Player Matchup

Aphrodite
Aphrodite
ItsPoppinTart
Aphrodite
Level 87
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Razorm131
Cabrakan
Level 31
God Stats
3W - 5L
1,608 SR
Queue Stats
104W - 85L
1,482 Elo+
Solo
Neith
Neith
karanmaker
Neith
Level 6
God Stats
3W - 4L
1,754 SR
Queue Stats
12W - 16L
1,371 Elo+
Party 1
Thoth
Thoth
seimaerd
Thoth
Level 28
God Stats
1W - 5L
1,376 SR
Queue Stats
76W - 96L
1,408 Elo+
Party 1
Hou Yi
Hou Yi
xMysteryFigurex
Hou Yi
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,463 Elo+
Party 1
Team Averages
Level 42
1,548 SR
1,445 Elo+

VS

Team Averages
Level 48
1,515 SR
1,465 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Dystion
Danzaburou
Level 29
God Stats
29W - 26L
1,613 SR
Queue Stats
375W - 346L
1,477 Elo+
Party 2
Athena
Athena
Hocusing
Athena
Level 35
God Stats
34W - 20L
1,620 SR
Queue Stats
528W - 490L
1,477 Elo+
Party 2
Chaac
Chaac
JustBeFriendly
Chaac
Level 39
God Stats
1W - 4L
1,231 SR
Queue Stats
142W - 162L
1,443 Elo+
Solo
Fenrir
Fenrir
SavitarTG
Fenrir
Level 29
God Stats
23W - 14L
1,609 SR
Queue Stats
168W - 178L
1,431 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ItsPoppinTart
Aphrodite
10
0 / 5 / 1
6,753
397
1,436
8,256
4,220
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
Razorm131
Cabrakan
12
0 / 3 / 3
7,321
431
8,531
13,057
8,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
13
2 / 6 / 0
8,544
503
5,259
9,198
3,142
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thoth
seimaerd
Thoth
13
2 / 2 / 1
7,693
453
6,640
8,450
2,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 0
6,844
403
6,835
8,285
2,847
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
7 / 1 / 1
9,741
573
8,401
10,017
6,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
Dystion
Danzaburou
15
3 / 0 / 1
8,968
528
4,065
8,876
3,020
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Athena
Hocusing
Athena
13
1 / 0 / 7
8,497
500
5,721
9,705
8,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
5 / 1 / 4
9,878
581
10,914
10,949
11,442
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
SavitarTG
Fenrir
12
4 / 2 / 4
8,535
502
5,905
14,090
5,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
4
Kills
20
20
Deaths
4
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
7
1
1
7.5
W
Danzaburou
Dystion
Danzaburou
3
0
1
3.5
W
Athena
Hocusing
Athena
1
0
7
4.5
L
Aphrodite
ItsPoppinTart
Aphrodite
0
5
1
0.1
W
5
1
4
7
L
Cabrakan
Razorm131
Cabrakan
0
3
3
0.5
W
Fenrir
SavitarTG
Fenrir
4
2
4
3
L
Neith
2
6
0
0.33
L
Thoth
seimaerd
Thoth
2
2
1
1.25
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,701
Damage
35,006
47,246
Taken
53,637
21,427
Mitigated
34,150
6,865
Healing
28,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
8,401
916
0
5,962
10,017
6,659
334
4,251
5,459
64,686
0
W
Danzaburou
Dystion
Danzaburou
4,065
928
0
5,816
8,876
3,020
0
1,232
7,644
0
66,735
W
Athena
Hocusing
Athena
5,721
1,608
708
3,868
9,705
8,002
495
2,400
7,289
24,615
0
L
Aphrodite
ItsPoppinTart
Aphrodite
1,436
742
925
1,741
8,256
4,220
116
2,072
6,124
12,890
0
W
10,914
1,180
0
5,316
10,949
11,442
0
3,493
7,362
0
60,084
L
Cabrakan
Razorm131
Cabrakan
8,531
1,222
0
1,466
13,057
8,344
0
4,375
8,486
44,205
0
W
Fenrir
SavitarTG
Fenrir
5,905
1,061
0
6,440
14,090
5,027
746
4,638
9,276
0
42,999
L
Neith
5,259
2,959
0
570
9,198
3,142
695
568
8,450
0
46,849
L
Thoth
seimaerd
Thoth
6,640
193
0
500
8,450
2,874
316
4,073
4,317
46,072
0
L
6,835
3,369
0
1,663
8,285
2,847
0
3,034
5,223
0
42,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,155
Gold Earned
45,619
379
Minions Killed
478
0
Camps Cleared
0
1,456,838
Distance Traveled
1,647,677
3
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,741
573
121
7
0
293,327
6
W
Danzaburou
8,968
528
137
8
0
304,343
3
W
Athena
8,497
500
26
2
0
337,496
10
L
Aphrodite
6,753
397
24
1
0
260,465
0
W
Chaac
9,878
581
121
7
0
347,387
8
L
Cabrakan
7,321
431
85
5
0
319,823
0
W
Fenrir
8,535
502
73
4
0
365,124
8
L
Neith
8,544
503
98
6
0
268,292
0
L
Thoth
7,693
453
90
5
0
304,113
3
L
Hou Yi
6,844
403
82
5
0
304,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role