Player Matchup

Osiris
Osiris
Silver III
DrugLullaby
Osiris
Silver III
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 13L
1,531 MMR
Party 1
Thanatos
Thanatos
Gold V
Kortesa
Thanatos
Gold V
Level 98
God Stats
15W - 13L
1,698 SR
Queue Stats
235W - 237L
1,352 MMR
Solo
Janus
Janus
Gold V
KryoSkia
Janus
Gold V
Level 68
God Stats
7W - 18L
1,381 SR
Queue Stats
167W - 169L
1,392 MMR
Solo
Cupid
Cupid
Silver II
LoIoFelix
Cupid
Silver II
Level 47
God Stats
1W - 1L
1,551 SR
Queue Stats
14W - 21L
1,215 MMR
Party 1
Ymir
Ymir
Gold IV
dcpaul
Ymir
Gold IV
Level 86
God Stats
33W - 23L
1,649 SR
Queue Stats
85W - 87L
1,358 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 68
1,556 SR
1,369 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,580 SR
1,370 MMR
Hades
Hades
Gold IV
A1BackStabber513
Hades
Gold IV
Level 160
God Stats
135W - 83L
1,678 SR
Queue Stats
773W - 785L
1,346 MMR
Solo
Ne Zha
Ne Zha
Gold IV
Freelump
Ne Zha
Gold IV
Level 129
God Stats
8W - 5L
1,564 SR
Queue Stats
156W - 160L
1,403 MMR
Solo
Neith
Neith
Gold V
Little_Sergei
Neith
Gold V
Level 104
God Stats
45W - 36L
1,585 SR
Queue Stats
347W - 370L
1,336 MMR
Solo
Geb
Geb
Gold IV
MuchachoSauce69
Geb
Gold IV
Level 128
God Stats
4W - 2L
1,447 SR
Queue Stats
254W - 251L
1,361 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
dscheatz
Gilgamesh
Gold III
Level 126
God Stats
13W - 6L
1,628 SR
Queue Stats
468W - 452L
1,403 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
1 / 6 / 0
6,770
521
3,313
9,908
5,931
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
Kortesa
Thanatos
10
2 / 4 / 3
6,381
491
5,853
10,641
3,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
KryoSkia
Janus
12
2 / 1 / 1
6,799
523
5,569
6,575
1,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
LoIoFelix
Cupid
10
1 / 3 / 0
6,304
485
2,649
7,798
2,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
dcpaul
Ymir
8
0 / 5 / 2
5,623
433
3,076
13,250
6,346
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
TsukuyomiDanzaburouCu ChulainnAthenaCthulhu

VS

Bans
SetApolloMedusaSobekKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 1
8,025
617
7,747
8,759
3,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
Freelump
Ne Zha
13
8 / 0 / 4
7,934
610
6,656
6,548
2,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

11
1 / 2 / 3
7,135
549
6,025
5,477
1,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 1 / 8
6,015
463
3,217
7,714
3,464
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
dscheatz
Gilgamesh
14
4 / 1 / 4
8,693
669
9,751
9,626
6,521
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
6
Kills
19
19
Deaths
6
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
6
2
1
3.25
L
Osiris
1
6
0
0.17
W
Ne Zha
Freelump
Ne Zha
8
0
4
10
L
Thanatos
Kortesa
Thanatos
2
4
3
0.88
L
Janus
KryoSkia
Janus
2
1
1
2.5
W
1
2
3
1.25
L
Cupid
LoIoFelix
Cupid
1
3
0
0.33
W
0
1
8
4
L
Ymir
dcpaul
Ymir
0
5
2
0.2
W
Gilgamesh
dscheatz
Gilgamesh
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,460
Damage
33,396
48,172
Taken
38,124
19,878
Mitigated
17,841
12,826
Healing
13,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,747
723
1,232
5,281
8,759
3,609
0
2,329
6,264
54,216
0
L
Osiris
3,313
872
0
1,567
9,908
5,931
0
0
9,908
1,633
28,960
W
Ne Zha
Freelump
Ne Zha
6,656
2,117
0
1,168
6,548
2,255
0
1,771
4,629
0
38,233
L
Thanatos
Kortesa
Thanatos
5,853
1,234
0
5,997
10,641
3,478
0
3,596
7,045
0
28,502
L
Janus
KryoSkia
Janus
5,569
486
0
1,100
6,575
1,940
144
2,217
4,358
40,869
0
W
6,025
1,798
0
1,083
5,477
1,992
816
1,208
4,215
0
44,101
L
Cupid
LoIoFelix
Cupid
2,649
1,458
169
3,088
7,798
2,183
0
1,123
6,675
0
34,194
W
3,217
90
310
1,288
7,714
3,464
0
2,496
5,038
15,092
0
L
Ymir
dcpaul
Ymir
3,076
60
0
905
13,250
6,346
0
4,028
9,222
11,671
0
W
Gilgamesh
dscheatz
Gilgamesh
9,751
2,669
0
3,007
9,626
6,521
0
293
9,333
0
56,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,877
Gold Earned
37,802
295
Minions Killed
396
0
Camps Cleared
0
1,221,183
Distance Traveled
1,225,052
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,025
617
116
9
0
244,350
6
L
Osiris
6,770
521
72
6
0
236,156
0
W
Ne Zha
7,934
610
59
5
0
281,751
5
L
Thanatos
6,381
491
50
4
0
277,040
5
L
Janus
6,799
523
87
7
0
262,301
1
W
Neith
7,135
549
98
8
0
207,577
5
L
Cupid
6,304
485
63
5
0
208,715
3
W
Geb
6,015
463
16
1
0
250,058
4
L
Ymir
5,623
433
23
2
0
236,971
5
W
Gilgamesh
8,693
669
107
8
0
241,316
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role