Player Matchup

Ravana
Ravana
Don2330
Ravana
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 91L
1,412 Elo+
Solo
Yemoja
Yemoja
SGF MAJIN89
Yemoja
Level 32
God Stats
121W - 108L
1,551 SR
Queue Stats
190W - 209L
1,442 Elo+
Party 1
Khepri
Khepri
SGFxBENNYRR
Khepri
Level 25
God Stats
6W - 6L
1,515 SR
Queue Stats
85W - 100L
1,368 Elo+
Party 1
Nemesis
Nemesis
nate_man06
Nemesis
Level 29
God Stats
7W - 1L
1,215 SR
Queue Stats
44W - 65L
1,266 Elo+
Solo
Artio
Artio
wssdswsxxcdf
Artio
Level 26
God Stats
5W - 4L
1,435 SR
Queue Stats
69W - 78L
1,272 Elo+
Solo
Team Averages
Level 28
1,443 SR
1,352 Elo+

VS

Team Averages
Level 20
1,478 SR
1,422 Elo+
Chang'e
Chang'e
Aquas
Chang'e
Level 28
God Stats
11W - 4L
1,855 SR
Queue Stats
49W - 32L
1,755 Elo+
Solo
Pele
Pele
Bbig28
Pele
Level 28
God Stats
19W - 26L
1,274 SR
Queue Stats
39W - 40L
1,547 Elo+
Solo
Scylla
Scylla
Lg dividedli
Scylla
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 23L
1,315 Elo+
Solo
Ra
Ra
Theboujieone
Ra
Level 22
God Stats
15W - 21L
1,500 SR
Queue Stats
518W - 528L
1,361 Elo+
Solo
King Arthur
King Arthur
rodrichis
King Arthur
Level 12
God Stats
3W - 1L
1,259 SR
Queue Stats
3W - 1L
1,132 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Don2330
Ravana
17
7 / 7 / 4
11,725
977
11,927
17,121
7,801
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
18
1 / 5 / 11
11,909
992
9,606
16,333
18,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Khepri
18
4 / 2 / 11
12,252
1,021
10,152
15,035
17,714
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
nate_man06
Nemesis
17
8 / 8 / 5
12,529
1,044
17,038
30,302
12,403
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
0 / 10 / 7
10,152
846
2,355
23,563
10,446
Team 1 Tickets

0

VS

Team 2 Tickets

239

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Aquas
Chang'e
20
10 / 2 / 16
13,897
1,158
25,042
15,893
5,529
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
Bbig28
Pele
19
8 / 3 / 13
12,977
1,081
14,869
10,987
4,229
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
17
0 / 6 / 14
10,488
874
7,418
9,198
2,857
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
4 / 6 / 19
12,322
1,027
20,338
9,843
3,892
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
rodrichis
King Arthur
19
9 / 3 / 16
13,200
1,100
28,637
16,675
14,302
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
109
20
Kills
31
32
Deaths
20
38
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Aquas
Chang'e
10
2
16
9
W
Pele
Bbig28
Pele
8
3
13
4.83
L
Ravana
Don2330
Ravana
7
7
4
1.29
W
Scylla
0
6
14
1.17
L
Yemoja
1
5
11
1.3
L
Khepri
4
2
11
4.75
W
4
6
19
2.25
L
Nemesis
nate_man06
Nemesis
8
8
5
1.31
W
King Arthur
rodrichis
King Arthur
9
3
16
5.67
L
0
10
7
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,078
Damage
96,304
102,354
Taken
62,596
66,444
Mitigated
30,809
8,959
Healing
12,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Aquas
Chang'e
25,042
1,117
2,996
4,963
15,893
5,529
0
4,045
11,848
55,218
0
W
Pele
Bbig28
Pele
14,869
3,803
0
312
10,987
4,229
0
4,296
6,269
0
35,153
L
Ravana
Don2330
Ravana
11,927
2,656
0
515
17,121
7,801
0
9,891
7,230
0
21,084
W
Scylla
7,418
1,895
0
420
9,198
2,857
0
2,583
6,615
12,049
0
L
Yemoja
9,606
800
1,099
504
16,333
18,080
0
8,201
8,132
43,683
0
L
Khepri
10,152
1,162
0
0
15,035
17,714
0
9,332
5,703
25,473
0
W
20,338
3,072
2,338
1,230
9,843
3,892
0
4,197
5,646
36,999
0
L
Nemesis
nate_man06
Nemesis
17,038
7,184
0
2,367
30,302
12,403
0
15,968
14,334
0
27,275
W
King Arthur
rodrichis
King Arthur
28,637
3,418
0
0
16,675
14,302
0
6,992
9,683
10,003
43,942
L
2,355
221
2,472
2,002
23,563
10,446
0
13,737
9,826
6,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,567
Gold Earned
62,884
134
Minions Killed
207
7
Camps Cleared
6
1,026,170
Distance Traveled
1,083,831
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,897
1,158
67
6
0
243,465
0
W
Pele
12,977
1,081
45
4
1
236,343
0
L
Ravana
11,725
977
18
2
2
208,262
0
W
Scylla
10,488
874
10
1
0
158,276
0
L
Yemoja
11,909
992
58
5
0
174,433
1
L
Khepri
12,252
1,021
29
2
0
246,331
1
W
Ra
12,322
1,027
41
3
2
216,399
0
L
Nemesis
12,529
1,044
18
2
5
245,907
0
W
King Arthur
13,200
1,100
44
4
3
229,348
0
L
Artio
10,152
846
11
1
0
151,237
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role