Player Matchup

Mercury
Mercury
ChampHoplite
Mercury
Level 39
God Stats
4W - 8L
1,541 SR
Queue Stats
15W - 17L
1,443 Elo+
Solo
Cabrakan
Cabrakan
DavidMijael
Cabrakan
Level 145
God Stats
0W - 4L
1,185 SR
Queue Stats
91W - 98L
1,451 Elo+
Party 2
Cu Chulainn
Cu Chulainn
SoNoESP
Cu Chulainn
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Sushixz
Hachiman
Level 65
God Stats
1W - 1L
1,736 SR
Queue Stats
62W - 65L
1,473 Elo+
Party 2
Sol
Sol
trunks299
Sol
Level 27
God Stats
28W - 36L
1,439 SR
Queue Stats
34W - 42L
1,421 Elo+
Party 2
Team Averages
Level 73
1,480 SR
1,457 Elo+

VS

Team Averages
Level 86
1,592 SR
1,508 Elo+
Pele
Pele
Caimael
Pele
Level 128
God Stats
6W - 2L
1,675 SR
Queue Stats
533W - 470L
1,524 Elo+
Party 1
Cerberus
Cerberus
RebelMeerkat21
Cerberus
Level 121
God Stats
8W - 14L
1,542 SR
Queue Stats
241W - 230L
1,465 Elo+
Party 1
Hercules
Hercules
SammyKnight
Hercules
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Widesteps123
Chaac
Level 28
God Stats
4W - 3L
1,627 SR
Queue Stats
73W - 68L
1,526 Elo+
Party 1
Ymir
Ymir
pekkaa
Ymir
Level 107
God Stats
14W - 10L
1,614 SR
Queue Stats
134W - 139L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ChampHoplite
Mercury
10
0 / 4 / 4
6,300
485
4,853
8,661
2,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cabrakan
DavidMijael
Cabrakan
8
1 / 6 / 3
6,169
475
4,679
11,489
6,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cu Chulainn
SoNoESP
Cu Chulainn
12
4 / 4 / 0
7,395
569
7,165
11,073
8,316
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
Sushixz
Hachiman
9
2 / 6 / 2
5,998
461
6,982
9,976
2,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 7 / 1
7,131
549
4,760
9,670
2,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Caimael
Pele
14
13 / 0 / 3
8,652
666
9,521
7,909
2,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Cerberus
12
5 / 2 / 6
7,267
559
7,106
9,286
3,841
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
SammyKnight
Hercules
11
3 / 4 / 3
6,561
505
4,001
8,819
7,652
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
5 / 0 / 11
7,771
598
8,666
8,101
5,503
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
pekkaa
Ymir
10
1 / 2 / 11
6,456
497
3,833
10,907
5,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
61
8
Kills
27
27
Deaths
8
10
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Pele
Caimael
Pele
13
0
3
14.5
L
Mercury
ChampHoplite
Mercury
0
4
4
0.5
L
Cabrakan
DavidMijael
Cabrakan
1
6
3
0.42
W
Cerberus
5
2
6
4
W
Hercules
SammyKnight
Hercules
3
4
3
1.13
L
Cu Chulainn
SoNoESP
Cu Chulainn
4
4
0
1
L
Hachiman
Sushixz
Hachiman
2
6
2
0.5
W
5
0
11
10.5
W
Ymir
pekkaa
Ymir
1
2
11
3.25
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,439
Damage
33,127
50,869
Taken
45,022
21,999
Mitigated
25,374
9,241
Healing
14,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Caimael
Pele
9,521
1,949
0
574
7,909
2,736
107
1,038
6,871
0
54,957
L
Mercury
ChampHoplite
Mercury
4,853
1,978
0
644
8,661
2,488
0
1,123
7,538
0
32,593
L
Cabrakan
DavidMijael
Cabrakan
4,679
752
0
2,390
11,489
6,396
0
3,754
7,735
13,412
0
W
Cerberus
7,106
673
0
4,399
9,286
3,841
0
2,608
6,678
36,101
0
W
Hercules
SammyKnight
Hercules
4,001
1,292
0
2,182
8,819
7,652
0
1,123
7,696
1,270
14,706
L
Cu Chulainn
SoNoESP
Cu Chulainn
7,165
840
0
2,512
11,073
8,316
208
601
10,472
4,849
35,552
L
Hachiman
Sushixz
Hachiman
6,982
4,049
0
2,018
9,976
2,506
0
4,682
5,294
0
32,504
W
8,666
2,402
0
3,206
8,101
5,503
1,659
2,623
5,478
0
40,645
W
Ymir
pekkaa
Ymir
3,833
837
0
4,008
10,907
5,642
393
2,953
7,954
13,461
0
L
4,760
2,299
0
1,677
9,670
2,293
3,614
966
8,704
36,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,993
Gold Earned
36,707
296
Minions Killed
322
0
Camps Cleared
0
1,113,964
Distance Traveled
1,343,133
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,652
666
99
8
0
294,164
6
L
Mercury
6,300
485
68
5
0
282,187
1
L
Cabrakan
6,169
475
25
2
0
188,354
3
W
Cerberus
7,267
559
84
6
0
262,110
1
W
Hercules
6,561
505
26
2
0
247,312
0
L
Cu Chulainn
7,395
569
70
5
0
234,976
3
L
Hachiman
5,998
461
50
4
0
207,398
0
W
Chaac
7,771
598
85
7
0
283,916
4
W
Ymir
6,456
497
28
2
0
255,631
5
L
Sol
7,131
549
83
6
0
201,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role