Player Matchup

Fafnir
Fafnir
AJ 10LTR JA
Fafnir
Level 98
God Stats
1W - 0L
1,308 SR
Queue Stats
89W - 144L
1,344 Elo+
Party 1
Hercules
Hercules
IX Frosch XI
Hercules
Level 127
God Stats
4W - 2L
1,294 SR
Queue Stats
200W - 222L
1,416 Elo+
Party 1
Medusa
Medusa
M4XIMUSM1LLION
Medusa
Level 117
God Stats
3W - 1L
1,252 SR
Queue Stats
68W - 66L
1,465 Elo+
Party 1
Team Averages
Level 114
1,285 SR
1,408 Elo+

VS

Team Averages
Level 80
1,448 SR
1,327 Elo+
Ymir
Ymir
DiamondKuzenbo1
Ymir
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,329 Elo+
Party 2
Danzaburou
Danzaburou
RecluseGhost266
Danzaburou
Level 29
God Stats
2W - 2L
1,420 SR
Queue Stats
6W - 10L
1,329 Elo+
Party 2
Skadi
Skadi
SLAYERGORN
Skadi
Level 142
God Stats
1W - 3L
1,425 SR
Queue Stats
88W - 147L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
9
0 / 4 / 5
6,991
636
4,580
9,871
8,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
IX Frosch XI
Hercules
11
1 / 1 / 8
7,539
685
5,944
9,051
5,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
8 / 1 / 1
8,959
814
9,895
5,245
1,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 4
6,903
628
6,145
10,749
7,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
RecluseGhost266
Danzaburou
10
4 / 4 / 2
7,836
712
5,707
8,229
3,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Skadi
9
1 / 2 / 5
6,964
633
4,846
4,977
1,587
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
9
Kills
6
6
Deaths
9
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fafnir
0
4
5
0.63
L
1
3
4
1
W
Hercules
IX Frosch XI
Hercules
1
1
8
5
W
8
1
1
8.5
L
Danzaburou
RecluseGhost266
Danzaburou
4
4
2
1.25
L
Skadi
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,419
Damage
16,698
24,167
Taken
23,955
15,559
Mitigated
12,407
5,267
Healing
3,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
4,580
732
0
1,363
9,871
8,387
30
1,852
7,729
15,985
0
L
6,145
344
0
1,505
10,749
7,589
0
1,905
8,352
13,474
0
W
Hercules
IX Frosch XI
Hercules
5,944
967
0
3,654
9,051
5,267
588
2,395
6,396
0
13,947
W
9,895
4,965
0
250
5,245
1,905
557
1,367
3,658
0
42,009
L
Danzaburou
RecluseGhost266
Danzaburou
5,707
1,861
0
1,750
8,229
3,231
42
1,089
6,896
0
22,222
L
Skadi
4,846
1,406
0
99
4,977
1,587
0
1,055
3,671
0
20,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,489
Gold Earned
21,703
123
Minions Killed
94
0
Camps Cleared
0
531,339
Distance Traveled
508,446
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
6,991
636
17
2
0
168,392
0
L
Ymir
6,903
628
21
2
0
185,595
0
W
Hercules
7,539
685
29
3
0
205,233
2
W
Medusa
8,959
814
77
7
0
157,714
0
L
Danzaburou
7,836
712
40
4
0
168,200
0
L
Skadi
6,964
633
33
3
0
154,651
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role