Player Matchup

Merlin
Merlin
MR_RAGE_GAMER
Merlin
Level 32
God Stats
2W - 2L
1,261 SR
Queue Stats
8W - 17L
1,252 Elo+
Party 1
Gilgamesh
Gilgamesh
TB_2410
Gilgamesh
Level 49
God Stats
3W - 2L
1,237 SR
Queue Stats
26W - 43L
1,316 Elo+
Party 1
Sun Wukong
Sun Wukong
garyl_1976
Sun Wukong
Level 18
God Stats
2W - 2L
1,135 SR
Queue Stats
5W - 9L
1,619 Elo+
Party 1
Yemoja
Yemoja
josh_lfc_2014
Yemoja
Level 46
God Stats
5W - 5L
1,395 SR
Queue Stats
14W - 16L
1,340 Elo+
Party 1
Hachiman
Hachiman
seanstewart-_-
Hachiman
Level 7
God Stats
1W - 0L
1,290 SR
Queue Stats
4W - 6L
1,619 Elo+
Party 1
Team Averages
Level 30
1,263 SR
1,429 Elo+

VS

Team Averages
Level 24
1,360 SR
1,269 Elo+
Cerberus
Cerberus
Apocalypto II
Cerberus
Level 23
God Stats
4W - 7L
1,344 SR
Queue Stats
35W - 49L
1,268 Elo+
Party 2
Cu Chulainn
Cu Chulainn
EjaQlatron
Cu Chulainn
Level 26
God Stats
2W - 5L
1,183 SR
Queue Stats
215W - 263L
1,231 Elo+
Party 3
Izanami
Izanami
Enma XV
Izanami
Level 29
God Stats
5W - 10L
1,327 SR
Queue Stats
182W - 235L
1,255 Elo+
Party 2
Fenrir
Fenrir
ikotchi
Fenrir
Level 11
God Stats
5W - 14L
1,552 SR
Queue Stats
121W - 181L
1,285 Elo+
Party 2
Zeus
Zeus
rombocq59300
Zeus
Level 29
God Stats
18W - 27L
1,393 SR
Queue Stats
161W - 222L
1,308 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 2 / 4
17,767
592
21,811
15,494
7,907
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Gilgamesh
TB_2410
Gilgamesh
20
12 / 4 / 6
15,390
513
20,721
23,802
17,937
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sun Wukong
garyl_1976
Sun Wukong
20
6 / 1 / 3
15,410
514
13,955
20,802
17,044
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

19
3 / 4 / 11
14,174
472
14,328
23,203
22,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
18
5 / 5 / 5
12,243
408
13,888
21,187
7,509
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Apocalypto II
Cerberus
17
0 / 7 / 8
11,758
392
11,597
28,771
27,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
EjaQlatron
Cu Chulainn
18
1 / 7 / 1
12,204
407
13,205
20,382
9,771
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Izanami
Enma XV
Izanami
20
4 / 7 / 6
12,963
432
21,433
26,069
10,728
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
ikotchi
Fenrir
20
10 / 6 / 1
14,964
499
16,264
21,489
12,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
1 / 13 / 3
11,190
373
11,589
16,717
5,427
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
35
40
Kills
16
16
Deaths
40
29
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Apocalypto II
Cerberus
0
7
8
0.57
L
Cu Chulainn
EjaQlatron
Cu Chulainn
1
7
1
0.21
L
Izanami
Enma XV
Izanami
4
7
6
1
W
14
2
4
8
W
Gilgamesh
TB_2410
Gilgamesh
12
4
6
3.75
W
Sun Wukong
garyl_1976
Sun Wukong
6
1
3
7.5
L
Fenrir
ikotchi
Fenrir
10
6
1
1.75
W
3
4
11
2.13
L
1
13
3
0.19
W
Hachiman
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,703
Damage
74,088
104,488
Taken
113,428
73,362
Mitigated
66,749
18,566
Healing
25,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Apocalypto II
Cerberus
11,597
939
0
5,554
28,771
27,973
422
9,441
19,330
42,578
0
L
Cu Chulainn
EjaQlatron
Cu Chulainn
13,205
4,007
0
5,577
20,382
9,771
754
1,479
18,903
0
80,195
L
Izanami
Enma XV
Izanami
21,433
14,093
0
9,964
26,069
10,728
900
9,415
16,622
0
90,755
W
21,811
1,615
0
1,868
15,494
7,907
1,834
2,085
13,409
131,972
0
W
Gilgamesh
TB_2410
Gilgamesh
20,721
6,683
0
2,574
23,802
17,937
74
5,337
18,465
0
105,715
W
Sun Wukong
garyl_1976
Sun Wukong
13,955
4,694
0
6,302
20,802
17,044
4,417
714
20,088
0
90,355
L
Fenrir
ikotchi
Fenrir
16,264
3,883
0
3,638
21,489
12,850
0
8,501
12,988
0
72,631
W
14,328
2,605
3,606
1,938
23,203
22,965
1,244
7,926
15,277
61,391
0
L
11,589
2,424
0
505
16,717
5,427
0
7,271
9,446
69,930
0
W
Hachiman
13,888
9,294
0
2,278
21,187
7,509
4,311
7,124
14,063
0
51,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,984
Gold Earned
63,079
680
Minions Killed
587
0
Camps Cleared
0
2,745,501
Distance Traveled
2,212,229
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,758
392
61
2
0
516,163
1
L
Cu Chulainn
12,204
407
139
5
0
353,056
0
L
Izanami
12,963
432
162
5
0
465,886
0
W
Merlin
17,767
592
200
7
0
558,538
0
W
Gilgamesh
15,390
513
134
4
0
560,656
1
W
Sun Wukong
15,410
514
156
5
0
617,815
0
L
Fenrir
14,964
499
102
3
0
559,534
0
W
Yemoja
14,174
472
87
3
0
497,814
0
L
Zeus
11,190
373
123
4
0
317,590
0
W
Hachiman
12,243
408
103
3
0
510,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role