Player Matchup

Anubis
Anubis
I_DIE_HARD_l
Anubis
Level 16
God Stats
2W - 4L
1,208 SR
Queue Stats
77W - 101L
1,383 Elo+
Solo
Terra
Terra
Noffin11
Terra
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 20L
1,350 Elo+
Party 2
Nemesis
Nemesis
Ominus115
Nemesis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 70L
1,416 Elo+
Party 2
Team Averages
Level 26
1,403 SR
1,383 Elo+

VS

Team Averages
Level 36
1,489 SR
1,486 Elo+
Merlin
Merlin
M4J0R C4P
Merlin
Level 28
God Stats
2W - 7L
1,256 SR
Queue Stats
68W - 85L
1,297 Elo+
Party 1
Loki
Loki
Shadowman22420
Loki
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,657 Elo+
Solo
Vamana
Vamana
TorchwoodGuy
Vamana
Level 18
God Stats
18W - 8L
1,712 SR
Queue Stats
92W - 97L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
6 / 4 / 8
12,252
681
16,026
15,022
10,060
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
Noffin11
Terra
15
3 / 1 / 13
12,535
696
7,126
25,553
29,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Ominus115
Nemesis
15
7 / 2 / 8
12,088
672
12,919
17,696
10,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
M4J0R C4P
Merlin
15
2 / 2 / 3
11,139
619
21,185
7,650
2,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 9 / 4
9,739
541
8,737
13,178
4,279
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
16
5 / 5 / 2
11,835
658
20,195
23,428
24,400
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
16
Kills
7
7
Deaths
16
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anubis
6
4
8
2.5
L
Merlin
M4J0R C4P
Merlin
2
2
3
1.75
W
Terra
Noffin11
Terra
3
1
13
9.5
W
Nemesis
Ominus115
Nemesis
7
2
8
5.5
L
0
9
4
0.22
L
Vamana
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,071
Damage
50,117
58,271
Taken
44,256
49,711
Mitigated
31,439
25,404
Healing
11,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
16,026
484
191
6,065
15,022
10,060
252
3,522
11,279
89,128
0
L
Merlin
M4J0R C4P
Merlin
21,185
1,159
964
1,081
7,650
2,760
0
4,290
3,360
72,177
0
W
Terra
Noffin11
Terra
7,126
1,664
5,367
11,111
25,553
29,641
44
10,659
13,970
18,061
0
W
Nemesis
Ominus115
Nemesis
12,919
6,663
0
2,670
17,696
10,010
140
5,752
11,405
0
39,738
L
8,737
2,534
0
1,500
13,178
4,279
0
7,453
5,725
191
25,264
L
Vamana
20,195
9,893
58
8,084
23,428
24,400
0
11,466
11,962
236
49,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,875
Gold Earned
32,713
206
Minions Killed
195
0
Camps Cleared
0
1,010,699
Distance Traveled
920,619
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,252
681
129
7
0
289,354
3
L
Merlin
11,139
619
123
7
0
294,322
1
W
Terra
12,535
696
20
1
0
353,054
2
W
Nemesis
12,088
672
57
3
0
368,291
0
L
Loki
9,739
541
32
2
0
287,445
0
L
Vamana
11,835
658
40
2
0
338,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role