Player Matchup

Ah Puch
Ah Puch
Dragonsburn86
Ah Puch
Level 125
God Stats
33W - 25L
1,565 SR
Queue Stats
337W - 399L
1,393 Elo+
Solo
Gilgamesh
Gilgamesh
dmaehr
Gilgamesh
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 65L
1,483 Elo+
Party 1
Ares
Ares
kEnAnNiLaToR
Ares
Level 26
God Stats
10W - 10L
1,575 SR
Queue Stats
201W - 100L
1,702 Elo+
Party 1
Team Averages
Level 67
1,547 SR
1,526 Elo+

VS

Team Averages
Level 23
1,474 SR
1,445 Elo+
Loki
Loki
Gator Bait8704
Loki
Level 15
God Stats
1W - 2L
1,424 SR
Queue Stats
56W - 62L
1,514 Elo+
Solo
Nike
Nike
MeBored_
Nike
Level 8
God Stats
2W - 1L
1,682 SR
Queue Stats
31W - 18L
1,393 Elo+
Solo
Janus
Janus
vChiyome
Janus
Level 45
God Stats
5W - 5L
1,315 SR
Queue Stats
202W - 234L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
12
1 / 6 / 3
8,843
590
9,879
13,685
4,423
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
dmaehr
Gilgamesh
11
3 / 3 / 1
8,856
590
7,943
16,662
12,723
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 9 / 4
8,898
593
4,680
18,677
17,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 8
10,306
687
7,347
9,331
4,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nike
14
4 / 1 / 10
10,858
724
15,882
12,639
10,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
vChiyome
Janus
14
9 / 2 / 7
10,802
720
18,527
9,131
3,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
4
Kills
18
18
Deaths
5
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
1
6
3
0.42
W
5
2
8
4.5
W
Nike
4
1
10
9
L
Gilgamesh
dmaehr
Gilgamesh
3
3
1
1.17
L
0
9
4
0.22
W
Janus
vChiyome
Janus
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,502
Damage
41,756
49,024
Taken
31,101
34,534
Mitigated
17,930
9,371
Healing
5,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
9,879
184
754
4,144
13,685
4,423
0
3,794
9,637
55,561
0
W
7,347
2,094
0
1,116
9,331
4,611
0
5,014
4,198
0
44,105
W
Nike
15,882
2,126
0
759
12,639
10,035
519
5,025
7,254
0
43,845
L
Gilgamesh
dmaehr
Gilgamesh
7,943
1,976
0
2,999
16,662
12,723
60
6,196
9,998
0
15,358
L
4,680
645
0
1,474
18,677
17,388
314
7,335
10,806
12,263
0
W
Janus
vChiyome
Janus
18,527
521
0
3,172
9,131
3,284
412
4,572
4,379
49,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,597
Gold Earned
31,966
121
Minions Killed
183
0
Camps Cleared
0
753,276
Distance Traveled
829,989
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,843
590
96
6
0
263,368
3
W
Loki
10,306
687
50
3
0
269,436
4
W
Nike
10,858
724
54
4
0
292,111
4
L
Gilgamesh
8,856
590
17
1
0
273,170
1
L
Ares
8,898
593
8
1
0
216,738
5
W
Janus
10,802
720
79
5
0
268,442
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role