Player Matchup

Bacchus
Bacchus
Guit
Bacchus
Level 25
God Stats
12W - 15L
1,341 SR
Queue Stats
75W - 99L
1,305 Elo+
Party 2
Neith
Neith
LeeahMichaelis
Neith
Level 23
God Stats
10W - 18L
1,510 SR
Queue Stats
97W - 145L
1,168 Elo+
Party 2
Bakasura
Bakasura
Peroncho131
Bakasura
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,117 Elo+
Party 3
Tiamat
Tiamat
Sol2rac1
Tiamat
Level 6
God Stats
0W - 6L
1,039 SR
Queue Stats
0W - 7L
1,030 Elo+
Party 3
Tyr
Tyr
geraltelruso
Tyr
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,210 Elo+
Party 3
Team Averages
Level 13
1,378 SR
1,166 Elo+

VS

Team Averages
Level 15
1,644 SR
1,450 Elo+
Khepri
Khepri
ActorOfTheAbyss
Khepri
Level 23
God Stats
2W - 0L
1,763 SR
Queue Stats
4W - 2L
1,397 Elo+
Party 1
Amaterasu
Amaterasu
JohnSturm
Amaterasu
Level 14
God Stats
6W - 2L
1,693 SR
Queue Stats
77W - 77L
1,493 Elo+
Party 1
Artemis
Artemis
Nearddog
Artemis
Level 12
God Stats
3W - 0L
1,763 SR
Queue Stats
51W - 46L
1,348 Elo+
Party 1
Olorun
Olorun
Remaderty
Olorun
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 22L
1,513 Elo+
Party 1
Thor
Thor
Swaala
Thor
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 19L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Guit
Bacchus
15
2 / 8 / 7
10,714
487
12,824
17,634
18,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
6 / 7 / 4
10,705
487
10,392
12,665
4,060
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
Peroncho131
Bakasura
18
5 / 8 / 1
11,308
514
10,152
19,551
7,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Sol2rac1
Tiamat
16
2 / 10 / 4
9,918
451
11,649
18,007
9,331
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

15
0 / 5 / 0
9,232
420
6,486
18,937
18,418
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 18
11,663
530
5,867
11,842
11,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Amaterasu
JohnSturm
Amaterasu
17
4 / 1 / 11
11,341
516
10,966
17,067
12,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
Nearddog
Artemis
18
7 / 6 / 11
11,672
531
16,420
11,983
5,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Olorun
Remaderty
Olorun
18
11 / 5 / 9
12,639
575
18,200
17,010
8,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
Swaala
Thor
20
14 / 1 / 10
14,140
643
17,884
15,195
7,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
97
15
Kills
38
38
Deaths
15
16
Assists
59
Player
Kills
Deaths
Assists
KDA
W
2
2
18
5.5
L
Bacchus
Guit
Bacchus
2
8
7
0.69
W
Amaterasu
JohnSturm
Amaterasu
4
1
11
9.5
L
6
7
4
1.14
W
Artemis
Nearddog
Artemis
7
6
11
2.08
L
Bakasura
Peroncho131
Bakasura
5
8
1
0.69
W
Olorun
Remaderty
Olorun
11
5
9
3.1
L
Tiamat
Sol2rac1
Tiamat
2
10
4
0.4
W
Thor
Swaala
Thor
14
1
10
19
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,503
Damage
69,337
86,794
Taken
73,097
58,710
Mitigated
45,166
13,054
Healing
26,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,867
929
1,808
3,396
11,842
11,073
532
5,078
6,213
16,660
0
L
Bacchus
Guit
Bacchus
12,824
795
0
1,164
17,634
18,936
336
4,875
12,759
38,285
0
W
Amaterasu
JohnSturm
Amaterasu
10,966
5,695
0
8,542
17,067
12,551
3,059
3,571
12,986
76
48,225
L
10,392
6,634
0
1,671
12,665
4,060
942
2,290
10,375
0
48,693
W
Artemis
Nearddog
Artemis
16,420
8,226
0
165
11,983
5,696
1,746
6,713
5,116
0
80,368
L
Bakasura
Peroncho131
Bakasura
10,152
6,920
0
2,509
19,551
7,965
2,085
6,304
13,247
0
64,796
W
Olorun
Remaderty
Olorun
18,200
8,471
973
6,790
17,010
8,116
4,147
6,065
10,380
71,219
0
L
Tiamat
Sol2rac1
Tiamat
11,649
915
0
5,281
18,007
9,331
628
7,551
10,456
43,471
0
W
Thor
Swaala
Thor
17,884
3,816
0
4,794
15,195
7,730
2,175
3,046
11,934
0
116,637
L
6,486
922
0
2,429
18,937
18,418
1,261
3,102
15,835
0
46,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,877
Gold Earned
61,455
444
Minions Killed
561
0
Camps Cleared
0
1,849,931
Distance Traveled
2,070,710
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,663
530
22
1
0
446,734
5
L
Bacchus
10,714
487
43
2
0
339,001
5
W
Amaterasu
11,341
516
86
4
0
416,028
3
L
Neith
10,705
487
98
4
0
335,337
0
W
Artemis
11,672
531
138
6
0
370,260
3
L
Bakasura
11,308
514
136
6
0
421,167
0
W
Olorun
12,639
575
134
6
0
379,895
4
L
Tiamat
9,918
451
68
3
0
374,088
3
W
Thor
14,140
643
181
8
0
457,793
0
L
Tyr
9,232
420
99
5
0
380,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role