Player Matchup

Chaac
Chaac
Silver III
DrugLullaby
Chaac
Silver III
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 13L
1,485 MMR
Party 2
Anhur
Anhur
Gold V
El-Mamadisimo-33
Anhur
Gold V
Level 102
God Stats
8W - 10L
1,489 SR
Queue Stats
321W - 319L
1,321 MMR
Solo
Fenrir
Fenrir
Silver I
I Osxma I
Fenrir
Silver I
Level 63
God Stats
12W - 6L
1,572 SR
Queue Stats
355W - 348L
1,146 MMR
Party 3
Nu Wa
Nu Wa
Silver II
LoIoFelix
Nu Wa
Silver II
Level 47
God Stats
2W - 0L
1,394 SR
Queue Stats
14W - 21L
1,169 MMR
Party 2
Mercury
Mercury
Gold II
ThaBakedPotato1
Mercury
Gold II
Level 97
God Stats
2W - 2L
1,725 SR
Queue Stats
124W - 112L
1,538 MMR
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 70
1,536 SR
1,332 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 100
1,547 SR
1,333 MMR
Tyr
Tyr
Silver I
Ballyn0000
Tyr
Silver I
Level 127
God Stats
47W - 36L
1,597 SR
Queue Stats
93W - 82L
1,331 MMR
Solo
Athena
Athena
Silver III
Kevin_Styles136
Athena
Silver III
Level 68
God Stats
1W - 4L
1,592 SR
Queue Stats
33W - 32L
1,355 MMR
Party 1
Janus
Janus
Gold V
KryoSkia
Janus
Gold V
Level 68
God Stats
7W - 18L
1,370 SR
Queue Stats
167W - 169L
1,346 MMR
Solo
Chernobog
Chernobog
Silver III
Natsu2_Dragneel
Chernobog
Silver III
Level 104
God Stats
0W - 1L
1,356 SR
Queue Stats
59W - 70L
1,336 MMR
Party 1
Hun Batz
Hun Batz
Gold V
porton-abismal46
Hun Batz
Gold V
Level 132
God Stats
1W - 3L
1,820 SR
Queue Stats
37W - 48L
1,297 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 1
9,693
462
9,661
18,154
12,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
4 / 2 / 6
12,011
572
9,996
13,233
4,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
I Osxma I
Fenrir
16
1 / 1 / 8
10,378
494
4,086
11,774
7,491
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nu Wa
LoIoFelix
Nu Wa
15
2 / 7 / 5
9,853
469
10,324
11,995
3,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
8 / 4 / 2
11,145
531
9,318
13,357
5,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
DanzaburouYmirGilgameshSetKing Arthur

VS

Bans
BakasuraBacchusCu ChulainnHadesArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 1 / 2
12,277
585
14,784
19,055
19,029
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

9
0 / 3 / 2
8,054
384
769
5,918
1,631
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
KryoSkia
Janus
16
2 / 4 / 2
9,861
470
6,013
10,813
3,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
Natsu2_Dragneel
Chernobog
17
4 / 4 / 4
10,152
483
9,656
16,170
4,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 4 / 7
10,664
508
9,621
13,468
4,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
34
15
Kills
17
17
Deaths
16
22
Assists
17
Player
Kills
Deaths
Assists
KDA
L
7
1
2
8
W
0
3
1
0.17
W
4
2
6
3.5
W
Fenrir
I Osxma I
Fenrir
1
1
8
5
L
0
3
2
0.33
L
Janus
KryoSkia
Janus
2
4
2
0.75
W
Nu Wa
LoIoFelix
Nu Wa
2
7
5
0.64
L
Chernobog
Natsu2_Dragneel
Chernobog
4
4
4
1.5
W
8
4
2
2.25
L
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,385
Damage
40,843
68,513
Taken
65,424
34,184
Mitigated
33,747
17,971
Healing
21,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,784
3,336
0
10,219
19,055
19,029
0
1,713
16,252
0
76,669
W
9,661
1,811
0
7,767
18,154
12,393
0
1,082
17,010
0
61,883
W
9,996
5,455
0
4,850
13,233
4,620
960
555
12,678
0
102,294
W
Fenrir
I Osxma I
Fenrir
4,086
452
0
2,096
11,774
7,491
0
2,261
9,377
178
25,005
L
769
64
576
534
5,918
1,631
0
970
4,798
7,076
0
L
Janus
KryoSkia
Janus
6,013
510
0
1,438
10,813
3,422
699
2,023
8,612
62,479
0
W
Nu Wa
LoIoFelix
Nu Wa
10,324
1,594
0
2,002
11,995
3,854
373
1,772
9,967
56,916
0
L
Chernobog
Natsu2_Dragneel
Chernobog
9,656
5,273
0
5,900
16,170
4,747
607
1,737
14,130
0
76,812
W
9,318
4,537
0
1,256
13,357
5,826
0
1,080
12,197
0
66,611
L
9,621
399
0
3,129
13,468
4,918
172
3,148
9,944
0
78,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,080
Gold Earned
51,008
518
Minions Killed
567
0
Camps Cleared
0
2,043,373
Distance Traveled
1,930,879
2
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
12,277
585
164
8
0
430,506
1
W
Chaac
9,693
462
126
6
0
410,387
0
W
Anhur
12,011
572
148
7
0
378,261
1
W
Fenrir
10,378
494
38
2
0
443,504
0
L
Athena
8,054
384
15
1
0
221,310
6
L
Janus
9,861
470
140
7
0
421,829
5
W
Nu Wa
9,853
469
102
5
0
328,971
1
L
Chernobog
10,152
483
110
5
0
400,649
0
W
Mercury
11,145
531
104
5
0
482,250
0
L
Hun Batz
10,664
508
138
7
0
456,585
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role