Player Matchup

Cu Chulainn
Cu Chulainn
Dr_Bustdown
Cu Chulainn
Level 102
God Stats
55W - 40L
1,589 SR
Queue Stats
451W - 420L
1,460 Elo+
Party 2
Skadi
Skadi
I AM PREDITOR
Skadi
Level 159
God Stats
13W - 4L
1,835 SR
Queue Stats
698W - 663L
1,516 Elo+
Party 1
Terra
Terra
Karmaa RX
Terra
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 30L
1,696 Elo+
Party 1
Sol
Sol
Sir_Wiggle_Sauce
Sol
Level 104
God Stats
29W - 21L
1,722 SR
Queue Stats
394W - 366L
1,469 Elo+
Party 2
Pele
Pele
ayochrome
Pele
Level 124
God Stats
9W - 13L
1,507 SR
Queue Stats
274W - 263L
1,475 Elo+
Party 1
Team Averages
Level 118
1,631 SR
1,523 Elo+

VS

Team Averages
Level 115
1,508 SR
1,493 Elo+
Sol
Sol
 
Sol
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
ChefLeon1099
Chaac
Level 158
God Stats
25W - 18L
1,648 SR
Queue Stats
527W - 502L
1,559 Elo+
Solo
Fenrir
Fenrir
Monkeyman-XL
Fenrir
Level 146
God Stats
17W - 30L
1,462 SR
Queue Stats
573W - 556L
1,505 Elo+
Solo
Merlin
Merlin
Phantom_Menace51
Merlin
Level 89
God Stats
8W - 15L
1,432 SR
Queue Stats
304W - 277L
1,479 Elo+
Solo
Xbalanque
Xbalanque
fu13aa
Xbalanque
Level 99
God Stats
30W - 30L
1,497 SR
Queue Stats
410W - 370L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Dr_Bustdown
Cu Chulainn
7
2 / 0 / 0
4,320
864
1,395
2,764
781
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

5
2 / 0 / 0
3,463
693
1,302
1,803
330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Terra
Karmaa RX
Terra
5
0 / 0 / 2
3,186
637
897
3,081
1,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
3 / 0 / 0
4,070
814
1,852
2,083
445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pele
6
0 / 2 / 3
3,504
701
1,589
3,746
857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
5
0 / 2 / 0
3,070
614
1,738
2,571
619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

3
0 / 2 / 0
2,855
571
1,023
1,876
726
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
5
0 / 1 / 2
3,248
650
1,200
3,657
1,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
2 / 2 / 0
3,731
746
1,443
1,691
501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Xbalanque
fu13aa
Xbalanque
6
0 / 0 / 1
3,347
669
1,853
2,100
436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
7
Kills
2
2
Deaths
7
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
0
0
L
0
2
0
0
W
Cu Chulainn
Dr_Bustdown
Cu Chulainn
2
0
0
2
W
2
0
0
2
W
Terra
Karmaa RX
Terra
0
0
2
1
L
Fenrir
0
1
2
1
L
2
2
0
1
W
3
0
0
3
W
Pele
0
2
3
0.75
L
Xbalanque
fu13aa
Xbalanque
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,035
Damage
7,257
13,477
Taken
11,895
3,688
Mitigated
3,323
7,012
Healing
3,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,738
818
0
793
2,571
619
0
409
2,162
11,290
1,674
L
1,023
138
0
223
1,876
726
0
0
1,876
0
6,022
W
Cu Chulainn
Dr_Bustdown
Cu Chulainn
1,395
100
0
1,472
2,764
781
0
0
2,764
0
17,019
W
1,302
521
0
500
1,803
330
0
410
1,393
0
13,439
W
Terra
Karmaa RX
Terra
897
32
234
1,827
3,081
1,275
0
1,173
1,908
3,471
0
L
Fenrir
1,200
247
0
1,483
3,657
1,041
0
788
2,869
0
7,163
L
1,443
296
0
125
1,691
501
0
1,064
627
12,475
0
W
1,852
937
0
1,652
2,083
445
0
769
1,314
13,869
0
W
Pele
1,589
544
0
1,327
3,746
857
0
674
3,072
0
11,697
L
Xbalanque
fu13aa
Xbalanque
1,853
630
0
1,219
2,100
436
0
488
1,612
0
12,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,543
Gold Earned
16,251
140
Minions Killed
114
0
Camps Cleared
0
494,927
Distance Traveled
407,023
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,070
614
24
5
0
91,277
1
L
Chaac
2,855
571
10
2
0
32,765
0
W
Cu Chulainn
4,320
864
46
9
0
119,572
2
W
Skadi
3,463
693
25
5
0
91,300
0
W
Terra
3,186
637
5
1
0
93,273
0
L
Fenrir
3,248
650
22
4
0
98,045
1
L
Merlin
3,731
746
26
5
0
91,924
3
W
Sol
4,070
814
38
8
0
92,583
2
W
Pele
3,504
701
26
5
0
98,199
2
L
Xbalanque
3,347
669
32
6
0
93,012
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role