Player Matchup

Scylla
Scylla
Gungun86
Scylla
Level 115
God Stats
16W - 13L
1,568 SR
Queue Stats
501W - 478L
1,524 Elo+
Solo
Zhong Kui
Zhong Kui
KingWNG
Zhong Kui
Level 136
God Stats
1W - 2L
1,993 SR
Queue Stats
230W - 213L
1,584 Elo+
Party 1
Rama
Rama
TcGIretro
Rama
Level 44
God Stats
2W - 4L
1,554 SR
Queue Stats
22W - 28L
1,435 Elo+
Party 1
Nemesis
Nemesis
TcGPhantom
Nemesis
Level 63
God Stats
6W - 10L
1,500 SR
Queue Stats
36W - 47L
1,566 Elo+
Party 1
Cerberus
Cerberus
TcGReflex37
Cerberus
Level 126
God Stats
0W - 1L
1,502 SR
Queue Stats
118W - 86L
1,573 Elo+
Party 1
Team Averages
Level 97
1,624 SR
1,536 Elo+

VS

Team Averages
Level 136
1,383 SR
1,580 Elo+
Cthulhu
Cthulhu
And1Ref
Cthulhu
Level 106
God Stats
4W - 4L
1,387 SR
Queue Stats
401W - 393L
1,509 Elo+
Party 3
Nemesis
Nemesis
Donsta
Nemesis
Level 148
God Stats
1W - 2L
1,174 SR
Queue Stats
47W - 20L
1,767 Elo+
Party 2
Nu Wa
Nu Wa
FlowenSamoan
Nu Wa
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
190W - 160L
1,638 Elo+
Party 2
Kuzenbo
Kuzenbo
JohnnyKinfolk
Kuzenbo
Level 123
God Stats
9W - 5L
1,326 SR
Queue Stats
351W - 323L
1,478 Elo+
Party 3
Izanami
Izanami
Leagueofwow
Izanami
Level 154
God Stats
77W - 65L
1,527 SR
Queue Stats
578W - 563L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Gungun86
Scylla
13
2 / 5 / 0
7,285
520
4,405
8,052
1,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
KingWNG
Zhong Kui
14
3 / 2 / 0
8,621
616
10,957
13,154
9,928
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Rama
11
1 / 3 / 1
6,335
453
1,796
8,313
1,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
TcGPhantom
Nemesis
11
0 / 5 / 2
6,569
469
1,941
9,597
2,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
TcGReflex37
Cerberus
12
2 / 2 / 4
7,300
521
7,094
9,332
5,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
And1Ref
Cthulhu
14
0 / 1 / 2
7,674
548
6,745
12,919
9,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
Donsta
Nemesis
16
12 / 1 / 1
9,289
664
10,379
11,032
3,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
2 / 0 / 6
8,232
588
7,347
5,965
1,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
11
2 / 2 / 4
7,206
515
2,557
8,535
6,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
Leagueofwow
Izanami
14
1 / 4 / 3
8,080
577
7,733
8,252
2,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
8
Kills
17
17
Deaths
8
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
And1Ref
Cthulhu
0
1
2
1
W
Nemesis
Donsta
Nemesis
12
1
1
12.5
W
2
0
6
5
L
Scylla
Gungun86
Scylla
2
5
0
0.4
W
Kuzenbo
2
2
4
2
L
Zhong Kui
KingWNG
Zhong Kui
3
2
0
1.5
W
Izanami
Leagueofwow
Izanami
1
4
3
0.63
L
Rama
1
3
1
0.5
L
Nemesis
TcGPhantom
Nemesis
0
5
2
0.2
L
Cerberus
TcGReflex37
Cerberus
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,193
Damage
34,761
48,448
Taken
46,703
22,100
Mitigated
23,907
15,905
Healing
14,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
And1Ref
Cthulhu
6,745
1,096
124
5,220
12,919
9,510
0
7,392
5,527
52,644
0
W
Nemesis
Donsta
Nemesis
10,379
4,740
0
2,361
11,032
3,973
166
3,395
7,589
0
61,314
W
7,347
1,416
0
2,353
5,965
1,699
387
4,382
1,309
50,523
0
L
Scylla
Gungun86
Scylla
4,405
779
0
1,470
8,052
1,996
0
2,879
4,941
47,358
0
W
Kuzenbo
2,557
1,394
0
1,612
8,535
6,130
0
3,104
5,431
14,038
0
L
Zhong Kui
KingWNG
Zhong Kui
10,957
1,881
0
8,497
13,154
9,928
0
7,748
4,542
61,570
0
W
Izanami
Leagueofwow
Izanami
7,733
4,418
0
3,017
8,252
2,595
0
3,861
4,391
0
68,516
L
Rama
1,796
1,577
0
2,345
8,313
1,801
0
1,237
6,972
0
27,490
L
Nemesis
TcGPhantom
Nemesis
1,941
873
0
454
9,597
2,530
0
622
8,891
0
46,396
L
Cerberus
TcGReflex37
Cerberus
7,094
373
0
3,139
9,332
5,845
0
2,663
6,453
35,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,110
Gold Earned
40,481
452
Minions Killed
463
0
Camps Cleared
0
1,311,889
Distance Traveled
1,362,628
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,674
548
107
8
0
291,713
6
W
Nemesis
9,289
664
110
8
0
289,331
3
W
Nu Wa
8,232
588
91
7
0
286,608
4
L
Scylla
7,285
520
104
7
0
256,773
6
W
Kuzenbo
7,206
515
22
2
0
268,828
4
L
Zhong Kui
8,621
616
135
10
0
237,526
2
W
Izanami
8,080
577
133
10
0
226,148
6
L
Rama
6,335
453
57
4
0
253,558
2
L
Nemesis
6,569
469
85
6
0
266,462
3
L
Cerberus
7,300
521
71
5
0
297,570
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role