Player Matchup

Sun Wukong
Sun Wukong
KENOBI95
Sun Wukong
Level 84
God Stats
5W - 5L
1,633 SR
Queue Stats
49W - 65L
1,186 Elo+
Solo
Pele
Pele
Scar_1102
Pele
Level 29
God Stats
3W - 3L
1,333 SR
Queue Stats
7W - 7L
1,364 Elo+
Solo
Zeus
Zeus
chubacaf4
Zeus
Level 124
God Stats
21W - 14L
1,408 SR
Queue Stats
118W - 133L
1,301 Elo+
Solo
Team Averages
Level 79
1,458 SR
1,284 Elo+

VS

Team Averages
Level 57
1,307 SR
1,334 Elo+
Hercules
Hercules
 
Hercules
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
j0hnny4
Tiamat
Level 97
God Stats
0W - 3L
1,161 SR
Queue Stats
326W - 361L
1,368 Elo+
Party 1
Loki
Loki
revresafron
Loki
Level 20
God Stats
0W - 1L
1,260 SR
Queue Stats
6W - 19L
1,135 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
KENOBI95
Sun Wukong
10
5 / 2 / 7
7,773
777
8,530
6,776
4,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Pele
11
5 / 0 / 5
7,881
788
4,699
4,789
1,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Zeus
10
3 / 3 / 7
7,277
728
10,050
4,065
1,299
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
1 / 3 / 0
6,672
667
2,151
13,250
8,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tiamat
j0hnny4
Tiamat
10
3 / 3 / 2
7,008
701
6,374
8,966
5,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 7 / 1
6,397
640
2,111
7,606
2,258
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
13
Kills
5
5
Deaths
13
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
3
0
0.33
W
Sun Wukong
KENOBI95
Sun Wukong
5
2
7
4.25
W
Pele
5
0
5
7.5
W
Zeus
3
3
7
2.17
L
Tiamat
j0hnny4
Tiamat
3
3
2
1.33
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,279
Damage
10,636
15,630
Taken
29,822
7,349
Mitigated
16,486
3,441
Healing
6,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,151
598
0
3,942
13,250
8,514
0
5,757
7,193
0
9,553
W
Sun Wukong
KENOBI95
Sun Wukong
8,530
2,609
0
1,857
6,776
4,395
0
2,047
4,513
0
17,542
W
Pele
4,699
1,787
306
1,163
4,789
1,655
117
2,244
2,273
0
13,990
W
Zeus
10,050
932
0
115
4,065
1,299
322
1,459
2,442
31,367
0
L
Tiamat
j0hnny4
Tiamat
6,374
684
356
2,668
8,966
5,714
0
1,826
6,882
18,156
0
L
2,111
499
0
0
7,606
2,258
0
2,491
4,941
0
11,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,931
Gold Earned
20,077
87
Minions Killed
60
0
Camps Cleared
0
553,437
Distance Traveled
492,127
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,672
667
8
1
0
171,119
0
W
Sun Wukong
7,773
777
20
2
0
184,759
4
W
Pele
7,881
788
19
2
0
213,256
4
W
Zeus
7,277
728
48
5
0
155,422
1
L
Tiamat
7,008
701
34
3
0
164,736
2
L
Loki
6,397
640
18
2
0
156,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role