Player Matchup

Cthulhu
Cthulhu
Silver II
BOSSxTURTLES
Cthulhu
Silver II
Level 111
God Stats
3W - 0L
1,461 SR
Queue Stats
20W - 21L
1,432 MMR
Party 2
Zeus
Zeus
Gold II
Colors_Dream
Zeus
Gold II
Level 158
God Stats
5W - 1L
1,938 SR
Queue Stats
261W - 252L
1,448 MMR
Solo
Skadi
Skadi
Gold II
HayScrumptious
Skadi
Gold II
Level 126
God Stats
38W - 12L
1,809 SR
Queue Stats
379W - 379L
1,467 MMR
Solo
Arachne
Arachne
Silver II
Second Awake
Arachne
Silver II
Level 118
God Stats
5W - 4L
1,782 SR
Queue Stats
32W - 24L
1,478 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold III
UCOMEGETSOME187
Cu Chulainn
Gold III
Level 160
God Stats
149W - 148L
1,658 SR
Queue Stats
886W - 885L
1,488 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,730 SR
1,462 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 77
1,492 SR
1,493 MMR
Bastet
Bastet
Bronze III
 
Bastet
Bronze III
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Bronze III
PurdyMan88
Neith
Bronze III
Level 72
God Stats
18W - 24L
1,541 SR
Queue Stats
130W - 139L
1,492 MMR
Solo
Artio
Artio
Gold II
RMS3115
Artio
Gold II
Level 151
God Stats
9W - 12L
1,414 SR
Queue Stats
54W - 54L
1,476 MMR
Solo
The Morrigan
The Morrigan
Silver III
mexiricangio33
The Morrigan
Silver III
Level 53
God Stats
0W - 1L
1,259 SR
Queue Stats
28W - 36L
1,444 MMR
Solo
Cerberus
Cerberus
Bronze III
xLeoHades
Cerberus
Bronze III
Level 47
God Stats
0W - 1L
1,748 SR
Queue Stats
1W - 2L
1,554 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BOSSxTURTLES
Cthulhu
10
1 / 1 / 6
5,918
455
2,466
5,827
3,054
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

13
2 / 0 / 3
7,439
572
4,262
3,450
868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
6 / 0 / 2
8,296
638
9,270
5,722
1,703
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
Second Awake
Arachne
12
6 / 2 / 3
7,479
575
4,528
8,741
3,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
UCOMEGETSOME187
Cu Chulainn
12
2 / 1 / 2
6,998
538
5,638
7,536
3,253
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
DanzaburouGilgameshTiamatThanatosAthena

VS

Bans
KukulkanBacchusKing ArthurApolloSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
9
1 / 4 / 2
5,787
445
2,950
9,754
2,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Neith
9
1 / 5 / 2
5,690
438
2,860
7,132
1,732
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artio
RMS3115
Artio
12
1 / 3 / 1
6,318
486
3,834
8,845
9,374
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

The Morrigan
mexiricangio33
The Morrigan
11
1 / 3 / 1
6,236
480
3,639
5,222
1,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
xLeoHades
Cerberus
8
0 / 2 / 2
5,308
408
2,841
7,169
3,651
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
17
Kills
4
4
Deaths
17
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
4
2
0.5
W
Cthulhu
BOSSxTURTLES
Cthulhu
1
1
6
4
W
2
0
3
3.5
W
6
0
2
7
L
Neith
1
5
2
0.4
L
Artio
RMS3115
Artio
1
3
1
0.5
W
Arachne
Second Awake
Arachne
6
2
3
3.75
W
Cu Chulainn
UCOMEGETSOME187
Cu Chulainn
2
1
2
3
L
The Morrigan
mexiricangio33
The Morrigan
1
3
1
0.5
L
Cerberus
xLeoHades
Cerberus
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,164
Damage
16,124
31,276
Taken
38,122
12,496
Mitigated
19,529
9,451
Healing
9,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
2,950
984
0
3,425
9,754
2,883
0
285
9,469
0
23,546
W
Cthulhu
BOSSxTURTLES
Cthulhu
2,466
349
0
2,371
5,827
3,054
0
2,620
3,193
15,511
0
W
4,262
814
0
1,001
3,450
868
0
1,433
2,005
46,741
0
W
9,270
4,079
0
1,166
5,722
1,703
617
1,058
4,664
0
61,468
L
Neith
2,860
1,224
0
1,748
7,132
1,732
0
468
6,664
0
28,044
L
Artio
RMS3115
Artio
3,834
641
295
2,803
8,845
9,374
0
639
8,206
36,096
0
W
Arachne
Second Awake
Arachne
4,528
2,976
0
2,372
8,741
3,618
0
2,437
6,304
0
35,561
W
Cu Chulainn
UCOMEGETSOME187
Cu Chulainn
5,638
561
0
2,541
7,536
3,253
0
2,637
4,899
0
40,314
L
The Morrigan
mexiricangio33
The Morrigan
3,639
955
0
178
5,222
1,889
0
2,916
1,987
39,730
2,065
L
Cerberus
xLeoHades
Cerberus
2,841
274
0
1,371
7,169
3,651
0
2,069
5,068
10,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,130
Gold Earned
29,339
383
Minions Killed
300
0
Camps Cleared
0
1,263,469
Distance Traveled
1,139,495
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,787
445
54
4
0
228,909
2
W
Cthulhu
5,918
455
26
2
0
263,414
5
W
Zeus
7,439
572
108
8
0
212,482
1
W
Skadi
8,296
638
102
8
0
241,221
1
L
Neith
5,690
438
72
6
0
200,592
4
L
Artio
6,318
486
77
6
0
229,175
3
W
Arachne
7,479
575
60
5
0
284,031
4
W
Cu Chulainn
6,998
538
87
7
0
262,321
6
L
The Morrigan
6,236
480
81
6
0
218,920
1
L
Cerberus
5,308
408
16
1
0
261,899
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role