647
149
9
0
294,077
2
W
Sylvanus
9,327
549
23
1
0
299,946
7
W
Hera
9,435
555
85
5
0
288,812
2
W
Chaac
9,623
566
120
7
0
345,495
5
L
Artemis
8,075
475
82
5
0
301,573
2
L
Geb
7,071
416
17
1
0
332,983
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role