Player Matchup

Khepri
Khepri
BlueberryFields
Khepri
Level 27
God Stats
1W - 3L
1,510 SR
Queue Stats
7W - 14L
1,390 Elo+
Solo
Persephone
Persephone
Piosolver
Persephone
Level 22
God Stats
7W - 6L
1,262 SR
Queue Stats
85W - 84L
1,326 Elo+
Solo
King Arthur
King Arthur
TBHNaruto
King Arthur
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
centralera07
Thor
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
potetoGamer
Anhur
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 41L
1,424 Elo+
Solo
Team Averages
Level 22
1,454 SR
1,428 Elo+

VS

Team Averages
Level 42
1,444 SR
1,408 Elo+
Cerberus
Cerberus
Grordec
Cerberus
Level 120
God Stats
5W - 3L
1,600 SR
Queue Stats
179W - 202L
1,418 Elo+
Party 1
Nemesis
Nemesis
HandicapGrad1
Nemesis
Level 6
God Stats
5W - 2L
1,500 SR
Queue Stats
21W - 20L
1,619 Elo+
Party 1
Chaac
Chaac
Niorlf
Chaac
Level 28
God Stats
28W - 30L
1,470 SR
Queue Stats
111W - 139L
1,317 Elo+
Party 1
Anubis
Anubis
Skumpicul
Anubis
Level 27
God Stats
44W - 44L
1,500 SR
Queue Stats
172W - 218L
1,379 Elo+
Party 1
Danzaburou
Danzaburou
aasidegh
Danzaburou
Level 28
God Stats
1W - 3L
1,152 SR
Queue Stats
35W - 49L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
4,131
413
1,367
3,059
1,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Persephone
Piosolver
Persephone
5
0 / 2 / 0
4,297
430
1,020
2,838
547
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

King Arthur
TBHNaruto
King Arthur
5
0 / 4 / 1
4,227
423
2,200
7,201
3,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

3
0 / 7 / 0
3,613
361
701
5,111
917
7
1 / 4 / 0
4,658
466
3,069
5,254
1,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Grordec
Cerberus
9
3 / 0 / 5
5,931
593
4,224
5,637
1,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
10
1 / 0 / 6
6,230
623
2,359
4,317
1,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Niorlf
Chaac
9
6 / 0 / 2
6,127
613
3,868
3,045
2,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
Skumpicul
Anubis
11
5 / 0 / 1
6,112
611
3,391
3,274
1,338
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
aasidegh
Danzaburou
8
3 / 1 / 0
5,193
519
2,067
3,604
981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
1
Kills
18
18
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Cerberus
Grordec
Cerberus
3
0
5
5.5
W
Nemesis
1
0
6
4
W
Chaac
Niorlf
Chaac
6
0
2
7
L
Persephone
Piosolver
Persephone
0
2
0
0
W
Anubis
Skumpicul
Anubis
5
0
1
5.5
L
King Arthur
TBHNaruto
King Arthur
0
4
1
0.13
W
Danzaburou
aasidegh
Danzaburou
3
1
0
3
L
0
7
0
0
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,357
Damage
15,909
23,463
Taken
19,877
6,601
Mitigated
7,423
2,684
Healing
7,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,367
91
0
609
3,059
1,022
0
1,597
1,462
6,474
0
W
Cerberus
Grordec
Cerberus
4,224
329
222
3,131
5,637
1,928
0
554
5,083
18,512
0
W
Nemesis
2,359
1,182
0
279
4,317
1,143
0
0
4,167
0
37,156
W
Chaac
Niorlf
Chaac
3,868
1,070
0
1,225
3,045
2,033
790
0
2,985
0
20,559
L
Persephone
Piosolver
Persephone
1,020
40
0
799
2,838
547
0
934
1,872
11,204
0
W
Anubis
Skumpicul
Anubis
3,391
296
0
2,036
3,274
1,338
156
962
2,124
33,364
0
L
King Arthur
TBHNaruto
King Arthur
2,200
545
0
210
7,201
3,091
0
746
6,279
0
10,885
W
Danzaburou
aasidegh
Danzaburou
2,067
622
0
609
3,604
981
282
713
2,861
0
17,692
L
701
280
0
230
5,111
917
0
1,447
3,574
0
2,572
L
3,069
1,629
0
836
5,254
1,024
0
2,890
2,334
0
15,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,926
Gold Earned
29,593
84
Minions Killed
271
0
Camps Cleared
0
638,271
Distance Traveled
957,500
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
4,131
413
6
1
0
99,909
0
W
Cerberus
5,931
593
57
6
0
196,312
2
W
Nemesis
6,230
623
79
8
0
225,749
1
W
Chaac
6,127
613
45
5
0
195,959
0
L
Persephone
4,297
430
27
3
0
88,974
2
W
Anubis
6,112
611
61
6
0
168,433
0
L
King Arthur
4,227
423
16
2
0
188,550
0
W
Danzaburou
5,193
519
29
3
0
171,047
11
L
Thor
3,613
361
2
0
0
122,466
2
L
Anhur
4,658
466
33
3
0
138,372
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role