Player Matchup

The Morrigan
The Morrigan
Battlehunter
The Morrigan
Level 155
God Stats
6W - 5L
1,813 SR
Queue Stats
472W - 485L
1,575 Elo+
Party 2
Bacchus
Bacchus
JonsHigh
Bacchus
Level 141
God Stats
13W - 13L
1,402 SR
Queue Stats
390W - 385L
1,546 Elo+
Party 1
Heimdallr
Heimdallr
Skiboda
Heimdallr
Level 158
God Stats
17W - 21L
1,532 SR
Queue Stats
968W - 996L
1,598 Elo+
Party 1
Cerberus
Cerberus
SkriblaUK
Cerberus
Level 155
God Stats
14W - 13L
1,654 SR
Queue Stats
785W - 794L
1,578 Elo+
Party 1
Horus
Horus
Smaard
Horus
Level 60
God Stats
3W - 0L
1,500 SR
Queue Stats
367W - 395L
1,543 Elo+
Party 2
Team Averages
Level 134
1,580 SR
1,568 Elo+

VS

Team Averages
Level 115
1,505 SR
1,573 Elo+
Nu Wa
Nu Wa
ShinYAMITensei
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
SkullHunt3RZ
Horus
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 74L
1,557 Elo+
Solo
Heimdallr
Heimdallr
WeaselPaw
Heimdallr
Level 146
God Stats
2W - 3L
1,542 SR
Queue Stats
281W - 290L
1,574 Elo+
Solo
Kukulkan
Kukulkan
ZetaDetox
Kukulkan
Level 45
God Stats
0W - 1L
1,688 SR
Queue Stats
15W - 20L
1,702 Elo+
Solo
Neith
Neith
endsociety
Neith
Level 81
God Stats
7W - 10L
1,295 SR
Queue Stats
418W - 459L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Battlehunter
The Morrigan
20
3 / 5 / 5
13,369
637
20,695
12,333
7,571
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
JonsHigh
Bacchus
20
2 / 2 / 14
13,344
635
15,528
27,680
50,561
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
Skiboda
Heimdallr
19
5 / 6 / 9
13,583
647
24,055
22,870
12,378
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
SkriblaUK
Cerberus
20
6 / 3 / 8
15,651
745
22,500
39,649
46,355
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Horus
Smaard
Horus
19
2 / 5 / 13
13,651
650
8,609
31,124
48,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 14
13,689
652
28,648
14,958
6,800
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
4 / 2 / 16
13,761
655
8,853
25,274
32,754
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
WeaselPaw
Heimdallr
18
3 / 7 / 14
12,403
591
17,766
19,637
8,614
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
ZetaDetox
Kukulkan
20
6 / 2 / 13
13,955
665
33,033
13,844
6,631
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
20
3 / 4 / 12
12,575
599
24,600
26,427
13,825
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
90
18
Kills
21
21
Deaths
18
49
Assists
69
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
Battlehunter
The Morrigan
3
5
5
1.1
W
Bacchus
JonsHigh
Bacchus
2
2
14
4.5
L
5
3
14
4
W
Heimdallr
Skiboda
Heimdallr
5
6
9
1.58
W
Cerberus
SkriblaUK
Cerberus
6
3
8
3.33
L
4
2
16
6
W
Horus
Smaard
Horus
2
5
13
1.7
L
Heimdallr
WeaselPaw
Heimdallr
3
7
14
1.43
L
Kukulkan
ZetaDetox
Kukulkan
6
2
13
6.25
L
Neith
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,387
Damage
112,900
133,656
Taken
100,140
165,227
Mitigated
68,624
61,489
Healing
50,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
Battlehunter
The Morrigan
20,695
1,294
3,056
1,763
12,333
7,571
568
5,303
7,011
84,230
0
W
Bacchus
JonsHigh
Bacchus
15,528
378
1,904
2,274
27,680
50,561
507
12,948
14,732
31,895
0
L
28,648
9,494
1,392
2,137
14,958
6,800
1,227
9,681
5,277
64,956
0
W
Heimdallr
Skiboda
Heimdallr
24,055
5,624
4,426
2,600
22,870
12,378
2,571
11,859
11,011
0
67,145
W
Cerberus
SkriblaUK
Cerberus
22,500
388
4,289
13,333
39,649
46,355
832
18,949
20,700
58,370
0
L
8,853
4,082
17,147
14,402
25,274
32,754
227
13,864
11,410
0
15,616
W
Horus
Smaard
Horus
8,609
3,346
17,203
10,641
31,124
48,362
460
12,617
18,507
0
18,214
L
Heimdallr
WeaselPaw
Heimdallr
17,766
7,224
847
2,301
19,637
8,614
716
11,445
8,192
0
32,454
L
Kukulkan
ZetaDetox
Kukulkan
33,033
3,070
1,107
1,673
13,844
6,631
673
9,247
4,597
68,733
0
L
Neith
24,600
7,840
253
9,493
26,427
13,825
387
14,709
11,718
0
51,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,598
Gold Earned
66,383
305
Minions Killed
223
0
Camps Cleared
0
1,817,395
Distance Traveled
1,878,891
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
13,369
637
107
5
0
368,871
5
W
Bacchus
13,344
635
38
2
0
397,589
2
L
Nu Wa
13,689
652
46
2
0
378,343
3
W
Heimdallr
13,583
647
81
4
0
341,281
0
W
Cerberus
15,651
745
67
3
0
363,732
0
L
Horus
13,761
655
5
0
0
379,410
5
W
Horus
13,651
650
12
1
0
345,922
0
L
Heimdallr
12,403
591
33
2
0
352,866
1
L
Kukulkan
13,955
665
95
5
0
397,598
0
L
Neith
12,575
599
44
2
0
370,674
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role